Mod 1 Book 2 Mathematics
Mod 1 Book 2 Mathematics
In the mensuration section of this book, we have, for convenience used letters
instead of words and produced equations that have provided a general
expression for the required shape or form. For example, the area of a rectangle
(A) is equal to the breadth (b) multiplied by the depth (d).
Within the same problem, 'like' terms will carry the same value, as t does in
equation (ii) or V in equation (iv).
Numbers such as '2', part of 2x in equation (i) are called coefficients, so '3' is
the coefficient of y, in the same equation.
The laws and signs that were adopted for arithmetic are also applicable when
dealing with algebraic expressions, as we will see.
We are aware that a 'unit of mass' (kilogram) cannot be added to, or subtracted
from, a unit of length (metres). Only those of the same unit can be added or
subtracted. Likewise with algebraic expressions, only like symbols can be
added together or subtracted apart.
Thus, 2x+4x+3y-y
= 6x + 2y (adding the x's and y's separately)
and 5p + 7q - p + 6q
= 4p + 13q (adding the p's and q's separately)
Hence 2x x 3y x x
= 6x2y
This section has covered a lot of ground, so to check your progress. Try
activity number 9 on the next page.
As we have previously seen the bracket is a useful device for grouping terms or
quantities, however care must be exercised when the removal of brackets is
necessitated.
(3 + 2)(2 + 1)
Example 1
Multiply (x - 3) by (x - 7)
(x-3)(x-7)
x2-7x-3x+21
x2 - lOx + 21
Example 2
(2x-5)(4x+3)
8x2 + 6 x - 2 0 x - 1 5
8x2-14x-15
Example 3
x2 + 2x + 4x + 8
x2 + 6x + 8
To return to the original bracketed pairs it is necessary to first start with a pair
of brackets:
( )( )
given that the first term, in the expression x2 + 6x + 8 is x2 and that this is the
product of x and x, an x may be placed in each of the brackets.
(x )(x )
The last term is 8 and this is obtained either from the product of 8 x 1 or 4 x 2,
but only the sum combination of 4 and 2 will provide 6, the value of the middle
term. So, inserting 4 and 2 into the bracketed pair gives:
(x 4)(x 2)
ie, (x + 4)(x + 2)
= (x )(x )
15 x 1
or 5x3
but only the sum of 5 and 3 will give 8, thus the solution is
= (x + 5)(x + 3)
= (x 7)(x 2)
(x-7)(x-2)
is probably the best method, however factorisation provides and alternative
method.
x 2 - 10x+ 16 = 0
(x- 8)(x-2) = 0
or x-2 = 0
from which x= 2
Linear Equations
Like a balance anything may be done to one side of the equation, provided that
exactly the same is done to the other side, so that equilibrium is maintained.
Examples of linear equations are:
7 - x = 21 and 5x - 6 = 20
You will notice that linear equations contain only x or other symbol, raised to
the power 1 (ie x1}. This index is rarely written. Higher powers such as x2, x3
etc, do not occur in linear equations.
Linear equations are also known as 'equations of the first degree' or just
'simple equations'. When presented with a linear equation, such as x + 1 = 5, it
is necessary to 'solve' the equation for x. This means that the unknown term
'x' is to be isolated on one side of the equation. For the example given it would
be necessary to remove the +1 from the left-hand side. To do this subtract 1,
but remember what is done to one side, exactly the same must be done to the
other, so 1 is also subtracted from the right-hand side leaving x = 4.
ie x+ 1 = 5
(to isolate x) x+ 1-1=5-1
x= 4
The equation is now said to have been 'solved', and the value of x = 4 is said to
'satisfy' the equation.
Indices and Powers
You will remember that the small digit was known as the index and the
number to which the index is attached was called the base.
The index is the power to which the base is to be raised and indicates the
number of times the base is multiplied by itself.
There are six basic laws that relate to indices. Note that these laws only apply
to indices with the same base.
Simultaneous Equations
Equations will often contain more than one unknown. The equation x + y = 6
is an example, and cannot be solved without further information. It simply
provides a relationship between the unknowns. If however, another equation
could, at the same time or simultaneously, be formed containing the same
unknowns, then a solution would be possible. For example, if, under the same
conditions, a further relationship of say 2x + 3y = 15 was obtained then a
solution for x and y would be obtained thus:
Having obtained a value for x (=3) this value can now be substituted into eithei
of the original equations to obtain the value of y.
3+y=6
••• y = 6 - 3
.-. y= 3
A final check can now be made, by substituting the values of x and y into the
remaining equation 2.
2x+ 3y = 15
Hence the left hand side value is 2x3 + 3x3 (a value of 15) and equal to the
right hand side.
4x- 3y = 18 (1)
x+ 2y = -1 (2)
To eliminate y 4.x- 3y = 18 x2
x+ 2y = -1 x3
Second Degree and Quadratic Equations
So far we have solved equations where the unknown 'x' has had one value.
However, equations of the second degree or quadratic equations contain terms
of x2 and when solved these will provide two answers. For example consider
x 2 = 1.
The solution for x is Vl which has two answers +1 and -1. (ie 1 x 1 = 1 and
-1 x-1 = 1)
Often you will find that quadratic equations take the general form of
ax2 + bx + c = 0.
There are several ways to solve such equations, but one very straightforward
method involves the use of the 'quadratic formula'.
As you have seen this method is lengthy but can be used to solve any quadratic
equation provided it is, or can be put into the form sot2 + bx + c = 0.
x2-x-2Q = 0
Note: Should you, at any time in your solution of quadratic equations, arrive at
a situation which requires you to find the square root of a negative
quantity, then you will be unable to proceed any further, as a solution is
not possible using the mathematical principles you have considered so
far in this unit.
Now try the following problems (Activity 12). As before you will be able to check
your answers for yourself.
Common Logarithms (logs)
Indices, as you will have appreciated, are used to simplify problems, and you
will remember that the problems you encountered required the indices to have
the same base. This is a very similar situation to that used with Common
Logarithms, or Logarithms, in which numbers are written to a common base of
10 and raised to some power.
For example since 1000 = 103 we say that the Logarithm of 1000 is 3.
Ten itself is ten raised to the power 1, (10 1 ). The one is not usually written
hence since.
Considering this last example, logioSO = 1.6990, the logarithm itself, can be
seen to be made up of two parts, the 1 and 0.6990. Special names are given to
each part.
The 1 (in this case), or number in front of the decimal point is called the
characteristic of the logarithm, whilst the number behind the decimal point, ie
0.6990 is called the mantissa.
Tables of common logarithms (logarithms to the base 10) (log tables) are
available for any number. These provide the value for the mantissa but leave
the value of the characteristic to be decided by inspection.
(These tables are supplied in booklet form to include log tables, antilog tables,
and possibly many other mathematical tables and data. Many calculators have
log and antilog functions).
Studying these examples you will probably have noticed that the characteristic
is simply one less than the number of digits to the left of the decimal point in
the original number.
A most important fact to remember is that the mantissa is always positive, but
as we shall see, the characteristic may be either positive or negative.
Continuing with these examples, lets now consider the number 0.07.
You will notice that the negative sign now appears above the characteristic
instead of in front, this is deliberate and is to avoid making the whole number
negative (remember that the mantissa is always positive). Written in this way it
is termed 'bar' and the above logarithm is spoken as 'bar' two point eight, four,
five, one.
A negative characteristic will always occur with numbers of less than 1. Again
this can be obtained quickly by inspection. Simply count the number of zero's,
including the one before the decimal point, the total will be the value of the bar
number.
If, for example, having made your calculations in logarithmic form, you end up
with a log of 3.7521, then using the antilog tables and the mantissa part of the
log only, 5650 is obtained.
Note: You may find that in many situations that logio is now abbreviated to
simply Ig or log.
Multiplication
Adding 5.1825
Using the antilogs, to convert this logarithmic value back into an ordinary
number, gives 1523. Considering the position of the decimal point from the
characteristic gives an answer of 152300. (moving it 5 places to the right from
the standard form 1.523
Example 2 25.34^0.0751
This question has become much more complex, due to the 'bar' quantity
involved. Remember that the mantissa is always positive, so during the
subtraction of 9 from 4, just after the decimal point, 10 had to be 'borrowed'
from the next column to make the 4, 14. Having "borrowed1 ten it was then
necessary to 'pay' this back. This made the 2 or (-2) become 1 since
-2 + 1 = -1. Subtracting 1 from 1 gave a characteristic of 2, ie (1- [-1]).
The mathematics covered so far has dealt with numbers from 0 to 9 and since
it uses ten figures it is called the decimal or denary system. Ten is the radix of
decimal numeration and of common logarithms (a radix is the number or
symbol used as a basis of a numeration scale).
The binary number 1111, however has a totally different value and uses
powers to the base 2. Again, using columns to illustrate this.
Example 3. Using the previous denary number of 37 check that the equivalent
binary number is 100101.
Addition of binary numbers
We have covered a lot of ground in this section, now reinforce what you have
learnt by working through Activity 14 on the next page.
You will recall that the two digits '0' and T in the binary system were called
bits. In the organisation of the computer memory, bits may be arranged in
groups of 8 and these are called bytes. These may be conveniently arranged in
groups of 4.
Combinations of 4 bits - 0100, 1100, 0110, etc will allow 16 unique patterns to
be produced. To allow for this a numbering system with a base of 16 is used.
This is called the Hexadecimal system or hex for short.
The following table shows the coding of the hex system from 0 to F with the
associated denary and binary number
The use of the alphabet after digit 9 in the hex system keeps the hex coding for
a four bit binary word to a single digit.
0001010101101100
can be coded to hex by taking each set of 4 bits and allocating each set a hex
code, ie:
Geometry
The following section deals with basic geometric constructions, with all arcs
being drawn using compasses.
The compass radius is set to the required distance apart for the parallel
line and two arcs are constructed. A line is drawn to just touch the top of
the arcs.
2. To bisect a line
The compass radius is set to greater than half the line length and arcs
are constructed above and below the line from each end of the line A and
B, leaving the radius unaltered. A line joining these two intersections
bisects the line.
The compass is open to any radius and with the compass point placed at
'A', where the perpendicular is to be erected, two arcs are struck on each
side of 'A'. These then form the centres of two further arcs, drawn with
the compass radius increased. Where these intersect a line can be
drawn to A which will be perpendicular to A.
4. To erect a perpendicular from a point to a line
An arc is drawn from the point (A) with the compass set at a radius
greater than the distance to the line, to cut the line at C and D. The
radius of the compass is now reduced and two further arcs are drawn
with the compass point at C and D to intersect at E. A line drawn from
'A' through E will form a perpendicular to the line.
Using the point where the two lines intersect as a centre 'A', an arc is
drawn cutting both lines at B and C. These now form the new centres of
two additional arcs drawn with the same but reduced radius that
intersect at D. A line drawn through this point to A, bisects the angle.
The same method, as for 7, may be used. For this example, the line is
required to be divided proportionally into a ratio of 2:3:5. The
construction line AD is therefore divided into 10 parts (i.e. 2 + 3 + 5) and
parallel lines drawn in the same ratio as that required.
Graphs
Graphs provide a visual representation of data and show, in many cases, the
variation of one quantity with another. The most common form of graph is one
which uses a pair of straight lines, known as axes, that are drawn at right
angles to each other. Such a pair of axes are known as rectangular or
Cartesian axes.
The horizontal axis is referred to as the x-axis, and the vertical axis as the y-
axis (y for high). The point where these two axes meet or cross is called the
origin and is given the symbol '0'. Conventionally values, along the x-axis, and
to the right of the origin, are considered positive, whilst those to the left are
negative. Likewise with the y-axis, values above the origin are considered
positive, whilst those below negative.
To locate a point on the graph both a value of x and a value of y are required.
These are often written in brackets with the x-value always written first (x,y).
Values of x and y that locate a point on a graph are called the 'co-ordinates' of
the point, further, the x-distance from the y-axis is called its 'abscissa' and the
y-distance from the x-axis is called its 'ordinate'. Co-ordinates measured in
this way are called 'Cartesian co-ordinates'.
The graph above shows the location of two points with the co-ordinates of (5,4)
and (-2,-6).
This constant, in the general case, is a measure of the slope of the graph and is
given the symbol 'm'.
Thus —=m
x
Or y = mx
With straight line graphs that do not pass through the origin, the relationship
y=mx alters to
y = mx + c
Where 'c' is a value measured on the y-axis, from the origin to where the graph
cuts the y-axis.
This relationship is an important one and is called the 'straight line law'.
Of course not all straight line graphs will have a positive gradient, as the one
above, ie rising from left to right, and not all values of 'c' will be positive. The
graph below has both a negative gradient (falling from left to right) and a
negative value of 'c'.
Consider 2y - 4x = 6
Rearranging this into the form y = rruc + c
We obtain 2y = 4x + 6 (transposing the -4x to the other side changes it's sign
y = 2x + 3 (dividing through by 2)
By comparison with the straight line law, y = rnx + c, it can be seen that
Thus the drawing of the graph that represent the equation is made easy,
requiring the location of only two points,
The point where the two graphs cut each other provides the solution to the
simultaneous equations, ie for this question x=3 and y=3.
The values of x when y = 0 ie, +2 and +3 are the roots of the equation.
Plane Trigonometry
As the arm revolves the lengths of the sides, BC and AC, change. These
lengths, are of course, related to the angle 9 formed at the centre. If this is the
included angle, then the side BC is known as the opposite (to the angle) and
the side AC is known as the adjacent (to the angle). If the arm itself, is
considered as the third side of the triangle then it is called the hypotenuse and
is always the longest side.
Three basic relationships are made that involve the angle 9 and sides of the
triangle.
The first is the sine ratio (often shortened to 'sin' but still pronounced sine).
Sets of tables exist for all three ratios between the angles of 0° and 90°. They
are used in a similar way to logarithmic tables although care should be taken
with the mean difference columns.
The mean differences for sine and tangent are added but those for cosine are
subtracted. Instructions to this effect are usually written above the mean
difference columns.
It is useful to know some of these ratios, for instance consider the arm (units
length, lying horizontal.
In this position
Lets now see how these ratios are applied.
All that is known about the right-angled triangle BAG shown below, is the
length of the hypotenuse AB and the included angle BAG ( = 30°)- It is required
that the lengths of the other sides, of the triangle, AC and CB are calculated.
At this point it is worth noting one of the most important relationships that
exists concerning right angled triangles, that is Pythagoras' Theorem.
The theorem states that in any right angled triangle, the square on the
hypotenuse is equal to the sum of the square on the other two sides.
ie 52 = 32 + 42
25 = 9 + 16
Armed with this and the former ratio it is obvious that many different
approaches are now available in solving right angled triangles for either sides
or angles, so now try Activity 16 on the next page.
Polar Co-ordinates
From our work on graphs we are aware that a point on the graph may be
located by knowing it's co-ordinates, ie a value of x and a value of y, which we
expressed as (x,y). These are known as Cartesian or rectangular co-ordinates.
However, there is another way of locating such a point and this uses the
distance (r) from the origin and an angle (9) measured anticlockwise from the x-
axis to the line joint the point to the origin. Such co-ordinates (r,0) are known
as 'polar co-ordinates' and are shown below.
Using the trigonometrical ratios of the previous section it can be seen that:
LBP September 2001
Decimal System
3 was used because it is an easy number to show you that any number to
the power of nought is equal to 1.
It can be seen that the decimal system is based on successive powers of 10,
the number with the smallest value (10°) is known as the least significant
digit (LSD) and the number with the highest value (104 in my example) is
known as the most significant digit (MSD).
The disadvantage of the decimal system for use in a digital computer is that
the circuits which would be used, eg transistors, would have to have 10
discrete levels at collector current. For example OmA (milliamps) = 0,
1mA = 1, 2mA = 2, 3mA = 3 etc. Such a system would be extremely difficult
to operate because:
Any errors from the above may cause an error increment of one or two,
giving an incorrect output (eg instead of 8 [correct reading] it might be
7 or 9).
Where accuracy and speed are important it would be better to use a system
which has just two states. Reliance is high because the circuit is either
HIGH (voltage level) or LOW (voltage level) or ON and OFF and component
characteristics variations are unimportant.
The system that is the basis of today's digital processing is the "two states"
BINARY SYSTEM.
This method is OK but when you get larger numbers it becomes much more
difficult, to convert from decimal to binary, the successive division by two
may be employed, the 'remainder' of any division (which must be either 0 or
1) is then recorded successively in a separate column. The following
examples show the method used.
The following example shows you how to convert decimal fractions to binary.
You use successive multiplication by two, recording the carries and then
reading DOWN the carries column.
The next example shows how to convert a mixed decimal number to binary.
Note that it must be treated in two parts as shown.
Example
The easy way to convert this is to write the powers of 2 above each bit
position starting from left and working towards the right eg:
32168421 ^_ the powers added
1 0 1 1 0 1
The octal system helps lessen these difficulties, being more compact and
easily converted back to decimal or binary.
The system uses the base or radix 8, this means of course, to convert from
decimal to octal we divide by 8 then record the remainders as before and
read upwards to get the octal number.
To convert this number to binary split each octal number into it's three
figure binary number and join together.
Hexadecimal System
This system has a base or radix of 16 and is used again where large binary
numbers are handled to cut down possible errors. Since we have only ten
different digit symbols (0 to 9 inclusive) six other symbols have to be used
these are the letters A to F inclusive. The table below shows the three
numbering systems already considered and the hexadecimal system.
ACTIVITY: Convert the following Binary numbers to Hexadecimal
There are several forms of this system but we shall concentrate on the 8421
code. It is used in display read-out systems, decoders and counters.
It is called an 8421 code as each digit is weighted from left to right 8421 in
powers of 2.
You might be thinking that this is the same as the binary code, however,
with numbers from 10 upwards each number is represented by the 4 bit
code.
DECIMAL 347
BINARY 101011011
8421 BCD 0011 0100 0111
OCTAL 533
HEXADECIMAL 15B
When a number such as decimal 347 is converted into any binary form the
corresponding group of binary digits is known as a WORD. Each word is
formed of a number of BITS (BINARY DIGITS) and this represents the word
length.
Adding
The rules are similar to those when adding decimal numbers, eg 5+5 = 0 and
carry 1 to the next higher 'power' column, and 1 + 1 in binary results in 0
carry 1.
Check this by converting binary 1010 to see if the answer is correct
As mentioned, this is a convenient method for storing numbers but does not
allow direct subtraction of one number from another.
By inverting the number and adding 1 we get the negative of the number.
This process is called TWO's COMPLEMENT.
The Twos Complement process involves inverting each bit in a word and
adding 1