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The document outlines key concepts of Object-Oriented Programming (OOP) including encapsulation, abstraction, inheritance, and polymorphism, as well as Java's features. It covers Java basics such as classes, objects, data types, input/output handling, control structures, loops, methods, arrays, and encapsulation with access modifiers. Additionally, it touches on ethics and cyber security, emphasizing the importance of responsible technology use.
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0% found this document useful (0 votes)
2 views

compappln

The document outlines key concepts of Object-Oriented Programming (OOP) including encapsulation, abstraction, inheritance, and polymorphism, as well as Java's features. It covers Java basics such as classes, objects, data types, input/output handling, control structures, loops, methods, arrays, and encapsulation with access modifiers. Additionally, it touches on ethics and cyber security, emphasizing the importance of responsible technology use.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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1.

Object-Oriented Programming (OOP) Concepts

 Principles of OOP:

o Encapsulation: Data hiding within a class.

o Abstraction: Hiding complex implementation details.

o Inheritance: Acquiring properties from parent class.

o Polymorphism: Ability to take multiple forms (Method Overloading & Overriding).

 Comparison: Procedure-oriented vs Object-oriented programming.

 Java Features: Simple, Secure, Object-oriented, Portable, Robust, Multithreaded.

Definition: Object-Oriented Programming (OOP) is a programming paradigm that organizes software


design around objects, rather than functions and logic.

Short Note: OOP helps in better code organization, reusability, and security. It makes software
development more efficient and maintainable.

2. Java Basics

Class and Objects

 Class: A blueprint for objects.

 Object: An instance of a class.

 Example:

 class Car {

 String model;

 void display() {

 System.out.println("Model: " + model);

 }

 }

Definition: A class is a template for creating objects, which contain both data members (variables) and
methods (functions).

Short Note: A class is like a template, while objects are real-world entities created from that template.

Data Types in Java


 Primitive Data Types: int, float, char, boolean, double, long, short, byte.

 Non-Primitive Data Types: Arrays, Strings, Classes, Interfaces.

 Escape Sequences: \n, \t, \\, \", \'.

Definition: A data type defines the kind of data a variable can store, such as integers, floating-point
numbers, or characters.

Short Note: Primitive data types store simple values, while non-primitive types store complex data
structures.

3. Input and Output in Java

Using Scanner Class:

import java.util.Scanner;

Scanner sc = new Scanner(System.in);

int num = sc.nextInt();

double d = sc.nextDouble();

String s = sc.next();

Printing Output:

System.out.println("Hello World");

Definition: The Scanner class in Java is used to take input from the user during program execution.

Short Note: Scanner class is used for user input, while System.out.println() is used for displaying
output.

4. Control Structures

Conditional Statements

if Statement:

if (x > 0) {

System.out.println("Positive");

switch-case:

switch (day) {

case 1: System.out.println("Monday"); break;


case 2: System.out.println("Tuesday"); break;

default: System.out.println("Invalid");

Definition: Control structures allow a program to make decisions and execute different code based on
conditions.

Short Note: Control structures help in decision-making in programs.

5. Loops in Java

for Loop:

for (int i = 0; i < 5; i++) {

System.out.println(i);

while Loop:

int i = 0;

while (i < 5) {

System.out.println(i);

i++;

Definition: A loop is a control structure that repeats a block of code until a specified condition is met.

Short Note: Loops help execute repetitive tasks efficiently.

6. Functions (Methods) in Java

Definition:

int add(int a, int b) {

return a + b;

Method Overloading:

int multiply(int a, int b) {

return a * b;
}

double multiply(double a, double b) {

return a * b;

Definition: A method in Java is a block of code that performs a specific task and can be called multiple
times in a program.

Short Note: Methods increase code reusability and modularity.

7. Arrays

Single-Dimensional Array:

int[] arr = {10, 20, 30};

Sorting (Bubble Sort Example):

for (int i = 0; i < n-1; i++) {

for (int j = 0; j < n-i-1; j++) {

if (arr[j] > arr[j+1]) {

int temp = arr[j];

arr[j] = arr[j+1];

arr[j+1] = temp;

Definition: An array is a collection of elements of the same data type stored in contiguous memory
locations.

Short Note: Arrays store multiple values in a single variable and help in organizing data efficiently.

8. Encapsulation & Access Modifiers

Private, Public, Protected:

class Example {

private int num;

public void setNum(int n) {


num = n;

Definition: Encapsulation is the process of wrapping data (variables) and methods into a single unit
called a class.

Short Note: Encapsulation hides data within a class, improving security and modularity.

9. Ethics & Cyber Security

 Intellectual Property Rights

 Privacy & Data Protection

 Cybercrime & Hacking

 Software Piracy & Malicious Code

Definition: Cyber Security refers to the protection of internet-connected systems, including hardware,
software, and data, from cyber threats.

Short Note: Ethical computing ensures responsible and legal use of technology.

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