01 Introduction
01 Introduction
Machine Learning
What is Machine Learning?
“Learning is any process by which a system improves
performance from experience.”
- Herbert Simon
Data
Computer Output
Program
Machine Learning
Data
Computer Progra
m
Output 4
When Do We Use Machine Learning?
ML is used when:
• Human expertise does not exist (navigating on Mars)
• Humans can’t explain their expertise (speech recognition)
• Models must be customized (personalized medicine)
• Models are based on huge amounts of data (genomics)
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Some more examples of tasks that are best
solved by using a learning algorithm
• Recognizing patterns:
– Facial identities or facial expressions
– Handwritten or spoken words
– Medical images
• Generating patterns:
– Generating images or motion sequences
• Recognizing anomalies:
– Unusual credit card transactions
– Unusual patterns of sensor readings in a nuclear power plant
• Prediction:
– Future stock prices or currency exchange rates
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Sample Applications
• Web search
• Computational biology
• Finance
• E-commerce
• Space exploration
• Robotics
• Information extraction
• Social networks
• Debugging software
• [Your favorite area]
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Samuel’s Checkers-Player
“Machine Learning: Field of study that gives
computers the ability to learn without being
explicitly programmed.” -Arthur Samuel (1959)
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Defining the Learning Task
Improve on task T, with respect to
performance metric P, based on experience E
T: Playing checkers
P: Percentage of games won against an arbitrary
opponent E: Playing practice games against itself
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Autonomous Cars
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Autonomous Car Technology
Path
Planning
Sebastian
Stanley
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Deep Belief Net on Face Images
object models
object parts
(combination
of edges)
edges
pixels
Based on materials 16
by Andrew Ng
Learning of Object Parts
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Training on Multiple Objects
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Scene Labeling via Deep Learning
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Inference from Deep Learned Models
Generating posterior samples from faces by “filling in” experiments
(cf. Lee and Mumford, 2003). Combine bottom-up and top-down inference.
Input images
Samples from
feedforward
Inference
(control)
Samples from
Full posterior
inference
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Machine Learning in
Automatic Speech Recognition
A Typical Speech Recognition System
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Types of Learning
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Types of Learning
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Supervised Learning: Regression
• Given (x 1 , y1), (x 2 , y2), ..., (x n , yn)
• Learn a function f(x) to predict y given x
– y is real-valued == regression
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8
September Arctic Sea Ice Extent
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(1,000,000 sq km)
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5
4
3
2
1
0
1970 1990 2000 2010 2020
1980 Year
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Data from G. Witt. Journal of Statistics Education, Volume 21,
Supervised Learning: Classification
• Given (x 1 , y1), (x 2 , y2), ..., (x n , yn)
• Learn a function f(x) to predict y given x
– y is categorical == classification
Breast Cancer (Malignant / Benign)
1(Malignant)
0(Benign)
Tumor Size
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Supervised Learning: Classification
• Given (x 1 , y1), (x 2 , y2), ..., (x n , yn)
• Learn a function f(x) to predict y given x
– y is categorical == classification
Breast Cancer (Malignant / Benign)
1(Malignant)
0(Benign)
Tumor Size
Tumor Size 28
Supervised Learning: Classification
• Given (x 1 , y1), (x 2 , y2), ..., (x n , yn)
• Learn a function f(x) to predict y given x
– y is categorical == classification
Breast Cancer (Malignant / Benign)
1(Malignant)
0(Benign)
Tumor Size
Predict Benign Predict Malignant
Tumor Size 29
Supervised Learning
• x can be multi-dimensional
– Each dimension corresponds to an attribute
- Clump Thickness
- Uniformity of Cell Size
Age - Uniformity of Cell Shape
…
Tumor Size
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Unsupervised Learning
• Given x 1 , x 2 , ..., x n (without labels)
• Output hidden structure behind the x’s
– E.g., clustering
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Unsupervised Learning
Genomics application: group individuals by genetic similarity
Genes
Individuals 32
Unsupervised Learning
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Image credit: statsoft.com Audio from http://www.ism.ac.jp/~shiro/research/blindsep.html
Unsupervised Learning
• Independent component analysis – separate a
combined signal into its original sources
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Image credit: statsoft.com Audio from http://www.ism.ac.jp/~shiro/research/blindsep.html
Reinforcement Learning
• Given a sequence of states and actions with
(delayed) rewards, output a policy
– Policy is a mapping from states actions that
tells you what to do in a given state
• Examples:
– Credit assignment problem
– Game playing
– Robot in a maze
– Balance a pole on your hand
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The Agent-Environment Interface
... st rt +1 rt +2 rt +3 ...
at st +1 st +2 st +3
at +1 at +2 at +3
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Reinforcement Learning
https://www.youtube.com/watch?v=4cgWya-wjgY 38
Inverse Reinforcement Learning
• Learn policy from user demonstrations
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Designing a Learning System
• Choose the training experience
• Choose exactly what is to be learned
– i.e. the target function
• Choose how to represent the target function
• Choose a learning algorithm to infer the target
function from the experience
Environment/
Experience Knowledge
Testing data
Performanc
e Element 41
Training vs. Test Distribution
• We generally assume that the training and
test examples are independently drawn from
the same overall distribution of data
– We call this “i.i.d” which stands for “independent
and identically distributed”
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Various Function Representations
• Numerical functions
– Linear regression
– Neural networks
– Support vector machines
• Symbolic functions
– Decision trees
– Rules in propositional logic
– Rules in first-order predicate logic
• Instance-based functions
– Nearest-neighbor
– Case-based
• Probabilistic Graphical Models
– Naïve Bayes
– Bayesian networks
– Hidden-Markov Models (HMMs)
– Probabilistic Context Free Grammars (PCFGs)
– Markov networks
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Various Search/Optimization
Algorithms
• Gradient descent
– Perceptron
– Backpropagation
• Dynamic Programming
– HMM Learning
– PCFG Learning
• Divide and Conquer
– Decision tree induction
– Rule learning
• Evolutionary Computation
– Genetic Algorithms (GAs)
– Genetic Programming (GP)
– Neuro-evolution
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Slide credit: Ray Mooney
Evaluation
• Accuracy
• Precision and recall
• Squared error
• Likelihood
• Posterior probability
• Cost / Utility
• Margin
• Entropy
• K-L divergence
• etc.
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ML in Practice
• Understand domain, prior knowledge, and goals
• Data integration, selection, cleaning, pre-processing, etc.
Loop • Learn models
• Interpret results
• Consolidate and deploy discovered knowledge
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Lessons Learned about Learning
• Learning can be viewed as using direct or indirect
experience to approximate a chosen target function.
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A Brief History of
Machine Learning
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History of Machine Learning
• 1950s
– Samuel’s checker player
– Selfridge’s Pandemonium
• 1960s:
– Neural networks: Perceptron
– Pattern recognition
– Learning in the limit theory
– Minsky and Papert prove limitations of Perceptron
• 1970s:
– Symbolic concept induction
– Winston’s arch learner
– Expert systems and the knowledge acquisition bottleneck
– Quinlan’s ID3
– Michalski’s AQ and soybean diagnosis
– Scientific discovery with BACON
– Mathematical discovery with AM
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Slide credit: Ray Mooney
History of Machine Learning (cont.)
• 1980s:
– Advanced decision tree and rule learning
– Explanation-based Learning (EBL)
– Learning and planning and problem solving
– Utility problem
– Analogy
– Cognitive architectures
– Resurgence of neural networks (connectionism, backpropagation)
– Valiant’s PAC Learning Theory
– Focus on experimental methodology
• 1990s
– Data mining
– Adaptive software agents and web applications
– Text learning
– Reinforcement learning (RL)
– Inductive Logic Programming (ILP)
– Ensembles: Bagging, Boosting, and Stacking
– Bayes Net learning
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Slide credit: Ray Mooney
History of Machine Learning (cont.)
• 2000s
– Support vector machines & kernel methods
– Graphical models
– Statistical relational learning
– Transfer learning
– Sequence labeling
– Collective classification and structured outputs
– Computer Systems Applications (Compilers, Debugging, Graphics, Security)
– E-mail management
– Personalized assistants that learn
– Learning in robotics and vision
• 2010s
– Deep learning systems
– Learning for big data
– Bayesian methods
– Multi-task & lifelong learning
– Applications to vision, speech, social networks, learning to read, etc.
– ???
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