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Elite Medics October Physics Class

The document outlines a physics lesson plan covering scalar and vector quantities, motion along a straight line, Newton's laws of motion, projectile motion, momentum, and elastic and inelastic collisions. Key topics include defining scalar and vector quantities, using trigonometry and scale diagrams to resolve vectors, drawing free-body diagrams, applying Newton's laws, analyzing projectile motion, and exploring the conservation of momentum in elastic and inelastic collisions. The lesson provides examples and explanations for each physics concept.

Uploaded by

Apollo Wong
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© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
45 views

Elite Medics October Physics Class

The document outlines a physics lesson plan covering scalar and vector quantities, motion along a straight line, Newton's laws of motion, projectile motion, momentum, and elastic and inelastic collisions. Key topics include defining scalar and vector quantities, using trigonometry and scale diagrams to resolve vectors, drawing free-body diagrams, applying Newton's laws, analyzing projectile motion, and exploring the conservation of momentum in elastic and inelastic collisions. The lesson provides examples and explanations for each physics concept.

Uploaded by

Apollo Wong
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Physics Year 12

October Class

Karina Dansinghani Wadhwani


About me

• 3rd year physics student at UCL


• Spanish Baccalaureate 
• 10/10 in all subjects 
• International Baccalaureate  
• 7/7 in Physics and Maths 
Lesson Plan
• Scalar/vector quantities
• Motion along a straight line
• Newton’s Laws of Motion
• Projectile Motion
• Momentum
Scalar and vector quantities
A quantity that has magnitude but no particular direction is
described as scalar. A quantity that has magnitude and acts in a
particular direction is described as vector.
Scalar and vector quantities
Speed is a scalar quantity it is the rate of change in the distance
travelled by an object, while velocity is a vector quantity it is the
speed of an object in a particular direction.
Scalar and vector quantities – example
Scalar and vector quantities – resultant
When two or more vectors act on an object the overall effect they
have on the object is called the resultant and can itself be
described as a vector.
Resultant in one dimension
• We can use + and – as the directions and then add them.
Using trigonometry to resolve vectors
When two vectors are acting at right angles to each other we
need to use pythagoras’ theorem to find the resultant.
Using trigonometry to resolve vectors
example
Using trigonometry to resolve vectors
example
Using a scale diagram to solve vectors
In situations when two vectors are not acting at right angles is
may be necessary to draw a scale to find the resultant.
Using a scale diagram to solve vectors -
example
Using a scale diagram to solve vectors -
example
Using a scale diagram to solve vectors -
example
Free-body Diagrams
When considering the forces acting on an object it is often very
useful to draw what is called a free-body diagram. Free-body
diagrams show two things:
• The size or magnitude of the force vector
• The direction of the force vector
Free-body diagram example
Forces in equilibrium

When two forces act on an object and the object is stationary or


moving at constant velocity the forces are in equilibrium.
Forces in equilibrium example
Forces in equilibrium – three forces acting on
an object
When there are three forces acting on an object the resultant
can take any value from 0 (if the object is in equilibrium) to the
absolute sum of the three forces if they are all acting in the same
direction. If three forces act on an object they are in equilibrium
only if the resultant of any two of the forces is equal and
opposite to the third.
Forces in equilibrium – three forces acting on
an object
Forces in equilibrium – three forces acting on
an object
There are two ways to check whether the forces acting on an
object are in equilibrium, and like we have previously seen when
using vectors there is a graphical method and a mathematical
method.
Forces in equilibrium – three forces acting on
an object, graphical method
Forces in equilibrium – three forces acting on
an object, mathematical method
Motion along a straight line
Speed is the rate of change of distance whereas velocity is the rate
of change of displacement.

Acceleration is the rate of change of displacement


SUVAT
equations
Graphing motion – distance time graph
Graphing motion – velocity time graph
Newton’s 1st Law of Motion
Newton’s 1st Law of Motion

Every body continues in its state of rest or uniform motion in a straight line
unless acted on by some external force.
Newton’s 2nd Law of Motion

The rate of change of momentum of a body is directly proportional to the


external force acting on the body and takes place in the direction of the
force.
Newton’s 2nd Law of Motion mathematically
Newton’s 3rd law of motion

If a body A exerts a force on a body B, then B exerts an equal and


oppositely directed force on A
Newton’s 3rd law of motion example
Projectile
motion
Projectile motion

We can of course calculate the velocity of our poor lemming as it


hurtles into the ground below the cliff. The horizontal velocity is
constant throughout its flight, but its vertical velocity increases
according to:
v=u+at
Projectile motion
Momentum and its conservation

Momentum is the product of an object’s mass and its velocity:


p=mv
Momentum and its conservation

Momentum is a conserved property. This is very important


because this applies to ALL interactions, collisions, explosions,
etc.. This can be shown mathematically as:
Momentum and its conservation – example
Momentum and its conservation – example
Elastic and inelastic collisions

Springy collisions are properly called elastic collisions and these


conserve both kinetic energy and momentum, whereas sticky
collisions are inelastic, and lose kinetic energy after the collision.
Elastic and
inelastic
collisions
Elastic and inelastic collisions
Elastic and inelastic collisions

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