Skip to content
View j-2k's full-sized avatar
🔥
"Loop" over n-1 elements & divide the index by n
🔥
"Loop" over n-1 elements & divide the index by n

Block or report j-2k

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
j-2k/README.md
Juma Introduction (Light/Dark)

These gifs below are created with only code. Check the redirect link on each picture to see the code for yourself.


  • I'm an avid Developer & Content Creator.
  • Love Technical Art/Shaders & Graphics Engineering.
  • Aspiring to become a self-taught Graphics Engineer.
  • I hope you like the shaders, more to come in the future.
  • Feel free to contact me on X if needed!
  • Check out the links below, to know more about me.


⭐ 1,000 Views @ 12/10/23

Pinned Loading

  1. ShaderShowcase2024 ShaderShowcase2024 Public

    My personal shader "Portfolio" for the year of 2024. I will try showcase many of the shaders I create for fun through shader code mainly, most likely won't have any shader graph stuff (BIRP).

    ShaderLab 2

  2. SoftwareRendererTGA SoftwareRendererTGA Public

    Writing a Offline Software Renderer (Rasterizer) that outputs a single TGA image with a rendered model with some shaders, using nothing but C++ and Ssloy's TinyRender Resource.

    C++ 1

  3. Raytracing Raytracing Public

    Starting my first raytracing project, I learned this from The Cherno. This raytracer is written from scratch but it also is going to be made with interactivity in mind so we will also be using Vulkan.

    C++

  4. WebGL-Trial WebGL-Trial Public

    Trying to learn WebGL reasons relating to both work & passion! (+ im lazy because of other things in life). Originally was a OpenGL project.

    TypeScript 1

  5. ShadertoyArt ShadertoyArt Public

    All my Shadertoy Art Projects to github from my Shadertoy account > https://www.shadertoy.com/user/jumagfx

    GLSL

  6. GraphicsProgrammingRoadmap GraphicsProgrammingRoadmap Public

    This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer. This was made by me as a learner!

    30 2

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy