"Basketball" History and Development
"Basketball" History and Development
Uniforms
When one starts coaching a basketball team, the most important
requirement for a team is to have a uniform. This helps one differentiate
teams from one another. A uniform consists of a jersey (shirt), shorts,
numbers on the front and back of the shirts for identification.
Shot Clock
The offense is allowed a maximum of 24 seconds to have a ball in hand
before shooting. These 24 seconds are counted on the shot clock. If the
offense fails to shoot a ball that hits the rim, they will lose the possession of
the ball to the other team.
Whistle
The coach or referee uses a whistle to indicate the start or end of a game.
S/he can even use the whistle to stop the play in the middle of a game.
Whistle also helps to indicate fouls, timeout, or out of bound balls to the
players.
1. Dribbling - is important to penetrate to the hoop, move the ball across the
court, get away from the defense, and find a good passing lane. There are
different types of dribbles:
• change-of-pace,
• crossover dribble,
• behind the back,
• pull back dribble,
• low dribble,
• basic dribble,
2. Passing - A good offensive attack requires good passing from players. This
helps find an open man, to find a good shooter or to get away from a
defender. There are several types of passes you need to learn:
• Overhead Pass
• Chest Pass
• Push Pass
• Baseball Pass
• Off-the-Dribble Pass
• Bounce Pass
3. Shooting - The object of the game is to win by scoring the most points.
Therefore, improving the team's shooting is important to win a game. There
are several ways to score in the game:
• Jump Shot
• Dunk
• Alley oop
• Free throw
• Layup
• Three-Point Shot
• Hook Shot
COMMON TERMINOLOGIES
Assist -- You will often see in a players stats a certain number of
assists. These are passes that subsequently result in a goal being scored
Back Court -- The defensive zone for each team.
Defensive rebound -- A rebound caught by defenders.
Double Team -- When two defenders mark one attacker, usually their
best player.
Drive -- An attacking move at full speed.
Dunk Shot -- A dunk is the spectacular scoring maneuver when a player
jumps high, reaches above the ring, and stuffs the ball down through the
hoop.
Fake -- To fake is to feint a pass or move.
Free Throw -- An uncontested shot from the free throw line, taken by a
player who has been fouled. It is worth one point only.
Game Clock -- This is a clock that runs whenever the ball is in play, and
stops whenever the ball goes out of bounds or when a foul is committed.
Goal Tending -- An illegal move by a defender of striking the ball on its
downward flight to the basket. Two points are awarded.
Jump Ball -- A jump ball is the method by which the game is started. The
ball is tossed up between two players, who try and tap it down to their
teammates.
Paint -- When a player takes a shot from within 'the paint' it means they are
shooting from inside the key, which these days is often painted a different
color.
Personal Foul -- Personal fouls are fouls committed by a player, and after
five of these (or six in the NBA) the player has to sit out the game. A
replacement is allowed to enter the game.
Pick / Screen -- An offensive maneuver using one player to block for
another, without making contact, by placing themselves between the
defender and their own teammate who has the ball.
Shot Clock -- A 30-second clock (or 24 in the NBA) which limits the time a
team may have possession of the ball without shooting. If a shot is not put
up in this time then possession passes to the other team.
Substitution / Sub -- When a player on court is substituted which one from
the bench. This can occur whenever there is a break in play, on direction of
the referees.
Time Out -- A time out is when play is stopped on request of the coach,
which gives each team a chance to discuss tactics.
Each team can have a maximum of 5 players on the court at any one time.
Substitutions can be made as many times as they wish within the game.
The ball can only be moved by either dribbling (bouncing the ball) or passing
the ball. Once a player puts two hands on the ball (not including catching the
ball) they cannot then dribble or move with the ball and the ball must be
passed or shot.
After the ball goes into a team’s half and they win possession back the ball
must then make it back over the half way line within 10 seconds. If the ball
fails to do so then a foul will be called and the ball will be turned over.
Each team has 24 seconds to at least shot at the basket. A shot constitutes
either going in the basket or hitting the rim of the basket. If after the shot is
taken and the ball fails to go in the basket then the shot clock is restarted for
another 24 seconds.
The team trying to score a basket is called the offence whilst the team trying
to prevent them from scoring is called the defence. The defence must do all
they can to stop the offence from scoring by either blocking a shot or
preventing a shot from being fired.
After each successful basket the ball is then turned over to the opposition.
Fouls committed throughout the game will be accumulated and then when
reached a certain number will be eventually be awarded as a free throw. A
free throw involves one playerfrom the offensive team (the player fouled) to
take a shot unopposed from the free throw line. Depending on where the foul
was committed will depend on the number free throws a player gets.
Violations in basketball include travelling (taking more than one step without
bouncing the ball), double dribble (picking the ball up dribbling, stopping
then dribbling again with two hands), goaltending (a defensive player
interferes with the ball travelling downwards towards the basket) and back
court violation (once the ball passes the half way line the offensive team
cannot take the ball back over the half way line).
FOULS
Personal foul
A personal foul is the most common type of foul. It results from personal
contact between two opposing players. Basketball features constant motion,
and contact between opposing players is unavoidable, but significant contact
that is the fault of illegal conduct by one opponent is a foul against that
player. Most personal fouls are called against a defensive player. A personal
foul that is committed by a player of the team in possession of the ball is
called an offensive foul. When neither team is in clear possession of the ball,
a foul is called a loose-ball foul.
Flagrant foul
A flagrant foul is violent player contact that the official believes is not a
legitimate attempt to directly play the ball within the rules.
The NBA and NCAA men's competitions define a Flagrant-1 foul as
unnecessary contact, and two such penalties leads to ejection of the player.
A Flagrant-2 foul is contact that is both unnecessary and excessive, and
requires ejection. In 2019, the NCAA added more words to describe this
scenario, including brutal, harsh or cruel or dangerous or punishing.
Technical foul
A technical foul is a foul unrelated to physical contact during game play. The
foul may be called on a player in the game, another player, a coach, or
against the team in general. This class of foul applies to all of the
following:Unsportsmanlike conduct outside the scope of the game, such as
taunting, profanity, or conduct toward an official.A personal foul committed
by a player who has fouled out of the game but is readmitted to the game
because of the lack of substitutes.
Requesting a timeout when the team has already used their last allotted
timeout.
Illegal gamesmanship, such as delay of game.
A variety of other situations, such as arranging the players in an illegal
defense.
In the last two cases, the rules may call for the referee to give a warning
rather than assess a technical foul on the first infraction.
A player foul is any foul, but typically personal and flagrant fouls, by
reference to the count of fouls charged against a given player. A team foul is
any foul by reference to the count against a given team.
VIOLATIONS
Ball-handling violations:
Backcourt violation (Over and back)
Carrying or palming
Double-dribble
Traveling
Excessive time taken:
Defensive three-second violation (Illegal defense) (penalized as a technical
foul)
Five-second rule
Shot clock violation
Time line violation, exceeding the time limit to reach the frontcourt (8- or 10-
second violation)
Three seconds rule (Lane violation)
Goaltending
MECHANICAL ANALYSIS
Mechanical Analysis of Basketball's Movement Trajectory after Its
Shooting Action
OFFICIALS SIGNATURE
HEALTH BENEFITS OF THE SPORT