Vectors
Vectors
2. Vectors
• Scalar quantities have only a numerical quantity associated with them, i.e., they possess only magnitude:
• Vector quantities have both magnitude and direction, and are expressed by boldface symbols with an arrow on
the top, such as 𝒗, to distinguish them from scalars:
Vectors are represented graphically by arrows:
Examples of vector quantities: • Displacement ∆𝒙
• Velocity 𝒗 • The magnitude of the
• vector is the length of
Acceleration 𝒂 𝒗 the arrow.
• Force 𝑭
• Momentum 𝒑 • The direction of the
vector is the direction of
the arrow.
2 - Operation with vectors – Graphical methods
In one dimension, vectors can be added easily:
• If the vector are in the same direction, we just add the magnitudes and preserve the direction:
𝒂 + 𝒃 = 𝒂+𝒃
• If the vector are in opposite direction, we subtract the magnitudes, and the resultant will have the direction of the
biggest one:
𝒂 + 𝒃 = 𝒂+𝒃
• Subtracting a vector from another one means adding the opposite vector:
𝒂 − 𝒃 = 𝒂 + −𝒃 = 𝒂−𝒃
Vectors in two dimensions
In two dimensions, we can add vectors graphically using the tail-to-tip method:
𝒃
𝒂 + 𝒃 = 𝒂
𝒂+𝒃
In short, place the tail of the second vector on the tip of the first one by moving them rigidly (i.e., without changing
their magnitude or direction): the resultant (sum) of the vectors is the vector that starts from the tail of the first and
ends at the tip of the second.
𝒃
𝒂 𝒂+𝒃
=
𝒂+𝒃 𝒃 𝒂
Subtraction of vectors and multiplication by a scalar
As we mentioned before, to subtract a vector we first need to define the negative or opposite of a vector.
Therefore, if we want to subtract vectors 𝒂 and 𝒃, we just add the opposite vector: −𝒃
𝒂 − 𝒃 = 𝒂 + −𝒃 =
𝒂 − 𝒃 = 𝒂 + (−𝒃) 𝒂−𝒃
𝒂
A vector 𝒗 can even be multiplied by a scalar 𝒌. The vector 𝑘𝒗 has the same direction as 𝒗 but its magnitude is 𝑘 𝒗 (i.e.,
it is 𝑘 times longer).
𝒗 0.5𝒗
2𝒗
3 – Components of a vector
The components of a vector are its perpendicular projections along the axes
𝒗 of a frame of reference.
𝒗𝒚
𝒗 = 30𝒊Ƹ + 40𝒋Ƹ
𝒗 = 𝑣𝑥 𝒊Ƹ + 𝑣𝑦 𝒋Ƹ
The vectors 𝒊Ƹ and 𝒋Ƹ are the unit vectors along the x and y axes, respectively.
𝒗 = −4𝟎𝒊Ƹ + 20𝒋Ƹ
𝒗
𝒗𝒚 Vectors expressed in this way are said to be in cartesian form.
𝒗𝒙
𝒚 To find the components of a vector of we need its magnitude 𝒗 and the
𝒗 angle 𝛼 it makes with one of the axes.
opposite
𝒗𝒐𝒑𝒑 𝒗𝒐𝒑𝒑
Using trigonometry:
𝛼 = 20°
𝒚
The rule gives only the absolute value of the component, the sign must be
determined by looking at the axes.
𝒗
𝛼 = 30° 𝒗𝒂𝒅𝒋
2 2
𝒚 Magnitude: 𝑣= 𝑣𝑥 + 𝑣𝑦
𝒗 −1
𝑣𝑦
𝑣𝑥 > 0 → 𝜃 = tan
𝑣𝑥
𝒗𝒚 𝒗 = 𝑣𝑥 𝒊Ƹ + 𝑣𝑦 𝒋Ƹ 𝑣𝑦
𝑣𝑥 < 0 → 𝜃 = 180° + tan−1
Polar 𝑣𝑥
𝜃 Direction: 𝑣𝑥 = 0 𝑎𝑛𝑑 𝑣𝑦 > 0 → 𝜃 = 90°
The polar direction 𝜃 of a vector is the counterclockwise angle it makes with the positive x axis.
A vector expressed in terms of its magnitude and direction 𝑣, 𝜃 is said to be expressed in polar coordinates.
4 – Operations with vectors using components
Once we have the components, it’s easy to do operations with the vectors:
𝒗 = 𝑣𝑥 𝒊Ƹ + 𝑣𝑦 𝒋Ƹ 𝒖 = 𝑢𝑥 𝒊Ƹ + 𝑢𝑦 𝒋Ƹ
𝑨 ∙ 𝑩 = 𝐴𝑥 𝐵𝑥 + 𝐴𝑦 𝐵𝑦
The scalar product gives as a result a scalar quantity, and that 𝑨 ∙ 𝑩 = 𝑩 ∙ 𝑨 (the scalar product is commutative).
We can express the scalar product in terms of the magnitudes of the vectors 𝑨 and 𝑩 and the angle 𝜽 between them:
Example:
Consider the Force 𝑭 = − 3 𝑁 𝒊Ƹ + 6 𝑁 𝒋Ƹ and the displacement ∆𝒓 = 5 𝑚 𝒊Ƹ + 10 𝑚 𝒋.Ƹ
Calculate the scalar product 𝑭 ∙ ∆𝒓 and find the angle between the vectors.
𝑭 ∙ ∆𝒓 = −3𝑁 5 𝑚 + 6 𝑁 10 𝑚 = 𝟒𝟓 𝑵𝒎
𝑭 ∙ ∆𝒓 45 𝑁. 𝑚
𝑭 ∙ ∆𝒓 = 𝑭 ∆𝒓 cos 𝜃 𝜃 = cos −𝟏 𝜃 = cos−1 = 𝟓𝟑. 𝟐°
(6.71 𝑁)(11.2 𝑚)
𝑭 ∆𝒓