Badminton Hope
Badminton Hope
Rosario HOPE 2
11 ABM - INTEGRITY
ASSIGNMENT:
1. BRIEF HISTORY OF BADMINTON GAME
Badminton, court or lawn game played with lightweight rackets and a shuttlecock. The
country estate of the dukes of Beaufort in Gloucestershire, England, where it was first played
about 1873. The origin of badminton is supposed to be coming from ancient China and Greece
approximately 2000 years back, where players used to play similar games called battledore and
shuttlecock. A very similar game, called 'Poona', was also played in India in the 18th century. In
the 1860s, it was later adopted by the British Army officers sheltered in India, who later took it
to England, where it gained fame and success under the name 'Badminton'. The first world
governing body of badminton was established as IBF (International Badminton Federation),
which was later renamed to BWF (Badminton World Federation) on 24 September 2006.
2. FACILITIES & EQUIPMENT USED IN PLAYING THE GAME; WITH
STANDARD MEASUREMENTS.
-Facilities:
The badminton court should be 44 feet long by 22 feet wide if playing doubles, and 44 feet long
by 17 feet wide for singles. If the facility is indoors, there needs to be enough height for the
shuttlecock to be able to float across the net without hitting the ceiling. This height will vary
depending on the strength of the players.
Shuttle Court Surface. Badminton may be played on turf or on hardwood surfaces specifically
constructed for sports, such as a basketball court. Concrete surfaces and carpeted floors are
associated with a higher incidence of injury in badminton.
Shuttle Court Layout. The shuttle court is a rectangular playing area. It is marked out by 1- and
1/2-inch-wide lines of chalk or some other marking colored white or yellow.
Shuttle Court Length. The shuttle court is 44 feet long. It is bisected by a net 2 feet, 6 inches
wide, the top of which is suspended 5 feet from the surface of the court at the centerline.
Shuttle Court Width. The shuttle court playing area is 20 feet wide for doubles play. For singles
play, the sidelines are 17 feet wide.
Service Area. The service court is 15 feet, 6 inches in length, beginning at the singles service line
and extending forward to another line 6 feet, 6 inches from the net.
-Equipment:
Badminton racket. Originally, the rackets were made of wood. Modern racquets are made of
different materials including carbon fiber, aluminum, steel or titanium. The weight of the racket
is approximately 70-100 grams.
Shuttlecocks. There are two types of shuttlecocks: plastic ones and the ones with natural feathers.
Plastic shuttlecocks are more suitable for amateurs and some types of training. As a rule, the
standard for competitions and training of professional athletes are feather shuttlecocks. A plastic
shuttlecock consists of cork or synthetic head and a plastic "skirt" attached to it. The feather
shuttlecock is made of 16 goose feathers and a cork head covered with fine husky leather.
Feathers are glued into the holes around the circumference of the head. They are tied with thread,
and the thread is also glued. The weight of the shuttlecock is about 5 grams.
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Badminton shoes. Badminton shoes have serious lateral support of the ankle, which prevents the
ankles from tucking in with a sharp change of direction and lunges.
Net. A mesh net divides the badminton court into two sides. A badminton net is placed lower
than a volleyball net at five feet and one inch high on the sides and five feet high in the center.
The length may vary depending on whether doubles or singles are playing, with singles reaching
17 feet and doubles reaching 22 feet. The net is 30 inches wide with a 3-inch white tape doubled
over the top.
3. BASIC SKILLS AND DRILLS IN BADMINTON
List of Badminton Skills and Drills:
Holding the Racket. Holding the racket properly is a skill that every badminton player must
know. The direction the shuttle is hit depends on how the player is holding their racket. If a
player is holding their racket incorrectly, they will be unable to control the direction they send
the shuttle. The racket should not be held too tightly because that will eliminate all flexibility
from the wrist, but it should not be held too loosely either.
Racket Grip. Knowing both the forehand and backhand grips is an essential skill for badminton
players to possess. For the forehand grip, the index finger controls the racket during the stroke.
Meanwhile, the thumb controls the racket when using the backhand grip.
Serving. Good serves should put the opponent in a defensive position rather than an offensive
position. For instance, the high badminton serve is used to move the opponent back by hitting the
shuttle near the court’s rear end. Meanwhile, the low badminton serve can be used to move the
opponent forward and force them to get under the shuttle and make a defensive play. A flick
serve is used to trick the opponent into thinking a low serve is about to happen. In reality, a flick
serve actually goes high.
Stroke. The overhead forehand stroke is the most common, followed by the overhead backhand
stroke. The underarm forehand stroke and underarm backhand stroke are used to defend against
drop shots from the opponent. Along with these four basic strokes, there are more advanced
shots such as drops, smashes, drives, blocks, clears, and lifts.
Footwork. Good footwork is a crucial element of badminton and will help players control their
side of the court and save time and energy in the process. Knowing how to move around the
court efficiently allows players to return every shot from their opponents.
There are six basic pieces of footwork that every badminton player should master:
-Traveling from the forehand side of the net, Traveling from the backhand side of the net,
Covering the forehand mid-court, Covering the backhand mid-court, Moving to the forehand
rear-court, and Moving to the backhand rear-court
Stances. Three stances are used during certain situations in a badminton game. The attacking
stance is used against smash shots and lift shots. This stance requires that the player gets behind
the shuttle, turns their body towards the side court, raises both arms, and transfers their whole
weight to their racket leg. The defensive stance is used to execute high clear shots and high
serves. To assume a defensive stance, a player would open their legs wide, bend their knees
slightly, be flexible with their upper body, and raise both of their arms to defend against the
incoming shot. The net stance allows players to connect with the shuttle at its highest point when
standing at the net. This stance requires players to place their racket foot forward and their non-
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11 ABM - INTEGRITY
racket foot backward. The player should hold their racket in front of their body just above waist
height.
Hand-Eye Coordination. Of course, being able to perform these strokes and connect the racket
with the shuttle depends on hand-eye coordination. Along with playing the sport itself,
badminton players can develop their hand-eye coordination through training exercises such as
juggling, playing catch, and exercising their eyes.
Timing and Rhythm. Timing and rhythm develop over time, but they should not be overlooked.
The best badminton players in the world cover the court easily and make every shot look
effortless. Acquiring a natural rhythm is key to developing good footwork and playing with
consistency.
Perception and Anticipation. These skills are developed over time and are possessed by more
advanced badminton players. Players with good perception are able to observe where their
opponent is in relation to the rest of the court and adjust their playing style accordingly.
Serve. The serve is arguably the most important shot in badminton and a fundamental shot in
your repertoire of badminton skills. A good serve will put you in a strong position to win the
point, and a bad serve will put you in a vulnerable position. There are two types of serve; the
forehand serve, and the backhand serve.
Clear. The clear is another fundamental shot in badminton. Its importance is often overlooked as
it rarely scores and doesn’t look as flashy as a smash or drop shot. The main aim of a clear is to
give you time to recover for your next shot.
Drop. Technically, a drop shot is any shot that lands between the service line and the net. It
doesn’t matter where it is taken from. The main idea behind this shot is to force your opponent to
return the shuttle by hitting upwards. closer to the net you can get the shuttle, the more likely you
will score.
Drive. It is a quick flat shot made at around shoulder height with the wrist while the shuttle is
still in front of you. Drives are versatile with a range of angles that can be covered with just the
basic grip covered in beginner badminton drills. This grip will allow you to cover backhand and
forehand without changing grip, saving time returning a shot.
Smash. The smash is a compelling shot. You use the energy from your whole body to perform
this shot, making this a great addition to your badminton skill set. It is speedy and is used to
score a point by not giving your opponent enough time to react and return the shuttle.
4. DIFFERENT TERMINOLOGIES USED IN PLAYING THE GAME.
Alley - side-extension of the court by l½ feet on both sides that is used for doubles play.
Back Alley - Area between the back boundary line and the long service line for doubles.
Backcourt - the back third of the court, in the area of the back boundary lines.
Baseline - Back boundary line at each end of the court, that runs parallel to the net.
Bird or birdie - another name for the shuttlecock
Carry - An illegal tactic, also called a sling or throw, in which the shuttle is caught and
held on the racket and then slung during the execution of a stroke.
Center Line - Line perpendicular to the net that separates the left and right service courts.
Clear - A shot hit deep to the opponent’s back court.
Court - Area of play, as defined by the outer boundary lines.
Drive - A fast and low shot that makes a horizontal flight over the net.
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Drop - A shot hit sohly and with finesse to fall rapidly and close to the net on the
opponent’s side.
Fault - A violation of the playing rules, either in serving, receiving, or during play (see
common faults listed below).
Flick - A quick wrist and forearm rotation that surprises an opponent by changing an
apparently soft shot into a faster passing one; used primarily on the serve and at the net.
Forecourt - Front third of the court, between the net and the short service line.
Hairpin Net Shot - Shot made from below and very close to the net with the shuttle rising,
just clearing the net, and then dropping sharply down the other side. The shuttle’s flight
approximates the shape of a hairpin.
Halfcourt Shot - A shot hit low and to midcourt, used effectively in doubles against the
up-and-back formation.
Kill - Fast, downward shot that cannot be returned; a "put away.".
Let - A legitimate cessation of play to allow a rally to be replayed.
Long Service Line - In singles, the back boundary line. In doubles a line 2 l/2 feet inside
the back boundary line. The serve may not go past this line.
Match - A series of games (at U.S. Olympic Festival-’93 it is three out of five), to
determine a winner. Midcourt - The middle third of the court, halfway between the net
and the back boundary line.
Net Shot - Shot hit from the forecourt that just clears the net and drops sharply.
Push Shot - Gentle shot played by pushing the shuttle with little wrist motion, usually
from net or midcourt to the opponent’s midcourt.
Racket - Instrument used by player to hit shuttlecock Weight: About3 ounces. Length: 27
inches. Made of: Ceramic, graphite, or boron frame; beef-gut string. Cost: $60-$175
(unstrung).
Rally – this occurs when the players hit the bird back and forth several times before one
side scores a point
Serve or Service – players put the shuttlecock into play for points by “serving” it to
opponents, hitting it over the net into a special part of the court near their opponent
Service Court - Area into which the serve must be delivered. Different for singles and
doubles play.
Short Service Line - The line 6 l/2 feet from the net which a serve must reach to be legal.
Shuttlecock - the name for the object that players hit, made of a ball of cork or rubber
with a crown of feathers in an open conical shape.
Smash – when a shuttle is floated high into the air, a player has time to unleash a
powerful overhand shot straight to the floor of the opposing court
Wood Shot - a shot that results when the base of the shuttle is hit by the frame of the
racket. Once illegal, this shot was ruled acceptable by the International Badminton
Federation in 1963.
5. SIMPLE RULES OF THE GAME BADMINTON.
According to the rules of badminton before the start of the game, there is always a draw,
which determines the parties and their right of the first serve. At the first serve, the shuttlecock
must be hit from the bottom and the racket must not rise above the server's belt. The use of
fraudulent and false actions is allowed during such a serving. After serving, the players are free
to move around their area, but touching the net is strictly prohibited. The maximum number of
games that may constitute a match is three. Each game is won by a player or the team that scores
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21 points. With the score of 20-20, one needs to score 2 points, and with a score of 29-29, it is
enough to score one point. A change of the sides occurs in the following situations: after the end
of the first game; before the third game (if it is supposed to take place); after 11 points in the
third game. In each of the games, breaks are possible, but they should not last more than 1
minute. Also, they should occur provided that one of the sides scores 11 points. Breaks between
games last 2 minutes.
A match consists of the best of three games of 21 points.
The player/pair winning a rally adds a point to its score.
At 20-all, the player/pair which first gains a 2-point lead wins that game.
At 29-all, the side scoring the 30th point wins that game.
The player/pair winning a game serves first in the next game.
A badminton match can be played by two opposing players (singles) or four opposing
players (doubles).
A competitive match must be played indoors utilizing the official court dimensions.
A point is scored when the shuttlecock lands inside the opponent's court or if a
returned shuttlecock hits the net or lands outside of the court the player will lose the
point.
At the start of the rally, the server and receiver stand in diagonally opposite service
courts.
A legal serve must be hit diagonally over the net and across the court.
A badminton serve must be hit underarm and below the server's waist height. The
whole of the shuttle should be below 1.15 metres from the surface of the court when
it is hit by the server, with the racquet shaft pointing downwards. The shuttlecock is
not allowed to bounce. After a point is won, the players will move to the opposite
serving stations for the next point.
The rules do not allow second serves.
During a point a player can return the shuttlecock from inside and outside of the
court.
A player is not able to touch the net with any part of their body or racket.
A player must not deliberately distract their opponent.
A player is not able to hit the shuttlecock twice.
A 'let' may be called by the referee if an unforeseen or accidental issue arises.
A game must include two rest periods. These are a 90-second rest after the first game
and a 5-minute rest after the second game.
Source:
https://sport-wiki.org/sports/badminton/
https://sportsmatik.com/sports-corner/sports-know-how/badminton/about
https://www.rookieroad.com/badminton/list-badminton-skills/#:~:text=The%20basic
%20skills%20that%20are,your%20opponent%20on%20the%20defense
https://www.topendsports.com/sport/badminton/terms.htm
https://www.bbc.co.uk/bitesize/guides/z37j2p3/revision/3