The document outlines a physics lesson plan covering scalar and vector quantities, motion along a straight line, Newton's laws of motion, projectile motion, momentum, and elastic and inelastic collisions. Key topics include defining scalar and vector quantities, using trigonometry and scale diagrams to resolve vectors, drawing free-body diagrams, applying Newton's laws, analyzing projectile motion, and exploring the conservation of momentum in elastic and inelastic collisions. The lesson provides examples and explanations for each physics concept.
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Elite Medics October Physics Class
The document outlines a physics lesson plan covering scalar and vector quantities, motion along a straight line, Newton's laws of motion, projectile motion, momentum, and elastic and inelastic collisions. Key topics include defining scalar and vector quantities, using trigonometry and scale diagrams to resolve vectors, drawing free-body diagrams, applying Newton's laws, analyzing projectile motion, and exploring the conservation of momentum in elastic and inelastic collisions. The lesson provides examples and explanations for each physics concept.
Download as PPTX, PDF, TXT or read online on Scribd
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Physics Year 12
October Class
Karina Dansinghani Wadhwani
About me
• 3rd year physics student at UCL
• Spanish Baccalaureate • 10/10 in all subjects • International Baccalaureate • 7/7 in Physics and Maths Lesson Plan • Scalar/vector quantities • Motion along a straight line • Newton’s Laws of Motion • Projectile Motion • Momentum Scalar and vector quantities A quantity that has magnitude but no particular direction is described as scalar. A quantity that has magnitude and acts in a particular direction is described as vector. Scalar and vector quantities Speed is a scalar quantity it is the rate of change in the distance travelled by an object, while velocity is a vector quantity it is the speed of an object in a particular direction. Scalar and vector quantities – example Scalar and vector quantities – resultant When two or more vectors act on an object the overall effect they have on the object is called the resultant and can itself be described as a vector. Resultant in one dimension • We can use + and – as the directions and then add them. Using trigonometry to resolve vectors When two vectors are acting at right angles to each other we need to use pythagoras’ theorem to find the resultant. Using trigonometry to resolve vectors example Using trigonometry to resolve vectors example Using a scale diagram to solve vectors In situations when two vectors are not acting at right angles is may be necessary to draw a scale to find the resultant. Using a scale diagram to solve vectors - example Using a scale diagram to solve vectors - example Using a scale diagram to solve vectors - example Free-body Diagrams When considering the forces acting on an object it is often very useful to draw what is called a free-body diagram. Free-body diagrams show two things: • The size or magnitude of the force vector • The direction of the force vector Free-body diagram example Forces in equilibrium
When two forces act on an object and the object is stationary or
moving at constant velocity the forces are in equilibrium. Forces in equilibrium example Forces in equilibrium – three forces acting on an object When there are three forces acting on an object the resultant can take any value from 0 (if the object is in equilibrium) to the absolute sum of the three forces if they are all acting in the same direction. If three forces act on an object they are in equilibrium only if the resultant of any two of the forces is equal and opposite to the third. Forces in equilibrium – three forces acting on an object Forces in equilibrium – three forces acting on an object There are two ways to check whether the forces acting on an object are in equilibrium, and like we have previously seen when using vectors there is a graphical method and a mathematical method. Forces in equilibrium – three forces acting on an object, graphical method Forces in equilibrium – three forces acting on an object, mathematical method Motion along a straight line Speed is the rate of change of distance whereas velocity is the rate of change of displacement.
Acceleration is the rate of change of displacement
SUVAT equations Graphing motion – distance time graph Graphing motion – velocity time graph Newton’s 1st Law of Motion Newton’s 1st Law of Motion
Every body continues in its state of rest or uniform motion in a straight line unless acted on by some external force. Newton’s 2nd Law of Motion
The rate of change of momentum of a body is directly proportional to the
external force acting on the body and takes place in the direction of the force. Newton’s 2nd Law of Motion mathematically Newton’s 3rd law of motion
If a body A exerts a force on a body B, then B exerts an equal and
oppositely directed force on A Newton’s 3rd law of motion example Projectile motion Projectile motion
We can of course calculate the velocity of our poor lemming as it
hurtles into the ground below the cliff. The horizontal velocity is constant throughout its flight, but its vertical velocity increases according to: v=u+at Projectile motion Momentum and its conservation
Momentum is the product of an object’s mass and its velocity:
p=mv Momentum and its conservation
Momentum is a conserved property. This is very important
because this applies to ALL interactions, collisions, explosions, etc.. This can be shown mathematically as: Momentum and its conservation – example Momentum and its conservation – example Elastic and inelastic collisions
Springy collisions are properly called elastic collisions and these
conserve both kinetic energy and momentum, whereas sticky collisions are inelastic, and lose kinetic energy after the collision. Elastic and inelastic collisions Elastic and inelastic collisions Elastic and inelastic collisions
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