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In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based.

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  • In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. (en)
  • В компьютерных и других играх, движение времени должно управляться тем способом, который игроки считают объективным и простым для понимания. Это обычно делается в одном из двух способов: (ru)
  • Em jogos eletrônicos e outros jogos, a passagem do tempo deve ser lidada de uma maneira que seja justa e fácil de entender. Isso é normalmente feito em dois modos: tempo real, e baseado em turnos. (pt)
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  • In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. (en)
  • В компьютерных и других играх, движение времени должно управляться тем способом, который игроки считают объективным и простым для понимания. Это обычно делается в одном из двух способов: (ru)
  • Em jogos eletrônicos e outros jogos, a passagem do tempo deve ser lidada de uma maneira que seja justa e fácil de entender. Isso é normalmente feito em dois modos: tempo real, e baseado em turnos. (pt)
rdfs:label
  • Sistema de controle de tempo nos jogos eletrônicos (pt)
  • Системы управления временем в играх (ru)
  • Turns, rounds and time-keeping systems in games (en)
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