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Introduction to Programming and C++
Understanding Programming Basics What is programming? High-level vs. low-level languages. Introduction to compilers, linkers, and IDEs (e.g., Visual Studio, Code::Blocks, or VSCode). Getting Started with C++ Installing a compiler (GCC, Clang, MSVC). Writing your first "Hello, World!" program. The structure of a basic C++ program. 2. C++ Syntax and Fundamentals Data Types and Variables Fundamental types: int, float, char, double, bool. Type modifiers: signed, unsigned, long, short. Constants (const, constexpr) and literals. Input and Output Using cin, cout, endl, and formatted I/O. Operators Arithmetic, relational, logical, and bitwise operators. Operator precedence and associativity. Control Flow If-else, switch-case. Loops: for, while, do-while. Break, continue, and goto statements. 3. Functions Basics of Functions Syntax, return types, and parameters. Pass-by-value vs. pass-by-reference. Advanced Functions Default arguments. Inline functions. Function overloading. Recursive functions. 4. Object-Oriented Programming (OOP) Core OOP Concepts Classes and objects. Access modifiers: public, private, protected. Constructors and destructors. Member functions and properties. Advanced OOP Inheritance (single and multiple). Polymorphism: virtual functions, function overriding. Abstract classes and pure virtual functions. Encapsulation and data hiding. Special Member Functions Copy constructors, move constructors. Assignment operator overloading. 5. Memory Management Dynamic Memory Allocation Pointers and references. new and delete operators. Arrays and dynamic memory. Smart Pointers (C++11 and later) std::unique_ptr, std::shared_ptr, std::weak_ptr. RAII (Resource Acquisition Is Initialization) Scope-based resource management. 6. Advanced C++ Syntax and Concepts Templates Function templates. Class templates. Template specialization and type traits. Operator Overloading Overloading arithmetic, relational, and stream operators. Friend functions. Namespaces Defining and using namespaces. std namespace and aliasing with using. Enums and Type Aliases Enumerations (enum, enum class). typedef and using. 7. The C++ Standard Library (STL) Containers Sequential: vector, deque, list, array. Associative: set, map, multiset, multimap. Unordered: unordered_map, unordered_set. Iterators Types of iterators and their usage. Iterator-based algorithms. Algorithms Searching, sorting, and manipulating collections. std::sort, std::find, std::accumulate. Strings std::string operations and manipulation. Utility Classes Pairs and tuples. std::optional, std::variant, std::any (C++17+). 8. Exception Handling Basics Try-catch blocks and the throw keyword. Exception classes and hierarchy. Custom Exceptions Creating user-defined exception classes. Best Practices Resource cleanup with exception safety. 9. File Handling Basic File I/O Reading and writing text files using ifstream and ofstream. Binary file operations. File Streams Using fstream for combined I/O operations. Error handling with file streams. 10. Multithreading and Concurrency Threads in C++ std::thread and thread management. Thread synchronization (mutex, lock_guard, unique_lock). Concurrency Using condition variables. Parallel algorithms (C++17 and later). 11. Modern C++ Features C++11 and Beyond Lambda expressions and closures. Move semantics and std::move. Range-based loops. auto and decltype. C++14 Enhancements Generic lambdas. Variable templates. C++17 Features Structured bindings. std::optional, std::variant. C++20 Highlights Concepts and requires. Ranges and coroutines. 12. Advanced Topics Design Patterns Singleton, Factory, Observer, etc. Meta-programming Template metaprogramming. constexpr functions and compile-time programming. Interfacing with C Using extern "C". Graphics Programming Libraries like OpenGL, DirectX, or SFML. Game Development Using engines like Unreal Engine (C++). 13. Debugging, Testing, and Optimization Debugging Using GDB or Visual Studio debugger. Common debugging techniques. Unit Testing Google Test (gTest) or Catch2 framework. Performance Optimization Profiling tools. Optimizing algorithms and memory usage. 14. Building Applications Console Applications Building CLI tools. GUI Development Libraries like Qt or wxWidgets. Cross-Platform Development Using CMake for project configuration. Writing portable code. 15. Resources and Learning Materials Official Documentation C++ Reference. Books The C++ Programming Language by Bjarne Stroustrup. Effective Modern C++ by Scott Meyers. Accelerated C++ by Andrew Koenig and Barbara Moo. Online Courses Udemy, Coursera, or Codecademy for C++. Practice Platforms LeetCode, HackerRank, and Codeforces for competitive programming.