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Module 5

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Module 5

Uploaded by

girijamma.ha
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 72

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Chapter 8
IoT Communication Technologies

Learning Outcomes
After reading this chapter, the reader will be able to:
• List common communication protocols in IoT
• Identify the salient features and application scope of each communication protocol
• Understand the terminologies and technologies in IoT communication
• Determine the requirements associated with each of these communication
protocols in real-world solutions
• Determine the most appropriate communication protocol for their IoT
implementation

8.1 Introduction
Having covered the various connectivity technologies for IoT in the previous chapter,
this chapter specifically focuses on the various intangible technologies that enable
communication between the IoT devices, networks, and remote infrastructures. We
organize the various IoT communication protocols according to their usage into
six groups: 1) Infrastructure protocols, 2) discovery protocols, 3) data protocols,
4) identification protocols, 5) device management protocols, and 6) semantic
protocols. These protocols are designed to enable one or more of the functionalities
and features associated with various IoT networks and implementations such as
routing, data management, event handling, identification, remote management, and
interoperability. Figure 8.1 outlines the distribution of these IoT communication
protocol groups [3].

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164 Introduction to Internet of Things

Iot Infrastructure Protoclos

Infrastructure

Discovery
Remote management

OSI layer-3 and above


Data management
Unique identity
Interoperability

Event handling
Data

Routing
Identification

Device
management

Semantic

Figure 8.1 Various IoT communication protocol groups

Before delving into the various IoT communication protocols, we outline some of
the essential terms associated with IoT networks that are indirectly responsible for the
development of these communication protocols.

8.1.1 Constrained nodes


Constrained nodes is a term associated with those nodes where regular features of
Internet-communicating devices are generally not available. These drawbacks are
often attributed to the constraints of costs, size restrictions, weight restrictions, and
available power for the functioning of these nodes. The resulting restrictions of
memory and processing power often limit the usage of these nodes. For example, most
of these nodes have a severely limited layer 2 capability and often lack full connectivity
features and broadcasting capabilities. While architecting their use in networks and
networked applications, these nodes require special design considerations. The issues
of energy optimization and bandwidth utilization are dominant work areas associated
with these nodes [1].

8.1.2 Constrained networks


Constrained networks [2], [1] are those networks in which some or all of the
constituent nodes are limited in usage aspects due to the following constraints:
• limited processing power resulting in restrictions on achieving smaller duty
cycles.

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• low data rates and low throughput.


• asymmetric links and increased packet losses.
• restrictions on supported packet sizes due to increased packet losses.
• lack of advanced layer 3 functions such as multicasting and broadcasting.
• limited temporal device reachability from outside the network due to the
inclusion of sleep states for power management in the devices.

8.1.3 Types of constrained devices


Constrained devices can be divided into three distinct classes according to the device’s
functionalities:

• Class 0: These devices are severely constrained regarding resources and


capabilities. The barely feasible memory and processing available in these classes
of devices do not allow for direct communication to the Internet. Even if the
devices manage to communicate to the Internet directly, the mechanisms in place
for ensuring the security of the device are not supported at all due to the device’s
reduced capabilities. Typically, this class of device communicates to the Internet
through a gateway or a proxy.
• Class 1: These devices are constrained concerning available code space and
processing power. They can primarily talk to the Internet, but cannot employ a
regular full protocol stack such as HTTP (hyper text transfer protocol). Specially
designed protocols stacks such as CoAP (common offer acceptance portal) can
be used to enable Internet-based communication with other nodes. Compared to
Class 0 devices, Class 1 devices have a comparatively increased power budget,
which is attributed to the increased functionalities it supports over Class 0
devices. This class of devices does not need a gateway for accessing the Internet
and can be armed with security features for ensuring safer communication over
the Internet.
• Class 2: These devices are functionally similar to regular portable computers
such as laptops and PDAs (personal digital assistants). They have the ability
and capacity to support full protocol stacks of commonly used protocols such as
HTTP, TLS, and others. However, as compared to the previous two classes of
devices, these devices have a significantly higher power budget.

8.1.4 Low power and lossy networks


Low power and lossy networks (LLNs) typically comprise devices or nodes with
limited power, small usable memory space, and limited available processing resources
[4]. The network links between the devices in this network may be composed of
low power Wi-Fi or may be based on the IEEE 802.15.4. The physical layers of
the devices comprising LLNs are characterized by high variations in delivery rates,

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166 Introduction to Internet of Things

significant packet losses, and other similar behavior, which makes it quite unreliable,
and often compromises network stability. However, LLNs have found extensive
use in application areas such as industrial automation and monitoring, building
automation, smart healthcare, smart homes, logistics, environment monitoring, and
energy management.

8.2 Infrastructure Protocols


The protocols covered in this section are hugely dependent on the network and
the network infrastructure for its operation. This section covers eight popular IoT-
based communication technologies: Internet Protocol Version 6 (IPv6), Lightweight
On-demand Ad hoc Distance vector Routing Protocol–Next Generation (LOADng),
Routing Protocol for Low-Power and Lossy Networks (RPL), IPv6 over Low-Power
Wireless Personal Area Networks (6LoWPAN), Quick UDP Internet Connection
(QUIC), micro IP (uIP), nanoIP, and Content-Centric Networking (CCN).

8.2.1 Internet protocol version 6 (IPv6)


The Internet Protocol Version 6 or IPv6, as it is commonly known, is a resultant of the
developments on and beyond IPv4 due to fast depleting address ranges in IPv4. The
IPv4 was not designed to handle the needs of the future Internet systems, making it
cumbersome and wasteful to use for IoT-based applications. The needs of massive
scalability and limited resources gave rise to IPv6, which was developed by the IETF
(Internet Engineering Task Force); it is also termed as the Internet version 2 [5].
Similar to IPv4, IPv6 also works on the OSI layer 3 (network layer). However,
in contrast to IPv4 (which is 32 bits long and offers around 4,294,967,296 addresses),
IPv6 has a massive logical address range (which is 128 bits long). Additional features
in IPv6 include auto-configuration features, end-to-end connectivity, inbuilt security
measures (IPSec), provision for faster routing, support for mobility, and many others.
These features not only make IPv6 practical for use in IoT but also makes it attractive
for a majority of the present-day and upcoming IoT-based deployments. Interestingly,
as IPv6 was designed entirely from scratch, it is not backward compatible; it cannot be
made to support IPv4 applications directly. Figure 8.2 shows the differences between
IPv4 and IPv6 packet structures.
Some of the important features of IPv6 are as follows:
(i) Larger Addressing Range: IPv6 has roughly four times more addressable bits
than IPv4. This magnanimous range of addresses can accommodate the address
requirements for any number of connected or massively networked devices in
the world.
(ii) Simplified Header Structure: Unlike IPv4, the IPv6 header format is quite
simple. Although much bigger than the IPv4 header, the IPv6 header’s increased

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IPv4 header IPv6 header


8-bits 8-bits 8-bits 8-bits 8-bits 8-bits 8-bits 8-bits
VER Hlen ToS Total length VER Traffic class Flow label
Identifier Flags Fragment offset Payload length Next header HOP limit
TTL Protocol Header checksum
Source address Source address
Destination address (128-bit)
Options Padding

Destination address
Ipv6 Address notation (128-bit)

32-bits 32-bits 32-bits 32-bits


XXXX XXXX XXXX XXXX XXXX XXXX XXXX XXXX
Extension header
Subnet
Prefix ID
Interface ID

Figure 8.2 Differences between IPv4 and IPv6 packets and the IPv6 address notation

size is mainly attributed to the increased number of bits needed for addressing
purposes.
(iii) End-to-End Connectivity: Unlike IPv4, the IPv6 paradigm allows for globally
unique addresses on a significantly massive scale. This scheme of addressing
enables packets from a source node using IPv6 to directly reach the destination
node without the need for network address translations en route (as is the case
with IPv4).
(iv) Auto-configuration: The configuration of addresses is automatically done in
IPv6. It supports both stateless and stateful auto-configuration methods and
can work even in the absence of DHCP (dynamic host configuration protocol)
servers. This mechanism is not possible in IPv4 without DHCP servers.
(v) Faster Packet Forwarding: As IPv6 headers have all the seldom-used optional
fields at the end of its packet, the routing decisions by a router are taken much
faster, by checking only the first few fields of the header.
(vi) Inbuilt Security: IPv6 supports inbuilt security mechanisms (IPSec) that IPv4
does not directly support. IPv4 security measures were attained using separate
mechanisms in conjunction with IPv4. The present-day version of IPv6 has
security as an optional feature.
(vii) Anycast Support: Multiple networking interfacesare assigned the same IPv6
addresses globally; these addresses are known as anycast addresses. This
mechanism enables routers to send packets to the nearest available destination
during routing.

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(viii) Mobility Support: IPv6 has one of the essential features that is crucial for IoT
and the modern-day connected applications: mobility support. The mobility
support of IPv6 allows for mobile nodes to retain their IP addresses and remain
connected, even while changing geographic areas of operation.
(ix) Enhanced Priority Support: The priority support system in IPv6 is entirely
simplified as compared to IPv4. The use of traffic classes and flow labels
determine the most efficient routing paths of packets for the routers.
(x) Extensibility of Headers: The options part of an IPv6 header can be extended by
adding more information to it; it is not limited in size. Some applications may
require quite a large options field, which may be comparable to the size of the
packet itself.

IPv6 Addressing
The IPv6 addressing scheme has a crucial component: the interface identifier (IID). IID
is made up of the last 64 bits (out of the 128 bits) in the IPv6 address. IPv6 incorporates
the MAC (media access control) address of the system for IID generation. As a device’s
MAC address is considered as its hardware footprint and is globally unique, the use
of MAC makes IID unique too. The IID is auto-configured by a host using IEEE’s
extended unique identifier (EUI-64) format. Figure 8.2 illustrates the IPv6 addressing
notation. IPv6 supports three types of unicasting: Global unicast address (GUA), link
local address (LL), and unique local address (ULA).
The GUA is synonymous with IPv4’s static addresses (public IP). It is globally
identifiable and uniquely addressable. The global routing prefix is designated by the
first (most significant) 48 bits. The first three bits of this routing prefix is always set
to 001; these three bits are also the most significant bits of this prefix. In contrast,
LLs are auto-configured IPv6 addresses, whose communication is limited to within a
network segment only (under a gateway or a router). The first 16 bits of LL addresses
are fixed and equals FE80 in hexadecimal. The subsequent 48 bits are set to 0. As
these addresses are not routable, the LLs’ scope is restricted to within the operational
purview of a router or a gateway. Finally, ULAs are locally global and unique. They
are meant for use within local networks only. Packets from ULAs are not routed to
the Internet. The first half of an ULA is divided into four parts and the last half is
considered as a whole. The four parts of the first part are the following: Prefix, local
bit, global ID, and subnet ID, whereas the last half contains the IID. ULA’s prefix is
always assigned as FD in hexadecimal (1111 110 in binary). If the least significant bit
in this prefix is assigned as 1, it signifies locally assigned addresses.

IPv6 Address Assignment


Any node in an IPv6 network is capable of auto-configuring its unique LL address.
Upon assigning an IPv6 address to itself, the node becomes part of many multicast
groups that are responsible for any communication within that segment of the
network. The node then sends a neighbor solicitation message to all its IPv6 addresses.

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If no reply is received in response to the neighbor solicitation message, the node


assumes that there is no duplicate address in that segment, and its address is locally
unique. This mechanism is known as duplicate address detection (DAD) in IPv6. Post
DAD, the node configures the IPv6 address to all its interfaces and then sends out
neighbor advertisements informing its neighbors about the address assignment of its
interfaces. This step completes the IPv6 address assignment of a node.

IPv6 Communication
An IPv6 configured node starts by sending a router solicitation message to its
network segment; this message is essentially a multicast packet. It helps the node
in determining the presence of routers in its network segment or path. Upon receiving
the solicitation message, a router responds to the node by advertising its presence on
that link. Once discovered, the router is then set as that node’s default gateway. In case
the selected gateway is made unavailable due to any reason, a new default gateway is
selected using the previous steps.
If a router upon receiving a solicitation message determines that it may not be the
best option for serving as the node’s gateway, the router sends a redirect message
to the node informing it about the availability of a better router (which can act as a
gateway) within its next hop.

IPv6 Mobility
A mobile IPv6 node located within its home link uses its home address for routing all
communication to it. However, when the mobile IPv6 node goes beyond its home
link, it has to first connect to a foreign link for enabling communication. A new
IPv6 address is acquired from the foreign link, which is also known as the mobile
node’s care-of-address (CoA). The mobile node now binds its CoA to its home agent (a
router/gateway to which the node was registered in its home segment). This binding
between the CoA and the home agent is done by establishing a tunnel between them.
Whenever the node’s home agent receives a correspondence message, it is forwarded
to the mobile node’s CoA over the established tunnel. Upon receiving the message
from a correspondent node, the mobile node may choose not to reply through its
home agent; it can communicate directly to the correspondent node by setting its
home address in the packet’s source address field. This mechanism is known as route
optimization.

Check yourself

IPv6 header structure, IPv6 extension header types, Neighbor discovery using
IPv6, Mobility in IPv6

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8.2.2 LOADng
LOADng stands for Lightweight On-demand Ad hoc Distance vector Routing
Protocol – Next Generation. This protocol is inspired by the AODV (Ad hoc On-
Demand Distance Vector) routing protocol, which is primarily a distance vector
routing scheme [6]. Figure 8.3 illustrates the LOADng operation. Unlike AODV,
LOADng was developed as a reactive protocol by taking into consideration the
challenges of Mobile Ad hoc Networks (MANETs). The LOADng process starts
with the initiation of the action of route discovery by a LOADng router through
the generation of route requests (RREQs), as illustrated in Figure 8.3(a). The router
forwards packets to its nearest connected neighbors, each of which again forwards
the packets to their one-hop neighbors. This process is continued until the intended
destination is reached. Upon receiving the RREQ packet, the destination sends back
a route reply (RREP) packet toward the RREQ originating router (Figure 8.3(b)). In
continuation, route error (RERR) messages are generated and sent to the origin router
if a route is found to be down between the origin and the destination.

2
Source
3 Source
1 2

1 2 3
2
2 3
3
3 PREQ
1 PREQ PREQ_ACK
Destination Destination
(a) Flooding (b) Route discovery

Data
Destination

(c) Route establishment

Figure 8.3 The LOADng routing mechanism

To summarize the operation of LOADng, a router performs the following tasks:

• Bi-directional network route discovery between a source and a destination.


• Route establishment and route maintenance between the source and the
destination only when data is to be sent through the route.

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• Generation of control and signaling traffic in the network only when data is to
be transferred or a route to the destination is down.

Operational Principle
A LOADng router transmits an RREQ over all of its LOADng interfaces whenever
a data packet from a local data source is received by it for transmission to a
destination whose routing entry (a tuple) is not present with it. Figure 8.3(a) shows
the flooding operation, where each LOADng’s forward interfaces are numbered
separately. Considering that it takes three hops to discover the destination from the
source LOADng node, the individual forward interfaces are numbered from 1 to 3.
The RREQ encodes the destination address received from the local source through the
packet. The routing set managing the routing entries at each LOADng router updates
or inserts an entry (with information of the originating address, and the immediate
neighbor LOADng router) upon receiving an RREQ. This also works to enable a
record of the reverse route between the source and destination (Figure 8.3(b)). The
received RREQ initiates the checking of the destination address so that if the packets
are intended for a local interface of a LOADng router, an RREP is sent back using
the reverse route. In case the destination address is not local, it is forwarded to other
LOADng interfaces in a hop-by-hop unicast manner through flooding.
When an RREP is received, it is recorded in the routing entry as the forward
path toward the origin of the RREP along with the LOADng router that forwarded
the message. The route metrics are additionally updated using RREQ and RREP
messages. The LOADng determines the desired metric to be used (Figure 8.3(c)).

Check yourself

AODV routing, MANETs

8.2.3 RPL
RPL stands for routing protocol for low-power and lossy networks (LLN) and is
designed for IPv6 routing. It follows a distance vector based routing mechanism [7].
The protocol aims to achieve a destination-oriented directed acyclic graph (DODAG).
The network DODAG is formed based on an objective function and a set of network
metrics. The DODAG built by RPL is a logical routing topology which is built over a
physical network. The logical topology is built using specific criteria set by network
administrators. The most optimum path (best path) is calculated from the objective
function, a set of metrics, and constraints. The metrics in RPL may be expected
transmission values (ETX), path latencies, and others. Similarly, the constraints in
RPL include encryption of links, the presence of battery-operated nodes, and others.
In general, the metrics are either minimized or maximized, whereas the constraints
need to be minimized. The objective function dictates the rules for the formation of the

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172 Introduction to Internet of Things

DODAG. Interestingly, in RPL, a single node in the mesh network may have multiple
objective functions. The primary reason for this is attributed to the presence of
different network traffic path quality requirements that need separate addressal within
the same mesh network. Using RPL, a node within a network can simultaneously
join more than one RPL instance (graphs). This enables RPL to support QoS-aware
and constraint-based routing. An RPL node can also simultaneously take on multiple
network roles: leaf node, router, and others. Figure 8.4 shows the RPL mechanism
with different intra-mesh addressing arising due to different requirements of network
and objective functions. The RPL border router, which is also the RPL root (in the
illustrated figure), handles the intra-mesh addressing.

Internet

RPL nodes
End host

LLN border router


RPL root
Low-power & lossy
network (LLN)

Figure 8.4 RPL information flow mechanism with different intra-mesh addressing and paths

RPL Instances
There are two instances associated with RPL: global and local. Global RPL instances
are characterized by coordinated behavior and the possibility of the presence of more
than one DODAG; they have a long lifetime. In contrast, local RPL instances are
characterized by single DODAGs. The local RPL DODAG’s root is associated directly
with the DODAG-ID. The RPL instance ID is collaboratively and unilaterally allocated;
it is divided between global and local RPL instances. Even the RPL control and data

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messages are tagged with their corresponding RPL instances using RPL instance IDs
to avoid any ambiguity in operations.

Check yourself

Directed acyclic graphs (DAG), destination oriented directed acyclic graph


(DODAG), vector based routing

8.2.4 6LoWPAN
6LoWPAN allows low power and constrained devices/nodes to connect to the
Internet. 6LoWPAN stands for IPv6 over low power wireless personal area networks.
As the name suggests, it enables IPv6 support for WPANs, which are limited
concerning power, communication range, memory, and throughput [8]. 6LoWPAN
is designed to be operational and straightforward over low-cost systems, and extend
IPv6 networking capabilities to IEEE 802.15.4-based networks. Popular uses of this
protocol are associated with smart grids, M2M applications, and IoT. 6LoWPAN
allows constrained IEEE 802.15.4 devices to accommodate 128-bit long IPv6 addresses.
This is achieved through header compression, which allows the protocol to compress
and retro-fit IPv6 packets to the IEEE 802.15.4 packet format.
6LoWPAN networks can consist of both limited capability (concerning throughput,
processing, memory, range) devices—called reduced function devices (RFD)—and
devices with significantly better capabilities, called full function devices (FFD). The
RFDs are so constrained that for accessing IP-based networks, they have to forward
their data to FFDs in their personal area network (PAN). The FFDs yet again forward
the forwarded data from the RFD to a 6LoWPAN gateway in a multi-hop manner. The
gateway connects the packet to the IPv6 domain in the communication network. From
here on, the packet is forwarded to the destination IP-enabled node/device using
regular IPv6-based networking.

6LoWPAN Stack
The 6LoWPAN stack rests on top of the IEEE 802.15.4 PHY and MAC layers, which are
generally associated with low rate wireless personal area networks (LR-WPAN). The
choice of IEEE 802.15.4 for the base layer makes 6LoWPAN suitable for low power
LR-WPANs. The network layer in 6LoWPAN enabled devices (layer 3) serves as
an adaptation layer for extending IPv6 capabilities to IEEE 802.15.4 based devices.
Figure 8.5 shows the 6LoWPAN packet structure.
• PHY and MAC layers: The PHY layer consists of 27 wireless channels, each
having their separate frequency band and varying data rates. The MAC layer
defines the means and methods of accessing the defined channels and use them
for communication. The 6LoWPAN MAC layer is characterized by the following:

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174 Introduction to Internet of Things

8-bits 8-bits 8-bits 8-bits


Length Flags DSN

Pan ID

IEEE 802.154
Destination ID (64-bits)

Source ID (64-bits)

VER Traffic class Flow label


Payload length Next header Hop limit

Source address (128-bit)

Destination address (128-bit) Ipv6

Figure 8.5 6LoWPAN packet structure

(i) Beaconing tasks for device identification. These tasks include both beacon
generation and beacon synchronization.
(ii) Channel access control is provided by CSMA/CA.
(iii) PAN membership control functions. Membership functions include
association and dissociation tasks.

• Adaptation layer: As mentioned previously, 6LoWPAN accommodates and


retro-fits the IPv6 packet to the IEEE 802.15.4 packet format. The challenge
presented to 6LoWPAN is evident from the fact that IPv6 requires a minimum of
1280 octets for transmission. In contrast, IEEE 802.15.4 can support a maximum
of only 1016 octets (127 bytes): 25 octets for frame overheads and 102 octets for
payload. Additional inclusion of options in the IEEE 802.15.4 frame, such as
security in the headers, leaves only 81 octets for IPv6 packets to use, which is
insufficient. Even out of these available 81 octets, the IPv6 header reserves 40
octets for itself, 8 octets for UDP (user datagram protocol), and 20 octets for TCP
(transmission control protocol), which are added in the upper layers. This leaves

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only 13 octets available at the disposal of the upper layers and the data itself. The
6LoWPAN adaptation layer between the MAC and the network layers takes care
of these issues through the use of header compression, packet forwarding, and
packet fragmentation.

64-bits 16-bits

XXXX XXXX XXXX XXXX XXXX

Extended Short

Globally unique Pan-specific

Figure 8.6 6LoWPAN address format

• Address Format: The 6LoWPAN address format is made up of two parts: 1) the
short (16-bit) address and 2) the extended (64-bit) address. The short address is
PAN specific and is used for identifying devices within a PAN only, which makes
its operational scope highly restricted and valid within a local network only. In
contrast, the globally unique extended address is valid globally and can be used
to identify devices, even outside the local network uniquely. Figure 8.6 illustrates
the 6LoWPAN address format.

Encapsulation Header Formats


The encapsulation headers, as the name suggests, defines methods and means by
which 6LoWPAN encapsulates the IPv6 payloads within IEEE 802.15.4 frames. Figure
8.7 outlines the various header types associated with 6LoWPAN. 6LoWPAN has
three encapsulation header types associated with it: dispatch, mesh addressing, and
fragmentation. This system is similar to the IPv6 extension headers. The headers are
identified by a header type field placed in front of the headers. The dispatch header
type is used to initiate communication between a node and a destination node. The
mesh addressing header is used for multi-hop forwarding by providing support for
layer two forwarding of messages. Finally, the fragmentation header is used to fit large
payloads to the IEEE 802.15.4 frame size.

Check yourself

LR-WPAN, WPAN, Beaconing

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176 Introduction to Internet of Things

8-bits 8-bits 8-bits 8-bits


1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8

Dispatch header
0 1 Dispatch Type specific header

Mesh addressing header


0 1 V F Hops left Originator address Final address

Fragmentation header: 1st fragment


1 1 0 0 Datagram size Datagram tag

Fragmentation header: 2nd fragment onwards


1 1 0 0 Datagram size Datagram tag
Datagram offset

Figure 8.7 6LoWPAN header structures

8.2.5 QUIC
Quick UDP internet connections (QUIC) was developed (and still undergoing
developments) to work as a low-latency and independent TCP connection [9]. The
aim behind the development of this protocol is to achieve a highly reduced latency
(almost zero round-trip-time) communication scheme with stream and multiplexing
support like the SPDY protocol developed by Google. Figure 8.8 illustrates the
differences between the positions of the various functionalities in QUIC and regular
HTTP protocols.

Http/2 QUIC

Http/2 Htpp/2 on QUIC


Multistreaming QUIC
Multistreaming
TLS TLS key negotiation
Loss recovery
Loss recovery Congestion control
Congestion control TCP UDP

IP IP

Figure 8.8 Differences between HTTP and QUIC protocols

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The connection latency in QUIC is reduced by reducing the number of round trips
incurred during connection establishment in TCP, such as those for handshaking,
data requests, and encryption exchanges. This is achieved by including session
negotiation information in the initial packet itself. The QUIC servers further enhance
this compression by publishing a static configuration record corresponding to the
connections. Clients synchronize connection information through cookies received
from QUIC servers.

TCP request

1 2 3 4 5 6

Data transfer

Htpp/2 server Htpp/2 client

UDP request

1 2
3
4 5 6
Data transfer
Quic server Quic client

Figure 8.9 Differences between stream of packets over HTTP and QUIC protocols

QUIC uses advanced techniques such as packet pacing and proactive speculative
retransmission to avoid congestion. Proactive speculative retransmission sends copies
of most essential packets, which contain initial negotiation for encryption and error
correction. The additional speedup is achieved using compression of data such as
headers, which are generally redundant and repetitive. This feature enables QUIC
connections to make multiple secured requests within a single congestion window,
which would not have been possible using TCP. Figure 8.9 shows the difference in
regular streaming of packets over HTTP and the improved performance of HTTP-
over-QUIC during packet streaming. The use of UDP and multiple transmission
paths significantly speeds up the performance of streaming over QUIC as compared
to regular HTTP-based packet streaming.

Check yourself

QUIC use cases, SPDY protocol, TCP congestion control mechanism

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8.2.6 Micro internet protocol (uIP)


The micro-IP (uIP) protocol is developed to extend the TCP/IP protocol stack
capabilities to 8-bit and 16-bit microcontrollers [10]. uIP is an open-source protocol
developed by the Swedish Institute of Computer Science (SICS). The low code space
and memory requirements of uIP make it significantly useful for networking low-cost
and low-power embedded systems. uIP now features a full IPv6 stack, which was
developed jointly by Atmel, Cisco, and SICS. Figure 8.10 shows the micro-IP protocol
stack.

uIP
Socket API
UDP TCP
ICMP
Iov6 LoWPAN

Figure 8.10 The uIP protocol

The main highlighting features of uIP, which makes it stand out from other IP-
based protocols are as follows:

• The software interface of uIP does not require any operating system for working,
making it quite easy to integrate with small computers.
• When called in a timed loop within the embedded system, it also manages all the
network behavior and connection retries.
• The hardware driver for the uIP is responsible for packet builds, packet sending;
it may also be used for response reception for the packets sent.
• uIP uses a minimal packet buffer (packet buffer = 1) in contrast to normal IP
protocol stacks. This makes uIP suitable for low-power operations.
• The packet buffer is used in a half-duplex manner so that the same buffer can be
repurposed for use in transmission and reception.
• Unlike regular TCP/IP protocols, uIP does not store data in buffers in case there
is a need for retransmission. In the event of retransmission of packets, the
previous data has to be reproduced and is recalled from the application code
itself.
• Unlike conventional IP-based protocols, where a task is dedicated for each
connection to a distant networked device/node, uIP stores connections in an
array, and serves each connection sequentially through subroutine calls to the
application for sending data.

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Check yourself

uIP buffer format, uIP use-cases

8.2.7 Nano internet protocol (nanoIP)


The nano Internet protocol or NanoIP was designed to work with embedded
devices, specifically sensor devices, by enabling Internetworking amongst these
devices [11]. The concept of nanoIP enables wireless networking among low-power
sensor devices, which is address-based, without incurring the overheads associated
with the TCP/IP protocol stacks and mechanisms. Figure 8.11 shows the nano-
IP TCP and UDP protocol stacks. The nanoIP is made up of two two transport
mechanisms: nanoUDP and nanoTCP. These two transport mechanisms are analogous
to the conventional UDP (unreliable transport protocol) and TCP (reliable transport
protocol), respectively. NanoTCP even supports packet retransmissions and flow
control, just like regular TCP. Instead of logical addressing, nanoIP uses hardware
(MAC) addresses of devices for networking. The supported port range is 256 each
for source and destination nodes, which is the allowable limit for an 8-bit port
representation. With the advent of the nanoIP, several associated protocols have also
come up, such as nHTTP and nPing.

Nano-TCP
8-bits 8-bits 8-bits
Flags (FIN | SYN | ACK) Length

Source port Destination port


Sequence

Acknowledgment

Payload (n-Bytes)

Nano-UDP
8-bits 8-bits 8-bits
Flags (FIN | SYN | ACK) Length

Source port Destination port

Payload

Figure 8.11 The nano-IP TCP and UDP protocols

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Check yourself

nHTTP working, nPing working

8.2.8 Content-centric networking (CCN)


The content-centric networking (CCN) paradigm [12] is more commonly known as
information-centric networking (ICN). Other names associated with this paradigm
are named data networking (NDN) and publish–subscribe networking (PSIRP). CCN
enables communication by defining and adhering to the concept of uniquely named
data. This networking paradigm, unlike conventional networking approaches, is
independent of location, application, and storage requirements. CCN is anchorless,
which enables mobility and focuses on in-network caching for operations. These
measures extend the features of data and communication efficiency, enhances
scalability, and robustness, even in constrained and challenged networks. Figure 8.12
shows the operation of a typical CCN paradigm. Users can access cached content from
multiple content generating sources by accessing data from trusted content servers,
which also enable security of the data (not the communication channel).

Cache

Content

Cache

Untrusted Data
User
Content server

Trusted content
server

Figure 8.12 Content centric networking operation and its scope

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In CCN, a forwarder checks a named request through hierarchical prefix matching


(typically, longest prefix match) with a forwarding information base (FIB). A binary
comparison is performed for prefix matching. The CCN request is a hierarchical
sequence of network path segments. The FIB matching is then used to forward the
named request to the appropriate network or network segment, which can respond
to the issued request. The forwarder has to additionally determine the reverse path
from the responder to the requester. All these operations are carried out without
specifically binding a request to a network end point. The FIB at each CCN router
stores information in a table, which is updated by a routing mechanism. Although
the path segments and names are theoretically unbounded, they are restricted by the
routing protocol being used for practical reasons.

Check yourself

Examples of publish–subscribe networking (PSIRP) and named data networking


(NDN)

Points to ponder

A sensor node is made up of a combination of sensor/sensors, a processor unit,


a radio unit, and a power unit.

8.3 Discovery Protocols


The protocols and paradigms covered in this section are largely focused on the
discovery of services and logical addresses. We cover three interesting discovery
protocols in this section: 1) Physical web, 2) mDNS, and 3) universal plug and play
(UPnP).

8.3.1 Physical web


The physical web was designed to provide its users with the ability to interact with
physical objects and locations seamlessly. The information to the users can be in the
form of regular web pages or even dynamic web applications [13].
Some examples in the context of the physical web include user-friendly buses,
which can alert its users about various route-related information, smart home
appliances that can teach new users how to use them, self-diagnostic robots and
machinery in industries, smart pet tags which can provide information about the pet’s
owner and its home location, and many more. Figure 8.13 shows the outline of a
physical web model. The main takeaway of this concept is the seamless integration of
several standalone smart systems through the web to provide information on demand
to its users.

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ent
trol

m
Con

Pay
A
dv
er s
ate
ti
d
se
Up
m
en
st

Notif /status
icatio
ns Alerts

Physical Status
alerts web
Status
Al
ert Internet
s
ts
r
le
A

Occupancy

Sta
tus

Figure 8.13 The physical web model

The physical web broadcasts a list of URLs within a short radius around it so that
anyone in range can see the available URLs and interact with them. This paradigm
is primarily built upon Bluetooth low energy (BLE), which is used to broadcast the
content as beacons. The primary requirement of any supporting beacons to function in
the physical web and broadcast URLs is their ability to support the Eddystone protocol
specification. BLE was primarily chosen for the physical web due to its ubiquity,
efficiency, and extended battery life of several years.
URLs are one of the core principles of the web and can be either flexible or
decentralized. These URLs allow any application to have a presence on the web
and enables the digital presence of an object or thing. As of now, physical web
deployments have been undertaken in public spaces, and any device with a physical
web scanner can detect these URLs. The use of URLs extends the benefits of the
web security model to the physical web. Features such as secured login, secure
communication over HTTPS (HTTP over secure socket layer), domain obfuscation,
and others can be easily integrated with the physical web.

Check yourself

Eddystone protocol specification

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8.3.2 Multicast DNS (mDNS)


The multicast domain name system or mDNS is explicitly designed for small networks
and is analogous to regular DNS (domain name system), which is tasked with the
resolution of IP addresses [14]. Interestingly, this system is free from any local name
server from an operational point of view. However, it can work with regular DNS
systems as it is a zero-configuration service. It uses multicast UDP for resolving host
names. An mDNS client initiates a multicast query on the IP network, which asks
a remote host to identify itself. The mDNS cache in the associated network subnet
is updated with the multicast response received from the target. A node can give
up its claim to a domain name by setting the time-to-live (TTL) field to zero in its
response packet to an mDNS query. Some popular implementations of mDNS include
the Apple Bonjour service and the networked printer discovery service in Windows
10 operating system from Microsoft. The main drawback of mDNS is its host name
resolution reach to a top-level domain only.

Check yourself

DNS, DNS query, DNS response

8.3.3 Universal plug and play (UPnP)


Universal plug and play or UPnP encompasses a set of networking protocols aimed
at service discovery and the establishment of functional network-based data sharing
and communication services [15]. In brief, it is mainly used for enabling dynamic
connections of devices to computing platforms. This paradigm is termed plug and
play as the devices attaching to a computer network can configure themselves and
update their hosts about their working configurations over a network. The UPnP
is backed by a forum of many consumer electronics vendors and industries and is
managed by the Open Connectivity Foundation. As UPnP is primarily designed
for non-enterprise devices, its scope includes the discovery and intercommunication
between networked devices such as mobiles, printers, access points, gateways,
televisions, and other regular commercial systems enabled with IP capabilities.
Figure 8.14 outlines the underlying UPnP stack and the relative location of the various
functionalities in the stack.
The present-day UPnP has been designed to run on IP enabled networks, and
makes use of the networking services of HTTP, XML, and SOAP for data transfer,
device descriptions, and event generation and monitoring. UPnP enables UDP-based
HTTP device search requests and advertisements using multicasting. The responses
to device requests are necessarily unicast. UPnP advertisements use UDP port 1900
for multicasting. The unnecessary overheads and traffic generated by UPnP systems
and their multicast behavior make them unsuitable for enterprise systems. The main

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Vendor specification

Forum specification

Device arcchitecture

GENA
GENA SSDP SSDP
Soap (Events)
(Control)
HTTPU
HTTMU (Discovery) HTTP
(Discovery)
HTTP
(Discovery)

UDP TCP

Internet protocol

Figure 8.14 An outline of the basic UPnP stack

reason for this is because, on a large scale, the cost of this solution would be infeasible
from an operational point of view.

Check yourself

Multicasting, Unicasting

8.4 Data Protocols


The protocols covered in this section are directly related to access, storage, and
distribution of data through the IoT network. The data may be transferred between
clients and servers as well as between brokers and subscribers in the IoT ecosystem.
This section is further divided into seven parts: 1 ) MQTT, 2) MQTT-SN, 3) CoAP, 4)
AMQP, 5) XMPP, 6) REST, and 7) websockets.

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8.4.1 MQTT
Message queue telemetry transport or MQTT is a simple, lightweight publish–
subscribe protocol, designed mainly for messaging in constrained devices and
networks [16]. It provides a one-to-many distribution of messages and is payload-
content agnostic. MQTT works reliably and flawlessly over high latency and limited
bandwidth of unreliable networks without the need for significant device resources
and device power. Figure 8.15 shows the working of MQTT. The MQTT paradigm
consists of numerous clients connecting to a server; this server is referred to as a
broker. The clients can have the roles of information publishers (sending messages
to the broker) or information subscribers (retrieving messages from the broker). This
allows MQTT to be largely decoupled from the applications being used with MQTT.

Refrigerator

Thermometer
Control panel
Lights
Topics

Topics
Microwave

Tablet

Television Smart
Appliances home

Publisher Broker Subscriber

Figure 8.15 MQTT operation and its stakeholders

Operational Principle
MQTT is built upon the principles of hierarchical topics and works on TCP for
communication over the network. Brokers receive new messages in the form of
topics from publishers. A publisher first sends a control message along with the
data message. Once updated in the broker, the broker distributes this topic’s content
to all the subscribers of that topic for which the new message has arrived. This
paradigm enables publishers and subscribers to be free from any considerations of
the address and ports of multiple destinations/subscribers or network considerations
of the subscribers, and vice versa. In the absence of any subscribers of a topic, a broker
normally discards messages received for that topic unless specified by the publisher
otherwise. This feature removes data redundancies and ensures that maximally
updated information is provided to the subscribers. It also reduces the requirements
of storage at the broker. The publishers can set up default messages for subscribers in
agreement with the broker if the publisher’s connection is abruptly broken with the
broker. This arrangement is referred to as the last will and testament feature of MQTT.

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Multiple brokers can communicate in order to connect to a subscriber’s topic if it is


not present directly with the subscriber’s primary broker.
MQTT’s control message sizes can range between 2 bytes to 256 megabytes of data,
with a fixed header size of 2 bytes. This enables the MQTT to reduce network traffic
significantly. The connection credentials in MQTT are unencrypted and often sent as
plain text. The responsibility of protecting the connection lies with the underlying
TCP layer. The MQTT protocol provides support for 14 different message types,
which range from connect/disconnect operations to acknowledgments of data. The
following are the standard MQTT message types:

(i) CONNECT: Publisher/subscriber request to connect to the broker.


(ii) CONNACK: Acknowledgment after successful connection between publisher/
subscriber and broker.
(iii) PUBLISH: Message published by a publisher to a broker or a broker to a
subscriber.
(iv) PUBACK: Acknowledgment of the successful publishing operation.
(v) PUBREC: Assured delivery component message upon successfully receiving
publish.
(vi) PUBREL: Assured delivery component message upon successfully receiving
publish release signal.
(vii) PUBCOMP: Assured delivery component message upon successfully receiving
publish completion.
(viii) SUBSCRIBE: Subscription request to a broker from a subscriber.
(ix) SUBACK: Acknowledgment of successful subscribe operation.
(x) UNSUBSCRIBE: Request for unsubscribing from a topic.
(xi) UNSUBACK: Acknowledgment of successful unsubscribe operation.
(xii) PINGREQ: Ping request message.
(xiii) PINGRESP: Ping response message.
(xiv) DISCONNECT: Message for publisher/subscriber disconnecting from the
broker.

MQTT Message Delivery QoS


MQTT’s features and content delivery mechanisms are primarily designed for
message transmission over constrained networks and through constrained devices.
However, MQTT supports three QoS features:

• At most once: This is a best-effort delivery service and is largely dependent on


the best delivery efforts of the TCP/IP network on which the MQTT is supported.
It may result in message duplication or loss.

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• At least once: This delivery service guarantees assured delivery of messages.


However, message redundancy through duplication is a possibility.
• Exactly once: This delivery service guarantees assured message delivery.
Additionally, this service also prevents message duplication.

Check yourself

MQTT clients and servers available online, implementing MQTT

8.4.2 MQTT-SN
The primary MQTT protocols heavily inspire MQTT for sensor networks or MQTT-
SN; however, the MQTT-SN is robust enough to handle the requirements and
challenges of wireless communications networks in sensor networks [17]. Typical
features of MQTT-SN include low bandwidth usage, ability to operate under high
link failure conditions; it is suitable for low-power, low-cost constrained nodes and
networks. The major differences between the original MQTT and MQTT-SN include
the following:

• The CONNECT message types are broken into three messages in which two are
optional and are tasked with the communication of the testament message and
testament topic to the broker.
• The topic name in the PUBLISH messages are replaced by topic identifiers, which
are only 2 bytes long. This reduces the traffic generated from the protocol and
enables the protocol to operate over bandwidth-constrained networks.
• A separate mechanism is present for topic name registration with the broker in
MQTT-SN. After a topic identifier is generated for the topic name, the identifier
is informed to the publisher/subscribers. This mechanism also supports the
reverse pathway.
• In special cases in MQTT-SN, pre-defined topic identifiers are present that need
no registration mechanism. The mapping of topic names and identifiers are
known in advance to the broker as well as the publishers/subscribers.
• The presence of a special discovery process is used to link the
publisher/subscriber to the operational broker’s network address in the absence
of a preconfigured broker address.
• The subscriptions to a topic, Will topic, and Will message are persistent in MQTT-
SN. The publishers/subscribers can modify their Will messages during a session.
• Sleeping publishers/subscribers are supported by a keep-alive procedure, which
is offline, and which helps buffer the messages intended for them in the broker
until they wake up. This feature of MQTT-SN is not present in regular MQTT.

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Figure 8.16 shows the two gateway types in MQTT-SN: 1) the transparent gateway and
2) the aggregating gateway. The MQTT-SN converts/translates MQTT and MQTT-
SN traffic by acting as a bridge between these two network types. The transparent
gateway (Figure 8.16(a)) creates as many connections to the MQTT broker as there are
MQTT-SN nodes within its operational purview; whereas the aggregating gateway
(Figure 8.16(b)) creates a single connection to the MQTT broker, irrespective of the
number of MQTT-SN nodes under it.

MQTT-SN MQTT MQTT-SN MQTT


SN-1 SN-1

SN-2 SN-2

SN-3 SN-3

SN-4 SN-4
Transparent Transparent
gateway gateway
SN-5 SN-5

(a) Transparent gateway (b) Aggregating gateway

Figure 8.16 The MQTT-SN types

8.4.3 CoAP
The constrained application protocol, or CoAP as it is more popularly known, is
designed for use as a web transfer protocol in constrained devices and networks,
which are typically low power and lossy [18]. The constrained devices typically have
minimal RAM and an 8-bit processor at most. CoAP can efficiently work on such
devices, even when these devices are connected to highly lossy networks with high
packet loss, high error rates, and bandwidth in the range of kilobits.
CoAP follows a request–response paradigm for communication over these lossy
networks. Additional highlights of this protocol include support for service discovery,
resource discovery, URIs (uniform resource identifier), Internet media handling
support, easy HTTP integration, and multicasting support, that too while maintaining
low overheads. Typically, CoAP implementations can act as both clients and servers
(not simultaneously). A CoAP client’s request signifies a request for action from
an identified resource on a server, which is similar to HTTP. The response sent by
the server in the form of a response code can contain resource representations as
well. However, CoAP interchanges are asynchronous and datagram-oriented over
UDP. Figure 8.17 shows the placement of CoAP in a protocol stack. Packet traffic

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collisions are handled by a logical message layer incorporating the exponential back-
off mechanism for providing reliability. The reliability feature of CoAP is optional. The
two seemingly distinct layers of messaging (which handle the UDP and asynchronous
messaging) and request-response (which handles the connection establishment) are
part of the CoAP header.

CoAP

Constrained PHY
Internet protocol
Application

UDP
Messages
Request

Figure 8.17 Position of the CoAP protocol in a stack

CoAP Features
The CoAP is characterized by the following main features:

(i) It has suitable web protocol for integrating IoT and M2M services in constrained
environments with the Internet.
(ii) CoAP enables UDP binding and provides reliability concerning unicast as well
as multicast requests.
(iii) Message exchanges between end points in the network or between nodes is
asynchronous.
(iv) The limited packet header incurs significantly lower overheads. This also results
in less complexity and processing requirements for parsing of packets.
(v) CoAP has provisions for URI and other content-type identifier support. CoAP
additionally provides DTLS (datagram transport layer security) binding.
(vi) It has a straightforward proxy mechanism and caching capabilities, which is
responsible for overcoming the effects of the lossy network without putting extra
constraints on the low-power devices. The caching is based on the concept of the
maximum age of packets.
(vii) The protocol provides a stateless mapping with HTTP. The server or receiving
node does not retain information about the source of the message; rather, it is
expected that the message packet carries that information with it. This enables
CoAP’s easy and uniform integration with HTTP.

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CoAP Messaging
CoAP defines four messaging types: 1) Confirmable (CON), 2) non-confirmable
(NON), 3) acknowledgment (ACK), and 4) reset. The method codes and the response
codes are included in the messages being carried. These codes determine whether the
message is a request message or a response message. Requests are typically carried
in confirmable and non-confirmable message types. However, responses are carried
in both of these message types as well as with the acknowledgment message. The
transmission of responses with acknowledgment messages is known as piggybacking
and is quite synonymous with CoAP.

Operational Principle
CoAP is built upon the exchange of messages between two or more UDP end
points. Options and payload follow the compact 4-byte binary header in CoAP. This
arrangement is typical of request and response messages of CoAP. A 2-byte message
ID is used with each message to detect duplicates.
Whenever a message is marked as a CON message, it signifies that the message
is reliable. In the event of delivery failure of a CON message, subsequent retries are
attempted with exponential back-off until the receiving end point receives an ACK
with the same message ID (Figure 8.18). In case the recipient does not have the
resources to process the CON message, a RESET message is sent to the originator of
the CON message instead of an ACK message.

Client Server Client Server Client Server


Confirmable

Piggybacking
message

CON CON CON

ACK ACK+Data ACK


confirmable

Separate

CON(Data)
Non-

NON CON

ACK+Data ACK

A B C

Figure 8.18 Various CoAP response–response models. (A): CON and NON messages, (B):
Piggyback messages, and (C): Separate messages

Specific messages, which do not require reliable message transmission (such as


rapid temporal readings of the environment from a sensor node), are sent as NON
messages. NON messages do not receive an acknowledgment (Figure 8.18). However,
the message ID associated with it prevents duplication. NON messages elucidate a

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NON or CON response from a server, based on the settings and semantics of the
application. If the receiver of the NON cannot process the message, a RESET message
is sent to the originator of the NON message.
If a server fails to respond immediately to a request received by it in a
CON message, an empty ACK response is sent to the requester to stop request
retransmissions. Whenever the response is ready, a new CON message is used to
respond to the previous request by the client. Here, the client then has to respond to
the server using an ACK message. This scheme is known as a separate response (Figure
8.18).
The multicast support of CoAP over UDP results in multicast CoAP requests. The
request and response semantics of CoAP is carried in the form of method and response
codes in the CoAP messages itself. The options field of CoAP carries information
about the requests and responses such as URI and MIME (multipurpose Internet mail
extensions). The concept of tokens is used to match requests with their corresponding
responses. The need for a token mechanism arose due to the asynchronous nature
of the CoAP messaging. Similar to HTTP, CoAP uses GET, PUT, POST, and DELETE
methods.

Check yourself

CoAP header fields, CoAP packet size

8.4.4 AMQP
AMQP or the advanced message queuing protocol is an open standard middleware
at the application layer developed for message-oriented operations [19]. It tries to
bring about the concept of interoperability between clients and the server by enabling
cross-vendor implementations. Figure 8.19 shows the various components of AMQP
and their relationships. An AMQP broker is tasked with maintaining message queues
between various subscribers and publishers. The protocol is armed with features of
message orientation, queuing, reliability, security, and routing. Both request–response
and publish–subscribe methods are supported. AMQP is considered as a wire-level
protocol. Here, the data format description is released on the network as a stream
of bytes. This description allows AMQP to connect to anyone who can interpret and
create messages in the same format. It also results in a level of interoperability where
anyone with compliant or supporting means can make use of this protocol without
any need for a specific programming language.

AMQP Features
AMQP is built for the underlying TCP and is designed to support a variety of
messaging applications efficiently. It provides a wide variety of features such as
flow-controlled communication, message-oriented communication, message delivery

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Subscriber
AMQP
broker
Publisher
Subscriber

Publisher
Subscriber
Publisher

Subscriber

Queues

Figure 8.19 AMQP components and their relationships

guarantees (at most once, at least once, and exactly once), authentication support, and
an optional SSL or TLS based encryption support. The AMQP is specified across four
layers: 1) type system, 2) process to process asynchronous and symmetric message
transfer protocol, 3) extensible message format, and 4) set of extensible messaging
capabilities. In continuation, the primary unit of data in AMQP is referred to as a
frame. These frames are responsible for the initiation of connections, termination of
connections, and control of messages between two peers using AMQP. There are nine
frame types in AMQP:

(i) Open: responsible for opening the connection between peers.


(ii) Begin: responsible for setup and control of messaging sessions between peers.
(iii) Attach: responsible for link attachment.
(iv) Transfer: responsible for message transfer over the link.
(v) Flow: responsible for updating the flow control state.
(vi) Disposition: responsible for updating of transfer state.
(vii) Detach: responsible for detachment of link between two peers.
(viii) End: responsible for truncation of a session.
(ix) Close: responsible for closing/ending a connection.

Operational Principle
The workings of AMQP revolve around the link protocol. A new link is initiated
between peers that need to exchange messages by sending an ATTACH frame. A
DETACH frame terminates the link between peers. Once a link is established,
unidirectional messages are sent using the TRANSFER frame. Flow control is
maintained by using a credit-based flow-control scheme, which protects a process
from being overloaded by voluminous messages. Every message transfer state has
to be mutually settled by both the sender and the receiver of the message. This

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settlement scheme ensures reliability measures for messaging in AMQP. Any change
in state and settlement of transfer is notified using a DISPOSITION frame. This allows
for the implementation of various reliability guarantees. A session can accommodate
multiple links in both directions. Unlike the link, a session is bidirectional and
sequential. Upon initiation with a BEGIN frame, a session enables a conversation
between peers. The session is terminated using an END frame. Multiple logically
independent sessions can be multiplexed between peers over a connection. The OPEN
frame initiates a connection and the connection is terminated by using a CLOSE frame.

8.4.5 XMPP
The extensible messaging and presence protocol, or XMPP, which was initially
named as Jabber, is designed for message-oriented middlewares based on the
extensible markup language (XML) [20]. XMPP was developed for instant messaging,
maintenance of contacts, and information about network presence. Structured and
extensible data between two networked nodes/devices can be exchanged in near real-
time using this protocol. XMPP has found use in VOIP (voice-over Internet protocol)
presence signaling, video and file transfers, smart grid, social networks, publish–
subscribe systems, IoT applications, and others. The protocol, being open-source, has
enabled a spurt of developments in various freeware as well as commercial messaging
software. As XMPP follows a client–server architecture, peers in a network cannot talk
directly to one another through XMPP. All communication between peers has to be
routed through an XMPP server. The XMPP model is considered to be decentralized
as anyone can host an XMPP server to which various clients can subscribe. Figure 8.20
shows the basic communication between the various XMPP stakeholders.

Direct client to client connection

Client-1A Client-1A

Client-1B Client-1B
Server Server
Client-1C Client-1C
XMPP

Client-1D Client-1D

Plug-ins Componet

Figure 8.20 XMPP components

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Operational Principle
A unique XMPP address, which is also referred to as a Jabber ID (JID), is assigned
to every user on the network. The JID, similar to an email address, has a username
and a domain name (user@domain.com). The domain name is mostly the IP address
of the server hosting the XMPP service. XMPP allows its users to login from multiple
devices by means of specifying resources. The resource is used to identify a user’s
clients/devices (home, mobile, work, laptop, and others), which is generally included
in the JID by appending the JID with the resource name separated by a slash. A typical
JID looks like this: user@domain.com/resource. Resources are prioritized using
numerical IDs. Any message arriving at the default JID (without resource name) is
forwarded to the resource with the highest priority (largest numerical ID value). Often
JIDs without usernames are used for specific control messages and system messages,
which are meant for the server. The use of JID in this mode—without an explicit IP
address—allows XMPP to be used as an overlay network on top of multiple underlay
networks.

XMPP Technologies
XMPP is an extensible, flexible, and diverse protocol; it has resulted in the
development of a significant number of technologies based on it. Some key XMPP
technologies include the following:
• Core: It deals with information about the core XMPP technologies for XML
streaming over a network. The core includes the base XML layer for streaming,
provides TLS-based encryption, imparts simple authentication and security
layer (SASL) based authentication, informs about the availability of a network,
provides UTF-8 support, and contact lists, which are presence enabled.
• Jingle: This provides session initiation protocol (SIP)-compatible multimedia
signaling for voice, video, file transfer, and other applications. Various media
transfer protocols such as TCP, UDP, RTP, or even in-band XMPP is supported.
The Jingle session initiation signal is sent over XMPP, and the media transfer
takes place in a peer-to-peer manner or over media relays.
• Multi-user chat: MUC is a flexible, multiparty communication exchange
extension for XMPP. Here multiple users can exchange information in a chat
room or channel. Support for strong chat room controls is also provided, which
enables the banning of users and updation of chat room moderators.
• Pub–sub: This provides publish–subscribe functionality to XMPP by proving
alerts and notifications for data syndication, vibrant presence, and more such
features. Pub–sub enables XMPP clients to create topics at a pub–sub service and
publish/subscribe to them.
• BOSH: It stands for bidirectional streams over synchronous HTTP. This is an
HTTP binding for XMPP (and other) traffic. BOSH incurs lower latencies and
lesser network bandwidth usage by doing away with HTTP polling. It is mainly
used for the XMPP traffic exchange between clients and servers.

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Check yourself

XMPP chat server, comparison between XMPP and AMQP

8.4.6 SOAP
SOAP or simple object access protocol is used for exchanging structured information
in web services by making use of XML information set formatting over the application
layer protocol (HTTP, SMTP) based transmission and negotiation of messages, as
shown in Figure 8.21 [21]. This allows SOAP to communicate with two or more
systems with different operating systems using XML, making it language and
platform independent. The use of SOAP facilitates the messaging layer of the web
services protocol stack.

Soap (Web services messaging)

SMTP HTTP post

Endpoint URI

Application

Figure 8.21 A representation of the position of the SOAP API in a stack

A SOAP application can send a request with the requisite search parameters to a
server with web services enabled. The target server responds in a SOAP response
format with the results of the search. The response from the server can be directly
integrated with applications at the requester’s end, as it is already in a structured and
parsable format. Figure 8.22 illustrates the basic working of SOAP.
SOAP is made up of three broad components: 1) Envelope (which defines
the structure of the message and its processing instructions), 2) encoding rules
(which handles various datatypes arising out of the numerous applications), and
3) convention (which is responsible for web procedure calls and their responses).
This messaging protocol extends the features of neutrality (can operate over any
application layer protocol), independence (independent of programming models),
and extensibility (features such as security and web service addressing can be
extended) to its services. The use of SOAP with HTTP-based request–response
exchanges does not require the modification of the communication and processing
infrastructures. It can easily pass through network/system firewalls and proxies
(similar to tunneling), as illustrated in Figure 8.22. However, the use of XML affects the

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SOAP client SOAP server SOAP service

Firewall Firewall
Internet

Request Response

Figure 8.22 Working of SOAP

parsing speed and hence, the performance of this protocol. Additionally, the verbose
nature of SOAP is not recommended for use everywhere. The specifications of the
SOAP architecture are defined across several layers, such as message format layer,
message exchange patterns (MEP) layer, transport protocol binding layer, message
processing model layer, and protocol extensibility layer.

Check yourself

Limitations of SOAP, Protocols derived from SOAP

8.4.7 REST
Representational state transfer or REST encompasses a set of constraints for the
creation of web services, mainly using a software architectural style [22]. The web
services adhering to REST styles are referred to as RESTful services; these services
enable interoperability between various Internet-connected devices. RESTful systems
are stateless: the web services on the server do not retain client states. The use
of stateless protocols and standards makes RESTful systems quite fast, reliable, and
scalable. The reuse of components can be easily managed without hindering the
regular operations of the system as a whole. Requesting systems can manipulate
textual web resource representations by making use of this stateless behavior of REST.
RESTful web services, in response to requests made to a resource’s URI, mainly
responds with either an HTML, XML, or JSON (JavaScript Object Notation) formatted
payload. As RESTful services use HTTP for transfer over the network, the following
four methods are commonly used: 1) GET (read-only access to a resource), 2) POST
(for creating a new resource), 3) DELETE (used for removing a resource), and 4) PUT
(used for updating an existing resource or creating a new one). Figure 8.23 represents
the REST style and its components.

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POX RSS JSON

HTTP HTTP HTTP HTTP


GET POST PUT DEL

Resource URI

Application

Figure 8.23 A representation of the REST style and its components

REST offers several advantages over regular web-based services. Enhanced


network efficiency through the use of REST is ensured by an increase in the
performance of interaction between components. Its use also enables a uniform and
simple interface, easy live operational modification capabilities, reliability against
component and data failures, portability of components, robust scalability, and
support for a large number of components.
In REST, requests are used for identifying individual resources. As the resources
can be represented in a variety of formats such as HTML, XML, JSON, and others,
RESTful services can identify the individual resources from their representations,
which allows them to modify, update, or delete these resources. The REST messages
contain sufficient information in them to direct a parser on how to interpret the
messages. REST client’s can dynamically discover all web resources and actions
associated with an initial URI. This enhances the dynamicity of applications using
REST by avoiding the need to hard-code all clients with the information of the proper
structure or dynamics of the web application.
RESTful systems are guided by six general constraints, which define and restrict
the process of client–server interactions and requests–responses. These guidelines
increase system performance, scalability, reliability, modifiability, portability, and
visibility. All RESTful systems have to adhere to these six guidelines strictly:

(i) Statelessness: The statelessness of the client–server communication prevents the


storage of any contextual information of the client on the server. Each client
request has to be self-sufficient in informing its responders about its services and
session state. This is done by including the possible links for new state transitions
within the representation of each application state. Generally, upon detecting
pending requests, the server infers that the client is in a state of transition.
(ii) Uniform Interface: Each part or component of a RESTful system must
evolve independently as a result of the decoupling of architectures and its
simplification.

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(iii) Cacheability: The responses have to be implicitly, or in some cases, explicitly


clear on whether they have to be cached or not. This helps the clients in retaining
the most updated data in response to requests. Caching also reduces the number
of client–server interactions, thereby improving the performance and scalability
of the system as a whole.
(iv) Client–server Architecture: The user–interface interactions should be separate
from data storage ones. This would result in enhanced portability of user
interfaces across multiple platforms. The separation also allows for the
independent evolution of components, which would result in scalability over
the Internet across various organizational domains.
(v) Layered System: The client in RESTful services is oblivious to the nature of the
server to which it is connected: an end point server or an intermediary server.
The use of intermediaries also helps in improving the balancing of load and
enhancing security measures and system scalability.
(vi) Code on Demand: This is an optional parameter. Here, the functionality of
clients can be extended for a short period by the server. For example, the transfer
of executable codes from compiled components.

Check yourself

Difference between REST and SOAP, evolution of REST

8.4.8 WebSocket
Websocket is an IETF (Internet Engineering Task Force)-standardized full-duplex
communication protocol. Websockets (WS), an OSI layer seven protocol, enables
reliable and full-duplex communication channels over a single TCP connection [23].
Figure 8.24 shows the position of a websocket layer in a stack. The WS relies on the
OSI layer 4 TCP protocol for communication. Despite being different from the HTTP
protocol, WS is compatible with HTTP and can work over HTTP ports 80 and 443,
enabling support for network mechanisms such as the HTTP proxy, which is usually
present during organizational Internet accesses through firewalls.
WS enables client–server interactions over the Web. Web servers and clients
such as browsers can transfer real-time data between them without incurring many
overheads. Upon establishment of a connection, servers can send content to clients
without the clients requesting them first. Messages are exchanged over the established
connection, which is kept open, in a standardized format. Support for WS is present in
almost all modern-day browsers; however, the server must also include WS support
for the communication to happen.
The full-duplex communication provided by WS is absent in protocols such as
HTTP. Additionally, the use of TCP (which supports byte stream transfers) is also

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Application layer

Websockets

Transport layer

Network layer

Data link layer

Figure 8.24 A representation of the position of websockets in a stack

enhanced by enabling it to provide message stream transfers using WS. Before the
emergence of WS, comet channels were used for attaining full-duplex communication
over port 80. However, comet systems were very complicated and incurred significant
overheads, which made their utility limited for constrained application scenarios
mainly associated with IoT.
Websocket (WS) and websocket secure (WSS) have been specified as uniform
resource identifier (URI) schemes in the WS specification, which are meant for
unencrypted and encrypted connections, respectively. The WS handshake process and
the frames can be quickly inspected using browser development tools.

Operational Principle
A client initiates the WS connection process by sending a WS handshake request. In
response, a WS server responds with a WS handshake response. As the servers have
to incorporate both HTTP and WS connections on the same port, the handshaking
is initiated by an HTTP request/response mechanism. Upon establishment of a
connection between the client and server, the WS communication separates as a bi-
directional protocol that is non-conformant with the HTTP protocol. The WS client
sends an update header and a sec-websocket-Key header, which contains base64 encoded
random bytes. The server responds to the client’s request using a hash of the key
included in the Sec-WebSocket-Accept header. This allows the WS to overcome a caching
proxy’s efforts to resend previous WS communication. A fixed string, 258EAFA5-
E914-47DA-95CA-C5AB0DC85B11, is appended to the undecoded value from the Sec-
WebSocket-Key header by a hashing function using the SHA (secure hash algorithm)-1,
which is finally encoded using base64 encoding. Once the WS full-duplex connection
is established, minimally framed data (small header and a payload), which may be
data or text, can be exchanged. The WS transmissions or messages can be further split

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into multiple data frames whenever the full message length is not available during
message transfer. This feature is occasionally exploited to include/multiplex several
simultaneous streams, using simple extensions to the WS protocol. This multiplexing
avoids the monopoly of a single large payload over the WS port.

Check yourself

Difference between regular client–server sockets and websockets

8.5 Identification Protocols


The surge of IoT devices and Things which are connected over the Internet, makes
it significantly hard to identify each device securely. The number of connected
things is rising exponentially; with this rise the need to design and develop protocols
that can provide unique and distinguishable identifiers to so many Things becomes
overwhelming. However, unified global efforts have come up with certain solutions
to address the challenges regarding identification of Things, which keep on updating
from time to time. Some of the commonly encountered ones are EPC, uCode, and
URIs. This section outlines the various nuances associated with each of these methods.

8.5.1 EPC
EPC or the electronic product code identification system was designed to act as a
universal identifier and provide unique identities accommodating all physical objects
in the world [24]. The open standard and free EPCglobal Tag Data Standard defines
the EPC structure. The official representation of EPC is an URI (uniform resource
identifier) and referred to as the pure identity URI. Figure 8.25 illustrates the standard
EPC representation. This representation is used for referring to physical objects in
communicating information and business systems and application software. The
standard also defines representations for EPC identifiers: tag encoding URI formats
and formats for binary EPC identifier storage. In systems such as passive RFIDs that
generally have low memory, the EPC binary identifier storage format plays a crucial
role. The standard also provides EPC encoding and decoding rules to use URI and
binary formats interchangeably seamlessly. Being a very flexible framework, external
support for various coding schemes such as those used with barcodes is also possible
with EPC. The EPC standard currently supports EPC identifiers, general identifiers,
and seven types of identification keys from the GS1 Application Identifier system. As
the EPC is not designed to be restricted for use only with RFID data carriers, the data
carrier technology-agnostic behavior of EPC is further enhanced by the pure identity
URI.

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8-bits 28-bits 24-bits 36-bits

01 000FF01 0011F0 001A7C118

Header EPC-Manager Object class Serial number

Figure 8.25 The EPC representation

8.5.2 uCode
Another identification number system, the uCode is designed to uniquely identify
real-world things and objects whose information is digitally associated with the uCode
system [25]. The uID center in Japan provides support for the uCode system. The
uCode system can be used with any application, business processes, and technology
(RFID, barcodes, matrix codes). uCode is application and technology independent and
uses 128 bit codes for uniquely tagging/naming physical objects. The uCode provides
3.4 × 1038 unique codes for individually tagging objects. These features make uCode a
crucial enabling technology for IoT. Figure 8.26 represents the working of uCode tags
and its various stakeholders.
The uCode tags are generally grouped into five categories: 1) print tags, 2) acoustic
tags, 3) active RF tags, 4) active infrared tags, and 5) passive RFID tags. In contrast to
other identification systems, the uCode system has the following distinct features:
(i) It does not display product types, albeit it identifies individual objects. Existing
codes identify products by individual vendors, making the possibility of
identifier tag reuse a possibility, which is avoided in the uCode system.
(ii) In addition to physical objects, the uCode can be associated with places,
concepts, and contents, enabling this system to identify such items universally.
(iii) Being application and business agnostic, the uCode system can be used across
industries and organizations. The system provides a unique identification
number, which does not carry any meaning or information about the tagged
object/item. This enables the same system to be used seamlessly across
organizations, industries, and product types.
(iv) uTRON, a ubiquitous security framework, which is incorporated with the
ubiquitous ID architecture of the uCode system, makes it entirely secure and
enables information privacy protection.
(v) The tag agnostic nature of the uCode system makes it possible for various
systems such as RFIDs, and barcodes to store uCode information. This makes
uCode highly ubiquitous and pervasive.
(vi) The uCode represents pure numbers and is devoid of any meaning or
information related to the tagged item/object. This makes the reassignment of
uCode tags quite robust and straightforward.

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Figure 8.26 The operation of an uCode tag system

The ubiquitous ID architecture of the uCode system is made up of five distinct


components: 1) uCode, 2) uCode tags, 3) ubiquitous communicators, 4) uCode
resolution server, and 5) uCode information server. The operational process of reading
a uCode is as follows:
(i) uCode tags are read using mobile phone cameras to identify the ucode.
(ii) An inquiry about the uCode is sent to the uCode resolution server from the
mobile phone over the Internet.
(iii) The uCode resolution server returns information about the uCode to the mobile
phone. The returned information contains the source of the read uCode
information.
(iv) The ubiquitous communicator then acquires the contents and service
information from the information providing source of the read uCode.
Just like the Internet DNS resolution mechanism, the uCode resolution system is
hierarchically constructed. The three-tiered uCode resolution hierarchy has the root
server at the top level. The uID center in Japan maintains the root server. The next
level, the top level domain (TLD), is situated below the root server. As of now various


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TLD servers are located around the globe in Japan, Finland, and a few other countries.
Finally, the second level domain (SLD) is at the bottom of the hierarchy, below the
TLD. The TLD and SLD servers are not restricted and can be added to the existing
system.

Check yourself

Differences between EPC and uCode, Limitations of EPC, Limitations of uCode

8.5.3 URIs
One of the most common identifiers in use is the uniform resource identifier (URI).
[26] The URI is used to identify individual resources only by using character strings
distinctly. As with other protocols, the uniformity of this protocol is ensured by an
agreed-upon set of syntax rules. These rules also allow for extensibility through the
incorporation of separate hierarchical naming schemes such as “http://”. URIs enable
interaction with network-based resource representations through specific protocols,
especially over the WWW. Some terms commonly derived from URIs are URLs and
URNs. URLs or uniform resource locators are very commonly encountered during
resource search over the Web or a network. URLs are generally referred to as web
addresses and specify the location as well as the access mechanism for a remote
resource. For example, “http://www.abc.xz/home/index” denotes the location of
the resource at “/home/index”, which is hosted at the domain “www.abc.xz”, and
can be accessed using HTTP. A less encountered form of URIs is the uniform resource
name (URN), which identifies resources in particular namespaces only. URNs were
initially designed to complement URLs. However, unlike URLs, URNs only identify
resources and do not provide the location or method to access the identified resource.
Figure 8.27 shows the typical URI format.

http://www.examplelink.com/directory_path/target_file.html

Protocol Host Directory File name

Figure 8.27 The representation of an URI link

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Check yourself

Difference between URI, URL, and URN, Advantages of URI over URL and URN,
Limitations of URI

8.6 Device Management


The need for device management protocols is vital given the rising number of
applications of IoT in various application areas spread across the globe. In most of
the cases, it is not possible to manage these devices or change their settings manually.
Toward this goal, much work is being pursued in the domain of remote device
management. We outline two of the most well-known device management protocols
in this section.

8.6.1 TR-069
Owing to the rising need for remote management of customer premises equipment
(CPE), the Broadband Forum defined the technical specifications for the application
layer protocol for CPE over IP networks; these specifications are referred to as
Technical Report 069 or TR-069 [27]. The TR-069 mainly focuses on the auto-
configuration of Internet-connected devices using auto configuration servers (ACS).
Within the premises of this report, the CPE WAN management protocol (CWMP)
outlines the various support functions for CPE, which encompasses software and
firmware management, status and performance report management, diagnostics, and
auto-configuration. CWMP, a primarily SOAP/HTTP-based bi-directional protocol,
which is also text-based, provides communication and management support between
CPE and servers within a single framework. Devices connecting over the Internet
such as routers, gateways, and end devices such as set-top boxes and VoIP devices
fall under its purview. Figure 8.28 shows the main components of TR-069 and their
relations between each other.

Figure 8.28 The various components of TR-069 and their inter-relations


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The various functionalities of this protocol are as follows:

(i) The commands between the CPE and the ACS during provisioning sessions are
either HTTP or HTTPS based, where the ACS is the server and the CPE are
clients.
(ii) The provisioning session is responsible for the communications and operations
between the CPE and ACS.
(iii) Session initiation is performed by the CPE through an “inform” message, to
which the ACS indicates its readiness using an “inform response”.
(iv) In the subsequent stage, the CPE transmits orders to the ACS, which is invoked
using a “transfer complete” message. An empty HTTP-request completes the
transmission from the CPE to the ACS.
(v) In response to the empty HTTP request, the HTTP response from the ACS to the
device contains a CWMP (CPE WAN management protocol) request. An empty
HTTP-response from the ACS indicates the completion of pending orders.
(vi) Information security during transmission (login, password, and others) is
handled using HTTPS and ACS certificate verification. Authentication of CPE
is done based on a shared secret key between the CPE and ACS.
(vii) A time limit of 30 seconds is imposed on the start of the provisioning session
after receiving device confirmation.

Points to ponder

The use of TR-069 for remote management of home networked devices and
terminals is endorsed by various forums such as Home Gateway Initiative (HGI),
Digital Video Broadcasting (DVB), and WiMAX Forum.

Check yourself

Security risks of CWMP, Data model of CWMP, multi-instance object handling

8.6.2 OMA-DM
The open mobile alliance (OMA) device management (DM) protocol is specified
by the OMA working group and the data synchronization (DS) working group for
remote device management of mobile devices, including mobile phones and tablets
[28]. The management functions include provisioning, device configuration, software
upgrades, fault management, and others. On the device end, any or all of these
features may be implemented. The OMA-DM specification is designed for constrained
devices with limited bandwidth, memory, storage, and processing. Data exchanges

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take place through SyncML, which is a subset of XML. OMA-DM supports both wired
as well as wireless data transport (USB, RS-232, GSM, CDMA, Bluetooth, and others)
over transport layer protocols such as WAP, HTTP, or OBEX.

Operations
Device specific interface
XML representation

DM tree
Parameters
Resources

Protocols

Transport layer

Physical layer

Client DM server

Figure 8.29 Communication between an OMA-DM client and a server

The OMA-DM follows a request–response communication model. The OMA-DM


server asynchronously initiates the communication with the end device/client, which
is generally in the form of a notification or alert message through WAP push or SMS.
The client is meant to execute the command received from the server and reply with
a message. More significant messages are generally broken down into chunks before
transmission to the client. In terms of information security, authentication methods
are built-in in this protocol, which prevents a client and a server from communicating
until proper validation. Figure 8.29 shows the communication between a client and a
server in OMA-DM.

Check yourself

Security mechanisms in OMA-DM commands

8.7 Semantic Protocols


The semantic protocols for IoT, which is a rapidly upcoming domain, focus on the
meaning and logic behind data connectivity and formats. Examples include JSON-
LD and the Web Thing model. Primarily designed to be cross-operable and modular,
these protocols enhance the robustness and utility of IoT by incorporating the reach of
the Web. As an example, the integration of semantic protocols such as JSON-LD with
the Web Things model gives rise to the Semantic Web. The chapter on interoperability
in this book discusses the challenges and developments in this domain.

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8.7.1 JSON-LD
JavaScript object notation for linked data or JSON-LD is a lightweight protocol,
which is designed for JSON-based encoding of linked data by seamlessly converting
older JSON-based representations of data. The representations of the data are
highly human-understandable and highly suitable for RESTful environments and
unstructured data over the Web [29]. JSON-LD has an additional resource description
framework (RDF) over and above the typical JSON model and is built to be contextual.
This feature allows for the interoperability of JSON data over the Web. The contextual
linking of the object properties of a JSON document follows a fixed ontology in
JSON-LD through strategies such as tagging with a language by or forcibly assigning
values to pre-defined groups/bins. Context embeddings in JSON-LD documents
can be either direct or through the use of separate file references using HTTP link
headers. Linked data allows for the existence of a network of machine-readable and
standardized data over the Web, which can be parsed by starting at a singular piece
of data and subsequently traversing the embedded links within it; this may lead to
different locations across the Web.

A sample JSON-LD schema

1 < script type=”application / ld+json”>


2 {
3 ”@context”: ”https :// schema.org”,
4 ”@type”: ”BlogPosting”,
5 ”mainEntityOfPage”: {
6 ”@type”: ”WebPage”,
7 ”@id”: ”www.xyz.com”
8 },
9 ”headline”: ”Hello Readers”,
10 ” description ” : ”This is a test ” ,
11 ”image”: {
12 ”@type”: ”ImageObject”,
13 ” url ” : ”www.img1234.com”,
14 ”width” : 696,
15 ”height” : 14
16 },
17 ”author”: {
18 ”@type”: ”Person”,
19 ”name”: ”abc”
20 },
21 ”publisher” : {
22 ”@type”: ”Organization”,
23 ”name”: ”CUP”,
24 },
25 ”datePublished”: ” ”
26 }
27 </ script >

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Check yourself

Types of linked data, RDF examples

8.7.2 Web thing model


The Web of Things (WoT) is another interoperability-driven initiative for achieving
seamless Web-based uniformity for IoT devices. The main driving factor behind this
initiative is to develop a unifying application layer-based framework for IoT which
can provide URLs for the connected devices over the Web. This initiative aims to
transform the traditionally predominant “Web of pages” to “Web of Things”. As
the current Web-based technologies and IoT-based integrations over the Web are
vastly vendor-specific and use proprietary data formats, the cross-utilization of such
technologies is seldom flawless. These drawbacks of the present technologies led
to the need for a common syntactical vocabulary and API which will be able to
induce ad hoc interoperability for IoT. The paradigms, such as “machine-to-machine
communication”, promote technological overhaul (most often complete technology
replacement), without incorporating the existing technologies. In contrast, the WoT
paradigm aims to integrate the existing Web with the various applications and systems
already in place to fully utilize the infrastructural and technological leverage already
present.
The following are the major sub-components of the WoT paradigm:

(i) Integration Patterns: Dictates how the Things in IoT connect to the Web.
It is mainly composed of three schemes: Direct connectivity, gateway based
connectivity, and cloud-based connectivity.
(ii) Web Things (WT) Requirements: Provides guidelines and recommendations
for handling various constraints and protocol implementations to enhance the
seamless interaction between the WoT entities. A typical web-server is referred
to as a Web Thing; it should also confirm to these recommendations.
(i) Web Thing Model: Data exchange over the WoT ensues once a Web Thing is
compliant. Additionally, in order to achieve context-awareness, this specification
outlines RESTful web protocol, which has a defined set of payload syntax, data
models, and resources. A fully compliant model is referred to as the Extended
Web of Things model.

Summary
This chapter provided an outline of various communication technologies that are
deemed as core technologies for developing IoT-based solutions. We initially explain
the requirements and classification of IoT devices and communication types. We

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divide the various communication protocols under six heads based on their usability
and functionalities: 1) Infrastructure, 2) discovery, 3) data, 4) identification, 5) device
management, and 6) semantic. After this chapter, readers will be able to distinguish
between various requirements and constraints associated with these protocols and
select the best one amongst them according to their application’s requirements.

Exercises
(i) What are the salient features of 6LoWPAN?
(ii) What is a WPAN?
(iii) Describe the addressing types in 6LoWPAN.
(iv) Describe the LOADng routing.
(v) Describe the RPL routing.
(vi) What are the different header types in 6LoWPAN?
(vii) What constitutes a low power lossy network (LLN)?
(viii) What is AMQP? Describe in detail.
(ix) What are the various message guarantees provided by AMQP? Explain each in
detail.
(x) List some of the salient features of AMQP.
(xi) What are the frame types in AMQP?
(xii) Differentiate between OPEN, BEGIN and ATTACH frame types in AMQP.
(xiii) Differentiate between DETACH, END, and CLOSE frame types in AMQP.
(xiv) Differentiate between TRANSFER and FLOW frame types in AMQP.
(xv) What are BINDINGS in the context of AMQP?
(xvi) What are the various types of AMQP exchanges? Describe each.
(xvii) What are the popular applications of AMQP?
(xviii) Explain the working of MQTT
(xix) How is MQTT different from HTTP?
(xx) What are the various MQTT methods?
(xxi) What is SMQTT? How is it different from MQTT?
(xxii) List the salient features of MQTT.
(xxiii) List the salient features of XMPP.
(xxiv) Describe the XMPP protocol.
(xxv) Differentiate between structured and unstructured data.
(xxvi) What is XML?

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210 Introduction to Internet of Things

(xxvii) What is BOSH? Explain in detail.


(xxviii) What is CORE? Explain in detail.
(xxix) What is Jingle? Explain in detail.
(xxx) What is Pub–Sub? Explain in detail.
(xxxi) List the significant limitations of XMPP.
(xxxii) List some of the popular uses of XMPP.
(xxxiii) What is CoAP?
(xxxiv) Describe the working of CoAP.
(xxxv) Explain the various messaging modes in CoAP.
(xxxvi) List the salient features of the CoAP protocol.
(xxxvii) What is REST?
(xxxviii) What are RESTful services?
(xxxix) Describe the LOADng protocol.
(xl) What is a DODAG?
(xli) Explain the mechanism of formation of a DODAG in RPL.
(xlii) Explain the working of RPL protocol.
(xliii) Illustrate the salient features of RPL.
(xliv) How is the global instance different from local instances in RPL?
(xlv) What is QUIC? How is the connection latency reduced in QUIC?
(xlvi) What is the purpose of publishing static configuration records in QUIC?
(xlvii) Highlight the various features of uIP.
(xlviii) What led to the development of nanoIP?
(xlix) How is the CCN paradigm different from traditional networking approaches?
(l) How is the Physical Web able to interact with physical objects and locations?
What are its advantages?
(li) How is mDNS different from DNS?
(lii) What are some of the commonly used discovery protocols in IoT?
(liii) What features separate MQTT-SN from MQTT?
(liv) What are the main functional differences between transparent and aggregate
gateways in MQTT-SN?
(lv) Differentiate between SOAP and REST.
(lvi) How does SOAP enable communication between two syntactically different
devices/machines?
(lvii) What are the functional components of SOAP?

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IoT Communication Technologies 211

(lviii) What are the advantages of using REST over regular web-based services?
(lix) What are the various methods used in REST for transferring data over the
network?
(lx) What is statelessness in the context of REST?
(lxi) How are websockets different from simple HTTP?
(lxii) Describe the working of websockets?
(lxiii) What is the functional mechanism for EPC in IoT?
(lxiv) What is uCode and how is it different from EPC?
(lxv) What are the various categories associated with uCode tags?
(lxvi) Describe the uCode resolution system.
(lxvii) What are URIs? How is it used for identifying individual resources?
(lxviii) How is auto-configuration over Internet-connected devices achieved using the
auto configuration server?
(lxix) What are the various components of TR-069?
(lxx) What is OMA-DM?
(lxxi) How is OMA-DM functionally different from TR-069?
(lxxii) Differentiate between JSON-LD and XML.
(lxxiii) What is the Web Thing model? Illustrate its strengths and weaknesses.

References
[1] Bormann, C., M. Ersue and A. Keranen. 2014. “Terminology for Constrained Node
Networks.” https://tools.ietf.org/html/rfc7228.
[2] Annamalaisamy, Vijay. 2019. “Introduction to IoT Constrained Node Networks.”
https://www.hcltech.com/blogs/introduction-iot-constrained-node-networks.
[3] Postscapes. 2019. “IoT Standards and Protocols.” https://www.postscapes.com/internet-
of-things-protocols/.
[4] Vasseur, J. P., Cisco Systems, Internet Engineering Task Force (IETF). 2014. RFC-7102
ISSN: 2070-1721. https://tools.ietf.org/html/rfc7102.
[5] Deering, S., R. Hinden. 1998. “Internet Protocol, Version 6 (IPv6) Specification, IETF.”
https://tools.ietf.org/html/rfc2460.
[6] Sobral, J., J. Rodrigues, R. Rabelo, K. Saleem, and V. Furtado. 2019. “LOADng-IoT:
An Enhanced Routing Protocol for Internet of Things Applications over Low Power
Networks.” Sensors 19(1): 150.
[7] Winter, T. 2012. “RPL: IPv6 Routing Protocol for Low-Power and Lossy Networks, IETF.”
https://tools.ietf.org/html/rfc6550.

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[8] Kushalnagar, N., G. Montenegro, and C. Schumacher. 2005. “IPv6 over Low-Power
Wireless Personal Area Networks (6LoWPANs): Overview, Assumptions, Problem
Statement, and Goals, IETF.” https://datatracker.ietf.org/doc/rfc4919/.
[9] The Chromium Projects. 2015. “QUIC, a Multiplexed Stream Transport over UDP.”
Available online: https://www.chromium.org/quic.
[10] Dunkels, A. 2002. “uIP-A Free Small TCP/IP Stack.” The uIP 1.
[11] Shelby, Z., J. Riihijärvi, O. Raivio, and O. Mähönen. 2003. “NanoIP: The Zen of Embedded
Networking.” IEEE International Conference on Communications.
[12] Franck, F., S. A. S. Alcatel Lucent. 2016. “Content-centric Networking.” U. S. Patent
9,338,150.
[13] The Physical Web, Available online: https://google.github.io/physical-web/.
[14] Cheshire, S. and M. Krochmal. 2013. “Multicast dns.” RFC 6762, February.
[15] Jeronimo, M. and J. Weast. 2003. UPnP Design by Example (Vol. 158). Intel Press.
[16] Banks, A. and R. Gupta. 2014. “MQTT Version 3.1. 1.” OASIS Standard 29: 89.
[17] Stanford-Clark, A. and H. L. Truong. 2013. “MQTT for Sensor Networks (MQTT-SN)
Protocol Specification.” International Business Machines (IBM) Corporation version 1: 2.
[18] Shelby, Z., K. Hartke, and C. Bormann. 2014. “The Constrained Application Protocol
(CoAP).” IETF, RFC 7252.
[19] Vinoski, S. 2006. “Advanced Message Queuing Protocol.” IEEE Internet Computing
(6): 87–89.
[20] Saint-Andre, P., K. Smith, R. Tronçon, and R. Troncon. 2009. XMPP: The Definitive Guide.
"O’Reilly Media, Inc.”
[21] Box, D., D. Ehnebuske, G. Kakivaya, A. Layman, N. Mendelsohn, H. F. Nielsen, S. Thatte,
and D. Winer. 2000. “Simple Object Access Protocol (SOAP) 1.1.”
[22] Battle, R. and E. Benson. 2008. “Bridging the Semantic Web and Web 2.0 with
Representational State Transfer (REST).” Web Semantics: Science, Services and Agents on
the World Wide Web 6(1): 61–69.
[23] Fette, I. 2011. “The Websocket Protocol.”
[24] Song, B. and C. J. Mitchell. 2008. “RFID Authentication Protocol for Low-cost Tags.” In
Proceedings of the First ACM Conference on Wireless Network Security. ACM. 140–147.
[25] Ishikawa, C. 2012. “A URN Namespace for uCode.”
[26] Berners-Lee, T., R. Fielding, and L. Masinter. 1998. “Uniform Resource Identifiers (URI):
Generic Syntax.”
[27] Broadband Forum, TR-069: CPE WAN Management Protocol. 2018. https://www.
broadband-forum.org/download/TR-069 Amendment-6.pdf.
[28] Open Mobile Alliance, OMA Device Management Protocol. 2016. http://www.
openmobilealliance.org/release/DM/V1 3-20160524-A/OMA-TS-DM Protocol-V1 3-20
160524-A.pdf.

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[29] JSON-LD Working Group. 2018. “JSON for Linking Data.” https://www.w3.org/2018/
json-ld-wg/.
[30] Guinard Dominique. 2017. “The Web Thing Model”, WEB OF THINGS
INTEREST GROUP. https://www.w3.org/blog/wotig/2017/01/13/web-thing-model-
member-submission/.

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Chapter 9
IoT Interoperability

Learning Outcomes
After reading this chapter, the reader will be able to:
• Understand the importance of interoperability in IoT
• List various interoperability types
• Identify the salient features and application scope of each interoperability type
• Understand the challenges associated with interoperability in IoT
• Comprehend the importance of real-world use of interoperability frameworks in
IoT

9.1 Introduction
The introduction of billions of connected devices under the IoT environment,
which may extend to trillions soon, has contributed massively to the evolution of
interoperability. As more and more manufacturers and developers are venturing into
IoT, the need for uniform and standard solutions is felt now more than ever before
[1]. Figure 9.1 shows the various facets of interoperability in IoT. Interoperability
is considered as the interface between systems or products—hardware, software,
or middleware—designed in such a manner that the connecting devices can
communicate, exchange data, or services with one another seamlessly irrespective of
the make, model, manufacturer, and platform.
The urgency in the requirement for interoperability and interoperable solutions in
IoT arose mainly due to the following reasons:

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IoT Interoperability 215

Smartphone
gateway

PC/workstation
gateway Aggregation
server

Smart camera
gateway Smarthome
gateway

Figure 9.1 An illustration of the various facets of interoperability in IoT

(i) Large-scale Cooperation: There is a need for cooperation and coordination


among the huge number of IoT devices, systems, standards, and platforms;
this is a long-standing problem. Proprietary solutions are seldom reusable and
economical in the long run, which is yet another reason for the demand for
interoperability.
(ii) Global Heterogeneity: The network of devices within and outside the purview
of gateways and their subnets are quite large considering the spread of IoT and
the applications it is being adapted to daily. Device heterogeneity spans the globe
when connected through the Internet. A common syntax, platform, or standard
is required for unifying these heterogeneous devices.
(iii) Unknown IoT Device Configuration: Device heterogeneity is often
accompanied by further heterogeneity in device configurations. Especially
considering the global-scale network of devices, the vast combinations of device
configurations such as data rate, frequencies, protocols, language, syntax, and
others, which are often unknown beforehand, further raise the requirement of
interoperable solutions.
(iv) Semantic Conflicts: The variations in processing logic and the way data
is handled by the numerous sensors and devices making up a typical
IoT implementation, makes it impossible for rapid and robust deployment.
Additionally, the variations in the end applications and their supported platform
configurations further add to the challenges.
The heterogeneity in IoT devices may arise due to several reasons. Some of the
common ones are as follows:
• Communication Potocols: ZigBee(IEEE 802.15.4), Bluetooth (IEEE 802.15.1),
GPRS, 6LowPAN, Wi-Fi (IEEE 802.11), Ethernet (IEEE 802.3), and Higher Layer
LAN Protocols (IEEE 802.1)

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216 Introduction to Internet of Things

• Programming Languages: JavaScript, JAVA, C, C++, Visual Basic, PHP, and


Python
• Hardware Platforms: Crossbow, National Instruments, and others
• Operating Systems: TinyOS, SOS, Mantis OS, RETOS, NOOBS, Windows 10 IoT
Core, and mostly vendor-specific OS
• Databases: DB2, MySQL, Oracle, PostgreSQL, SQLite, SQL Server, and Sybase
• Data Representations: Comma separated values (CSV), text, rich text format
(RTF), open document format (ODF), strings, characters, floating-point values,
integer values, and others
• Control Models: Event-driven, publish–subscribe, client–server, and others

9.1.1 Taxonomy of interoperability


The significant range of interoperable solutions that has been developed for IoT can
be broadly categorized into the following groups:

(i) Device: The existence of a vast plethora of devices and device types in an
IoT ecosystem necessitates device interoperability. Devices can be loosely
categorized as low-end, mid-end, and high-end devices based on their
processing power, energy, and communication requirements. Low-end devices
are supposed to be deployed in bulk, with little or no chance of getting
their energy supplies replenished, depending on the application scenario.
These devices rely on low-power communication schemes and radios, typically
accompanied by low-data rates. The interface of such devices with high-end
devices (e.g., smartphones, tablets) requires device-level interoperability [2].
(ii) Platform: The variations in the platform may be due to variations in operating
systems (Contiki, RIOT, TinyOS, OpenWSN), data structures, programming
languages (Python, Java, Android, C++), or/and application development
environment. For example, the Android platform is quite different from the iOS
one, and devices running these are not compatible with one another [3].
(iii) Semantic: Semantic conflicts arise during IoT operations, mainly due to the
presence of various data models (XML, CSV, JSON), information models (◦ C, ◦ F,
K, or different representations of the same physical quantity), and ontologies [4].
There is a need for semantic interoperability, especially in a WoT environment,
which can enable various agents, applications, and services to share data or
knowledge in a meaningful manner.
(iv) Syntactic: Syntactic interoperability is a necessity due to the presence of conflicts
between data formats, interfaces, and schemas. The variation in the syntactical
grammar between a sender and a receiver of information results in massive
stability issues, redundancies, and unnecessary data handling efforts [5]. For

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example, a packet from a device has a format as Header-Identifier-SensorA-


SensorB-Footer, whereas another device from a different manufacturer, but
deployed for the same application has the data format as Header-Identifier-
SensorB-SensorA-Footer. This change in position of sensor A and sensor B in the
two packets creates syntactic errors, although they contain the same information.
(v) Network: The large range of connectivity solutions, both wired and wireless, at
the disposal of developers and manufacturers of IoT devices and components,
further necessitates network interoperability. Starting from the networks and
sub-networks on the ground, to the uplink connectivity solutions, there is a
need for uniformity or means of integrating to devices enable seamless and
interoperable operations.

9.2 Standards
Toward enabling IoT interoperability, various technologies have been standardized
and are recognized globally for incorporating consistent interoperability efforts
worldwide across various industries, domains, and technologies. We list seven of the
popular ones in this chapter.

9.2.1 EnOcean
EnOcean is a wireless technology designed for building automation systems,
primarily based on the principle of energy harvesting [6]. Due to the robustness
and popularity of EnOcean, it is being used in domains such as industries,
transportation, logistics, and homes. As of 2012, EnOcean was adopted as a wireless
standard under ISO/IEC 14543-3-10, providing detailed coverage of the physical,
data link, and networking layers. EnOceanbased devices are batteryless. They
use ultra-low power consuming electronics along with micro energy converters to
enable wireless communication among themselves; the devices include networking
components such as wireless sensors, switches, controllers, and gateways. The energy
harvesting modules in EnOcean use micro-level variations and differences in electric,
electromagnetic, solar, or other forms of energy to transform the energy into usable
energy through highly efficient energy converters. The wireless signals from the
batteryless EnOcean sensors and switches, which are designed to be maintenance-free,
can operate up to 30 meters in buildings and homes and up to 300 meters in the open.
EnOcean wireless sensor modules wirelessly transmit their data to EnOcean system
modules, as shown in Figure 9.2.
EnOcean is typically characterized by low data rates (of about 125 kbit/s) for
wireless packets that are 14 bytes long. This reduces the energy consumption of the
EnOcean devices. Additional features such as the transmission of RF (radio frequency)
energy only during transmission of 1s in the binary encoded message further reduce

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218 Introduction to Internet of Things

Wireless sensor module

Measurable
Energy source

quantity
Energy Energy Processor Sensor
converter management

RF transceiver

EnOcean

RF transceiver

Processor Sensor

Wireless system module

Figure 9.2 A representation of the major constituents of EnOcean devices

the energy consumption of these devices. Frequencies of 902 MHz, 928.35 MHz, 868.3
MHz, and 315 MHz are employed for transmission of messages in this technology.

Check yourself

EnOcean ultra-low power management, self-powered IoT

9.2.2 DLNA
The Digital Living Network Alliance (DLNA), previously known as the Digital Home
Working Group (DHWG), was proposed by a consortium of consumer electronics
companies in 2003 to incorporate interoperability guidelines for digital media sharing
among multimedia devices such as smartphones, smart TVs, tablets, multimedia
servers, and storage servers. Primarily designed for home networking, this standard
relies majorly on WLAN for communicating with other devices in its domain and can
easily incorporate cable, satellite, and telecom service providers to ensure data transfer
link protection at either end. The inclusion of a digital rights management layer
allows for multimedia data sharing among users while avoiding piracy of data. The
consumers in DLNA, which may consist of a variety of devices such as TVs, phones,
tablets, media players, PCs, and others, can view subscribable content without any

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IoT Interoperability 219

additional add-ons or devices through VidiPath. Figure 9.3 shows the steps involved
in a typical DLNA-based multimedia streaming application. As of 2019, DLNA has
over a billion devices following its guidelines globally [7].

se Re
qu
ow Digital media es
Br controller t

DLNA
DLNA media
server DLNA media
player

Stream

Figure 9.3 A representation of the various roles in a DLNA-based media streaming application

DLNA outlines the following key technological components, which enable


interoperability guidelines for manufacturers [7].

(i) Network and Connectivity


(ii) Device and Service Discovery and Control
(iii) Media Format and Transport Model
(iv) Media Management, Distribution, and Control
(v) Digital Rights Management and Content Protection
(vi) Manageability

Check yourself

DLNA Home Network and Infrastructure devices and components, DLNA mobile
infrastructure

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220 Introduction to Internet of Things

9.2.3 Konnex
Konnex or KNX is a royalty-free open Home Automation Network (HAN) based
wired standard for domestic building and home applications. It relies on wired
communication for achieving automation [8]. Wired configurations such as a star,
tree, or line topologies can be achieved by using a variety of physical communication
technologies involving twisted pair, power line, RF (KNX-RF), or IP-based (KNX-
net/IP) ones. KNX evolved from three previous standards: 1) BatiBUS, 2) European
Home Systems Protocol (EHS), and 3) European Installation Bus (EIB or Instabus). It
has a broad scope of applications in building automation, which involve tasks such
as controlling lighting, doors, windows, high-voltage AC (HVAC) systems, security
systems, audio/video systems, and energy management. Figure 9.4 represents a
typical Konnex-based building network. The KNX facilitates automation through
distributed applications and their interaction using standard data types, objects,
logical devices, and channels, which form an interworking model. The technology is
robust enough to be supported by a wide range of hardware platforms, starting from
a simple microcontroller to a sophisticated computer. The requirements of building
automation often dictate the hardware requirements.

Internet

User control
Home
(Browser)
gateway

KNX home server


KNX bus

Smart home
appliances

Building network

Figure 9.4 A representation of the Konnex network

The KNX architecture consists of sensors (temperature, current, light), actuators


(motors, switches, solenoids, valves), controllers (implementable logic), and other

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system devices and components (couplers). Typically, the KNX uses a twisted pair
bus for communication, which is channeled through the building/home alongside the
electrical wiring. Using a 16-bit address bus, KNX can accommodate 57375 devices. A
KNXnet/IP installation allows the integration of KNX sub-networks via IP. A system
interface component is used for loading application software, system topology, and
operating software onto the devices, after which the devices can be accessed over LAN
or phone networks. This feature also allows for the centralized as well as distributed
control of systems remotely. KNX has three different configuration modes according
to device categories.
(i) Automatic mode (A mode): Typically used for auto-configurable devices, and is
generally installed by the end users.
(ii) Easy mode (E mode): Devices require initial training for installation, where the
configuration is done as per the user’s requirements; the device behavior is pre-
programmed using E mode.
(iii) System mode (S mode): Some devices generally require specialists to install; the
system mode is used for this. The devices do not have a default behavior but can
be used for deploying complex building automation systems.

Points to ponder

KNX is an approved standard under International standards (ISO/IEC 14543-3),


European standards (CENELEC EN 50090 and CEN EN 13321-1), US standards
(ANSI/ASHRAE 135), and China Guobiao (GB/T 20965)

Check yourself

KNX architecture, KNX addressing, KNX use cases

9.2.4 UPnP
The Universal Plug and Play (UPnP) was designed primarily for home networks
as a set of protocols for networking devices such as PCs, printers, mobile devices,
gateways, and wireless access points. UPnP can discover the presence of other
UPnP devices on the network, as well as establish networks amongst them for
communication and data sharing [9]. Whenever they are connected to a network,
UPnP devices can establish working configurations with other devices. As of
2016, UPnP is managed by the Open Connectivity Forum (OCF). The underlying
assumption of UPnP is the presence of an IP network over which it uses HTTP
to share events, data, actions, and service/device descriptions through a device-to-
device networking arrangement. Device search and advertisements are multicast
through HTTP over UDP (HTTPMU) over port 1900. The responses are returned in

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222 Introduction to Internet of Things

a unicast manner through HTTP over UDP (HTTPU). UPnP is based on established
protocols and architectures such as TCP/IP protocol suite, HTTP, XML, and SOAP.
UPnP is a distributed and open standard. Devices controlled by UPnP are handled by
UPnP control points (CPs). The networked UPnP devices are designed to dynamically
join networks, obtain IP addresses, advertise its presence and capabilities, and detect
the presence and capabilities of other neighboring and networked devices through a
process known as zero configuration networking.

Non-UPnP device

UPnP bridge

UPnP device UPnP device


Control point Control point
Device Device
Service Service Service Service Service Service

Control
point

Figure 9.5 A representation of the UPnP operation

UPnP devices are typically characterized by a control point and service(s). The
service(s) need to communicate with the control point for further
instructions/execution. Figure 9.5 shows a typical UPnP operation. A central control
point in a room can be used to control various UPnP services across a home. Non-
UPnP devices can be easily integrated with the UPnP services through a bridge.
UPnP supports a range of IP supporting media such as Ethernet, IR, Bluetooth,
Wi-Fi, FireWire, and others, without the need for individual device drivers. UPnP,
being an OS and language independent protocol, typically uses web browsers for the
user interface. Each UPnP device implements a DHCP (dynamic host configuration
protocol) client and searches for a DHCP server during its first initiation in the
network. These devices can also use a feature known as AutoIP to assign itself an IP
address, in case a DHCP server is not available. The UPnP device then discovers the
network through the simple service discovery protocol (SSDP), which advertises the
device through the CPs (coordination protocols) on the network. The CP then retrieves
the device’s information through a location URL sent by the device. The device
information is in the form of an XML schema using SOAP; it additionally contains

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a list of services: commands, actions, and actionable variables and parameters. To the
control URL in the description, CPs use control messages to send actions to a device’s
service. Finally, if a device has a URL for presentation, the CP retrieves the contents,
allowing a user to control or view the device and device status.

Check yourself

UPnP device discovery, UPnP protocol, Event notification

9.2.5 LonWorks
LonWorks or local operating network, as it was initially named, is a protocol
developed by the Echelon Corp [10]. It was primarily developed for addressing
the needs of networked control applications within buildings over physical
communication media such as twisted pair, fiber optic cables, powerlines, and RF. The
twisted pair uses differential Manchester encoding and has a data rate of 78 kbit/s,
whereas the powerline is much slower and can have either 5.4 kbit/s or 3.6 kbit/s
depending on the frequency of the power line. This protocol was standardized by
ANSI (American National Standards Institute) as early as 1999 when it was known
as LonTalk and was used for control networking. This protocol has been used
in a variety of deployment areas such as the pneumatic braking system of trains,
semiconductor equipment manufacturing, petrol station controls, and as a building
automation standard. LonWorks extends backward compatibility support to its legacy
installations through an IP-based tunneling standard (ISO/IEC 14908-4). Regular IP-
based services can be readily used with LonWorks platforms or installations for UI or
control level applications. Figure 9.6 illustrates a typical LonWorks network.
Initially, a LonTalk protocol node could only be installed using a custom-designed
IC with an 8-bit processor; this IC was referred to as the “neuron chip”. The neuron
chip is a system on a chip and is essentially the soul of the LonWorks-based devices.
There are two types of neuron chips based on the memory capabilities and packaging:
1) the 3120 and 2) the 3150. Presently, a significant number of LonWorks-based
devices use the neuron chip, which is also accessible by general processors by porting
to an IP-based or 32-bit chip. A neuron chip has three CPUs, one each for MAC
processing, network processing, and application processing. The MAC processor is
tasked with CRCs (cyclic redundancy checks), transmitting and receiving messages
over the physical media, and confirming message destinations. The network processor
deals with addressing, routing, acknowledgments, and other network layer tasks.
Finally, the application processor is used for deploying custom applications which
typically support 8-bit operations; it can also be used as a communication co-processor
for high-end processors. The decoupling of processors based on tasks enables the
robust and speedy performance of the neuron chips. Each neuron chip has three
memory types available with it: 1) ROM, 2) RAM, and 3) EEPROM. The LonTalk,

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224 Introduction to Internet of Things

User interface

Fiber optic bus

Lon works Powerline bus


controller

Twisted pair

Building network

Figure 9.6 A representation of the LonWorks network

along with the OS and I/O libraries are typically programmed in the ROM during
manufacturing.

Check yourself

LonWorks addressing, Memory handling by neurons, LonWorks network access

9.2.6 Insteon
Insteon was developed as a home automation technology by Smartlabs in 2005
and marketed under its subsidiary Insteon. Insteon enables interoperability and
automation among household devices such as lights, switches, thermostats, motion
and gas sensors, and others through RF or powerline communication [11]. Insteon-
connected devices act as peers and can independently perform network-based
functions such as message transmission and reception by using a dual mesh network
topology. These devices operating over the powerline have a frequency of 131.65 kHz;
the devices use binary phase shift keying (BPSK), with a minimum receive signal level
of 10 mV. In contrast, Insteon devices using RF operates over a frequency of 915 MHz;
these devices use frequency shift keying for communication and Manchester codes
for encoding data with a data rate of 4.56 kbit/s over ranges of approximately 120 m
without obstructions. Figure 9.7 shows a typical home-based Insteon network.

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IoT Interoperability 225

Insteon networks can have 16 million+ unique IDs and can support 65,000+
devices. Each of these devices has a built-in engine, which has an 80 byte RAM
and a 3 kbyte ROM. Application-specific requirements of Insteon devices such as
lights and switches require 256 bytes of RAM and EEPROM, and 7 kbytes of flash
memory. Insteon devices have an average data rate of 180 bit/s, using which a
standard message of 10 bytes or extended message of 24 bytes is transmitted. Each
Insteon message can accommodate up to 14 bytes of user data and contain a two-
bit field meant for counting hops. Message originating nodes initialize this field
value to 3, which is decremented by the number of times a node repeats the message
during its transmission. Upon receiving a message, each device performs error
detection and correction. Retransmission of erroneous messages in this manner
enhances the reliability of Insteon technology. All devices transmit the same message
simultaneously using PSK to ensure synchronicity with the powerline frequency. This
ensures message integrity and strengthens the signal over the powerline.

Lighting Home appliances


ne
erli
P ow CT

Home automation CO
Monitoring sensors
Controller

Meter
RF

Bridge
Powerline
Gateway Internet

Figure 9.7 A representation of an Insteon network

The dual mesh/ dual band network topology of Insteon is named so mainly
because, during operations over the RF band, interferences are mitigated by
transmitting data over the powerline, and vice versa. As this is a peer-to-peer network,
it can operate without the need for central controllers. Central controllers can be
integrated with this technology to extend control operations over smartphones and
tablets. As a security measure to avoid hijacking a neighbor’s Insteon devices, Insteon
requires users to have physical ownership of the devices they want to connect to their
network and the respective device IDs (which is unique and similar to a MAC ID). The
inbuilt firmware on the devices prevents Insteon devices from forming connections
and identifying themselves to other devices until a button is physically pressed on
them during their installation.

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226 Introduction to Internet of Things

Points to ponder

Legacy Insteon chipsets are interoperable with X10 powerline messaging, but with
reduced functionalities. Present-day initiatives have incorporated compatibility
for certain functionalities of Insteon with Amazon Echo, Microsoft Cortana, Apple
Watch, and the Google-owned NEST.

Check yourself

Insteon installation, Insteon functionalities with other platforms, Insteon use


cases

9.2.7 X-10
The X-10 protocol was developed by Pico Electronics (Scotland) in 1975 as a means of
achieving communication and automation among household devices over powerlines.
It was one of the first home automation technologies, and yet it remains one of the
most widely used even in the present day [12]. Data and controls are encoded as
brief RF bursts for signaling and control over the powerlines. Household electrical
wiring is used for sending data between X-10 devices by encoding it over a 120 kHz
carrier frequency, which is transmitted during zero crossings of 50–60 Hz consumer
AC signals as RF bursts, one bit per crossing. The data is made up of an address
and a command between the controller and the device. X-10 signals are restricted
within the power supply of a house/network using inductive filters, which act as
attenuators. Coupling capacitors or active repeaters for X-10 are used to facilitate
signal transmission over multiphase systems. An X-10 system can have 256 possible
addresses, which is made up of 4-bit house codes (numbered from alphabets A to
P), 4-bit unit codes, and finally, a 4-bit command. More than one house code can
be simultaneously called within a single house. X-10 devices may be either one-
way or two-way. One-way devices are typically very cheap and can only receive
commands, whereas two-way devices are more expensive and can send as well as
receive commands. These two-way devices are generally used as controllers. Figure
9.8 represents a typical X-10 setup and controller, which allows a user to connect to
and control a variety of appliances and devices at home.

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IoT Interoperability 227

HVAC appliances

CT
Sensors X-10
Transceiver
CO

Lighting
Existing
powerline
X-10 User
Controller

Figure 9.8 A representation of the X-10 network

A bit value of 1 is represented by a 1 ms burst of 120 kHz for a typical 60 Hz AC


powerline at the zero crossing. The absence of a pulse follows this bit value. A 0
bit is represented by the absence of a 120 kHz burst at the zero crossings, followed
by a pulse. The data rate for the X-10 protocol is typically around 20 bit/s, which
includes retransmission time and control signals. Due to the meager data rates, X-10
commands are kept simple and have limited functionalities such as on/off. Each data
frame in X-10 is transmitted twice, which although incurs redundancy also allows for
reliable data transmission over noisy channels. A new command over the powerline
is separated by at least six clear zero crossings from the previous command. An RF
protocol is also defined under X-10 to accommodate wireless remotes and switches.
This protocol operates over a 310 MHz channel in the US and a 433.92 MHz channel in
Europe. The wireless data packets from X-10 devices communicate to a radio receiver,
which acts as a bridge between the wireless devices and the powerline-based X-10
devices.
Points to ponder

A typical X-10 command may look like: “select code A5”, which is followed by
the command for that device such as “turn on/off”. This command signals an
X-10 device with address A5 to turn on/off.

Check yourself

X-10 applications, X-10 use cases, X-10 addressing

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9.3 Frameworks
Similar to the standards, there has been a rise in universal interoperability
frameworks. These frameworks span across platforms, devices, technologies, and
application areas. We discuss five of the most popular interoperability frameworks
in this chapter.

9.3.1 universAAL
UniversAAL is an open-source software framework designed for enabling runtime
support in distributed service oriented environments comprising mainly of the
system of systems [13]. This framework extends semantic interoperability by sharing
compatible models/ontologies with service consumers such as mobile devices,
embedded systems, and others. Managers, along with middleware, collectively form
the universAAL platform. These managers are considered low-level applications and
provide functional APIs (application programming interfaces) to final applications
utilizing universAAL. Hardware such as sensors and actuators connect to the
universAAL platform through exporters, which are specific for different technologies
such as Zigbee, Konnex, and others.
The universAAL middleware is tasked with core coordination among the nodes
within a peer-to-peer connectivity layout, referred to as the uSpace. The sharing
of various universAAL communication semantics such as the shared ontological
model, context, service interactions, and user interactions is performed in this uSpace,
which creates a logical environment for enabling communications irrespective of
the underlying device, technology, or network. The services or set of services
run by a universAAL application is human/user-centric. A coordinator node is
responsible for creating each uSpace, and subsequently keeping track of its status,
and adding/deleting new nodes to it.
A container is responsible for supporting the middleware and the code and
building rules under different environments such as Java environments, Android
environments, and other embedded systems. As of now, universAAL supports only
Bundles in OSGi (for embedded systems) and APKs in Android. The peering part
handles various instances of middleware communication and interconnections. A
UPnP-like connector is tasked with the discovery of universAAL nodes and multi-
technology bridging.
The most crucial aspect of the middleware is the communication, which provides
the logic for semantic information flow between the peers. This flow is enabled
through purpose-specific buses to which various applications connect irrespective of
the device, container, or peering technology. Buses have been defined for purposes
such as context, service and user interactions, internal strategy handling, semantics,
peer matchmaking, and others. The ontology model, encryption, and message parsing
through message serialization are defined in a representation model. A uSpace

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gateway handles communication across different uSpaces by handling message


exchanges and authentication between them.

Check yourself

Composition of universAAL ontologies, context sharing in universAAL, service


handling in universAAL, user interaction in universAAL

9.3.2 AllJoyn
The AllJoyn is an open-source software initiative proposed by Qualcomm in 2011 that
allows devices within this framework to communicate with other devices near its
vicinity [14]. The flexible AllJoyn framework encourages proximal connectivity and
even has the option of including cloud connectivity to it. It was subsequently signed
over to the Linux Foundation under the aegis of the AllSeen Alliance, which was
formed primarily to promote IoT interoperability. Major global consumer electronics
corporations such as LG, Sony, Panasonic, Haier, Cisco, HTC, Microsoft, and many
others are part of the AllSeen Alliance. In 2016, AllJoyn merged with IoTvity and
joined the Open Connectivity Forum (OCF), which allowed various open-source
projects to include it within their framework. The AllJoyn and IoTvity technologies
are currently interoperable and backward compatible with one another.
The open-source AllJoyn software framework enables interoperability amongst
connected devices and applications, resulting in the creation of dynamic proximal
networks using a D-Bus message bus. The software framework and the core
components of the system seamlessly discover, communicate, and collaborate
irrespective of platform, product, brand, or connection types, although within the
limitations of the collaborating brands only (which is quite large). As of now,
communication is only through Wi-Fi, but it includes devices concerning smart homes,
smart TVs, smart audio, gateways, and even automotive devices.
The AllJoyn framework follows a client–server model. The clients are often
referred to as “consumer” and the server as the “producer”. For example, in a
smart home environment, a proximity sensor senses the presence of humans in the
house and switches on appliances based on the occupancy of the house. If the
house is empty, the appliances are turned off. Here, the proximity sensor is the
consumer, and the appliance (maybe, a light) is a producer. In this framework,
each producer is characterized by an introspection file, which is an XML schema
of the producer’s capabilities and functionalities. The requests for each producer
are based on its introspection file. The framework’s capabilities can be extended by
incorporating other protocols with it through bridging. Complex functionalities such
as simultaneous audio streams to multiple devices can also be executed using this
framework.

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230 Introduction to Internet of Things

Some of the core services provided by the AllJoyn framework include onboarding
services (attaching a new device to the framework’s Wi-Fi network), configuration
service (configuring device attributes such as languages, passwords, and names),
notification service (text/view-URL based audio and image notifications), control
panel (remote app-based control of all connected devices), and common device model
service (unified monitoring of IoT devices irrespective of vendors or manufacturers).

Check yourself

Device XML schema, AllJoyn source code, AllJoyn products and services

9.3.3 IoTivity
Similar to the AllJoyn, IoTvity is an open-source project which is sponsored by the OSF
(Open Science Framework) and hosted by the Linux Foundation [15]. This framework
was developed to unify billions of IoT devices, be it wired or wireless, across the
Internet, to achieve a robust and interoperable architecture for smart and thin devices.
IoTvity is interoperable and backward compatible with AllJoyn. This framework can
connect across profiles ranging from consumer, health, enterprise, industrial, and even
automotive.
The IoTvity framework uses CoAP at the application layer and is not bothered
with the physical layer requirements of devices. However, the network layer of
the connecting devices must communicate using IP. The connectivity technologies
of IoTvity connecting devices can consist of Wi-Fi, Ethernet, Bluetooth Low Energy,
Thread, Z-Wave, Zigbee, or other legacy standards.
The IoTvity architecture supports the following core functionalities: Discovery
(finding devices in one’s vicinity and offering services to them), data transmission
(standardized message transmission between devices), device management, and data
management.
Under the purview of the resource-bounded context in IoTvity’s OCF (Open
Connectivity Foundation) Native Cloud 2.0 framework, which aims to utilize and
enhance the benefits of IoT for companies fully, a resource hosting server has to be
accessible through the OCF’s native cloud. A resource is an object, which consists of
a type, associated data, resource relationships, and operational methods. A server can
only publish discoverable resources (which can be found by other connected clients),
once it is successfully connected, authenticated, and authorized. Clients can discover
resources, either based on the resource type or server identifiers.

Check yourself

IoTvity services and functionalities, IoTvity source code, IoTvity use cases

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9.3.4 Brillo and Weave


Google introduced its IoT framework in 2015 as Project Brillo. It is primarily designed
as an operating system for IoT devices; it can be considered as a skinny version of
Android, having a minimal footprint [16]. Brillo is currently Wi-Fi and BLE (Bluetooth
low energy) enabled, with ongoing efforts for the addition of further low-power
solutions such as Thread. As the framework is Android-based, it extends scalability
in terms of rapid acceptance and portability. Brillo extends interoperability amongst
devices and platforms from various vendors and manufacturers.
The underlying communication layer of Brillo is known as Weave. Weave provides
a common language for devices such as phones to talk to the cloud. The Weave is
the communications layer by which Things can talk to one another. It provides a
common language so that devices can talk to one another, with the cloud and the
phone. The Brillo framework extends interoperability and uniformity over a diverse
range of applications such as smart farming devices, smart homes, smart parking
systems, and others. Weave devices communicate over TCP or UDP, using either IPv4
or IPv6. Interestingly, Weave is an information schema for devices that defines device
types, functionalities, and modes of communication.
The Weave stack comprises four core modules: Security manager, exchange
manager, message layer, and fabric state. Weave provides some core functionalities:
Bulk data exchange (file transfers), common (system status and error reports), data
management, echo (network connectivity testing), security, service directory, and
others. Secondary protocols built on top of the core protocols of Weave include alarm,
device control, service provisioning, network provisioning, heartbeat, and others.

Check yourself

Brillo and Weave use cases

9.3.5 HomeKit
The HomeKit software framework is designed by Apple to work with its iOS mobile
operating system for achieving a centralized device integrating and control framework
[17]. It enables device configuration, communication, and control of smart home
appliances. Home automation is achieved by incorporating room designs, items,
and their actions within the HomeKit service. Users can interact with the framework
using speech-based voice commands through Apple’s voice assistant, Siri, or through
external apps. Smart home devices such as thermostats, lights, locks, cameras, plugs,
and others, spread over a house can be controlled by a single HomeKit interface
through smartphones. HomeKit-enabled device manufacturers need to have an MFi
program, and all devices were initially required to have an encryption coprocessor.
Later, the processor-based encryption was changed to a software-based one.

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Non-HomeKit devices can have the benefits of HomeKit through the use of HomeKit
gateways and hubs.
HomeKit devices within a smart home securely connect to a hub either through
Wi-Fi or Bluetooth. However, as the range of Bluetooth is severely limited, the full
potential of the HomeKit may not be adequately exploited. This framework allows
for individual as well as grouped control of connected devices based on scenarios.
Features such as preconfigured devices settings can be collectively commanded using
voice commands to Siri.

Points to ponder

The MFi program is Apple’s licensing program for hardware/software/firmware


developers. It stands for “Made For iPhone/iPad/iMAC”.

Check yourself

HomeKit interfacing, HomeKit controls, HomeKit use case

Summary
This chapter introduces the concept of interoperability in the context of IoT
architectures, frameworks, and application domains. We initially outline the
taxonomy of interoperability to give the readers a perspective of the challenges
and the present-day solutions or attempts to solve these challenges. We outline
the various standardization efforts to address interoperability issues in different
domains. Further, at the end of this chapter, we also provide a brief description of
the different interoperability-enabling frameworks that are under development by
various corporations across the globe.

Exercises
(i) Differentiate between semantic and syntactic interoperability.
(ii) What are the various types of interoperability encountered in IoT environments?
(iii) What is meant by the heterogeneity of IoT devices in the context of
interoperability?
(iv) How is device interoperability different from platform interoperability?
(v) Describe the following standards:
(a) EnOcean
(b) DLNA

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IoT Interoperability 233

(c) Konnex
(d) LonWorks
(e) UPnP
(f) X-10
(g) Insteon
(vi) How does EnOcean use energy harvesting for its operations?
(vii) What is LonTalk?
(viii) What is a neuron chip in the context of LonWorks?
(ix) How is X-10 different from DLNA?
(x) How is the UniversAAL framework different from the Alljoyn framework?
(xi) How is Brillo different from Weave?

References
[1] Al-Fuqaha, A., M. Guizani, M., Mohammadi, M., Aledhari, and Ayyash. 2015. “Internet
of Things: A Survey on Enabling Technologies, Protocols, and Applications.” IEEE
Communications Surveys and Tutorials 17(4): 2347–2376.
[2] Aloi, G., G. Caliciuri, G. Fortino, R. Gravina, P. Pace, W. Russo, and C. Savaglio.
2017. “Enabling IoT Interoperability through Opportunistic Smartphone-based Mobile
Gateways.” Journal of Network and Computer Applications 81: 74–84.
[3] Bröring, A., S. Schmid, C. K. Schindhelm, A. Khelil, S. Käbisch, D. Kramer, D. Le Phuoc,
J. Mitic, D. Anicic, and E. Teniente. 2017. “Enabling IoT Ecosystems through Platform
Interoperability.” IEEE Software 34(1): 54–61.
[4] Kiljander, J., A. D’elia, F. Morandi, P. Hyttinen, J. Takalo-Mattila, A. Ylisaukko-Oja,
J. P. Soininen, and T. S. Cinotti. 2014. “Semantic Interoperability Architecture for Pervasive
Computing and Internet of Things.” IEEE Access 2: 856–873.
[5] Bandyopadhyay, S., M. Sengupta, S. Maiti, and S. Dutta. 2011. “Role of Middleware
for Internet of Things: A Study.” International Journal of Computer Science and Engineering
Survey 2(3): 94–105.
[6] The EnOcean Alliance. https://www.enocean-alliance.org/.
[7] The Digital Living Networking Alliance. https://www.dlna.org/.
[8] Konnex. https://www.konnex.group/en/.
[9] Cheng, D. Y., Philips North America LLC. 2002. “UPnP Enabling Device for
Heterogeneous Networks of Slave Devices.” U. S. Patent Application 09/742,278.
[10] Echelon, “Introduction to the LonWorks Platform.” https://www.echelon.com/assets/
blt893a8b319e8ec8c7/078-0183-01B Intro to LonWorks Rev 2.pdf.

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234 Introduction to Internet of Things

[11] Insteon: The Technology. https://www.insteon.com/technology.


[12] X10 Basics. https://www.x10.com/x10-basics.html.
[13] UniversAAL IoT. https://www.universaal.info/.
[14] AllJoyn Open Source Project. https://openconnectivity.org/developer/reference-
implementation/alljoyn/.
[15] IoTivity. https://iotivity.org/.
[16] Brillo/Weave Part 1: High Level Introduction. https://events.static.linuxfound.org/
sites/events/files/slides/Brillo%20and%20Weave%20-%20Introductionv 31 .pdf.
[17] HomeKit. https://developer.apple.com/homekit/.

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