Ch1- Introduction to AI
Ch1- Introduction to AI
Introduction
DeepMind
Watson defeats AlphaGo defeats Go
achieves human-
Jeopardy champions champion (2016)
level performance
(2011)
on many Atari
games (2015)
AI
o General-purpose AI like the robots of science fiction is incredibly hard
o Human brain appears to have lots of special and general
functions, integrated in some amazing way that we really
do not understand
o Special-purpose AI is more doable (nontrivial)
E.g., chess/Go playing programs, logistics planning,
automated translation, speech and image recognition, web
search, data mining, medical diagnosis, keeping a car on
the road, … … … …
Today
o What is artificial intelligence?
Agent Environment
Sensors Percepts
?
Actuators Actions
Pac-Man is a registered trademark of Namco-Bandai Games, used here for educational purposes Demo1: pacman-l1.mp4
AI
Machine Learning
[learning decisions;
sometimes independent]
NLP
Computer
Vision
Textbook
o Russell & Norvig, AI: A Modern Approach,
3rd Ed.
o Data
o Baye’s Net
o Decision Theory
o Machine learning
Karpathy & Fei-Fei, 2015; Donahue et al., 2015; Xu et al, 2015; many more
Game Agents
o Classic Moment: May, '97: Deep Blue vs. Kasparov
o First match won against world champion
o “Intelligent creative” play
Text from Bart Selman, image from IBM’s Deep Blue pages
Game Agents
o Reinforcement learning
Photo: Google / Getty Images
Simulated Agents
Pong Enduro
Robots
Human-AI Interaction
Nonexhaustive list of AI publications