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Java R20 Unit - 2

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Java R20 Unit - 2

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vasishtaneymar
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© © All Rights Reserved
Available Formats
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UNIT-2

I. Program Structure in Java:


1. Classes and Objects: Introduction
2. Class Declaration and Modifiers
3. Class Members
4. Declaration of Class Objects
5. Assigning One Object to Another
6. Access Control for Class Members
7. Accessing Private Members of Class
8. Constructor Methods for Class
9. Overloaded Constructor Methods
10. Nested Classes
11. Final Class and Methods
12. Passing Arguments by Value and by Reference
13. Keyword this.

II. Methods:
1. Introduction
2. Defining Methods
3. Overloaded Methods
4. Overloaded Constructor Methods
5. Class Objects as Parameters in Methods
6. Access Control
7. Recursive Methods
8. Nesting of Methods
9. Overriding Methods
10. Attributes Final and Static.

I. Program Structure in Java:

1. Classes and Objects: Introduction


Classes:
- A class is defined as collection of similar objects.

WWW.JNTUKNOTES.COM 1
- Classes are user-defined data types and behave like the built-in types of a programming
language.
- In the real-world, classes are invisible only objects are visible.
Example:
- man is an object representing a class called Animal.
- We can see the object called man but we cannot see the class called Animal.
Syntax:
Animal man;
- It will create an object man belonging to the class Animal.

Objects:
- Objects are basic run-time entities in an object-oriented system.
(or)
Any real world entity is called an object.
(or)
Objects are the combination of data and methods. Example:
Person, Place, bank account, …., so on.
- In the real-world only objects are visible but classes are invisible.
- The most important benefits of an objects are
- Modularity
- Reusability
- The properties of objects are two types
- visible
- invisible
- Let man is an object, then visible properties are eyes, ears, hands, legs,…so on and invisible
properties are name, blood group,…. so on. - Every object contains three basic elements
- Identity (name)
- State (variables)
- Behavior (methods)

Object = Data + Methods

2. Class Declaration and Modifiers

A class declaration starts with the Access modifier. It is followed by keyword class, which
is followed by the name or identifier. The body of class is enclosed between a pair of braces
{ }.

Syntax:

WWW.JNTUKNOTES.COM 2
Example:

• The class name starts with an upper-case letter, whereas variable names may start win
lower-case letters.
• In the case of names consisting of two or more words as in MyFarm, the other words for
with a capital letter for both classes and variables. In multiword identifiers, there is no
blank space between the words
• The class names should be simple and descriptive.
• Class names should start with an upper-case letter and should be nouns. For example, it
could include names such as vehicles, books, and symbols.
• It should have both upper and lower-case letters with the first letter capitalized
• Acronyms and abbreviations should be avoided

Class modifiers:

• Class modifiers are used to control the access to class and its inheritance characteristics.
• Java consists of packages and the packages consist of sub-packages and classes Packages
can also be used to control the accessibility of a class
• These modifiers can be grouped as (a) access modifiers and (b) non-access modifiers.
Table 5.l gives a description of the various class modifiers.

WWW.JNTUKNOTES.COM 3
Examples:
1. A class without modifier. class Student
{
/* class body*/
}
2. A class with modifier
public class Student
{
/* class body*/
}

(or)

private class Student


{
/* class body*/
}

(or)

protected class Student


{
/* class body*/
}

(or)

WWW.JNTUKNOTES.COM 4
final class Student
{
/* class body*/
}

(or)

abstract class Student


{
/* class body*/
}

3. Class Members
The class members are declared in the body of a class. These may comprise fields (variables in a class).
methods, nested classes, and interfaces. The members of a class comprise the members declared in the
class as well as the members inherited from a super class. The scope of all the members extends to the
entire class body.

The fields comprise two types of variables

1. Non Static variables : These include instance and local variables and vanes in scope and
value.
(a) Instance variables: These variables are individual to an object and an object keeps a
copy of these variables in its memory.
(b) Local variables: These are local in scope and not accessible outside their scope.

2. Class variables ( Static Variables) : These variables are also qualified as static variables.
The values of these variables are common to all the objects of the class. The class keeps only
one copy of these variables and all the objects share the same copy. As class variables
belong to the whole class, these are also called class variables.

Example:
class CustomerId
{ static int count=0; // static
variable int id; // instance
variable
CustomerId() // Constructor
{
count++;
id = count ;
}
int getId() // Method

WWW.JNTUKNOTES.COM 5
{
return id;
}
int localVar()
{
int a=10; //Local variable

return a;
}
} class
Application
{ public static void main(String[]
args)
{
CustomerId obj = new CustomerId();
System.out.println("Customer Id = " + obj.getId());
System.out.println("Local Variable = " + obj.localVar());

}
}

Output:
C:\>javac Application.java

C:\>java Application
Customer Id = 1
Local Variable = 10
4. Declaration of Class Objects
Creating an object is also referred to as instantiating an object.
- Objects in java are created dynamically using the new operator.
- The new operator creates an object of the specified class and returns a reference to that
object.
Syntax: (creating an object) className

objectReference=new className();

WWW.JNTUKNOTES.COM 6
Example:

Farm myFarm = new Farm();


5. Assigning One Object to Another
Java provides the facility to assign one object to another object

Syntax:

new_Object = old_object;

all the properties of old_object will be copied to new object.

Example: class
Farm { double
length; double
width; double
area()
{
return length*width;
} }
public class FarmExel
{
public static void main (String args[])
{
Farm farm1 = new Farm(); //defining an object of Farm
Farm farm2 = new Farm(); //defining new object of Farm

WWW.JNTUKNOTES.COM 7
farm1.length = 20.0;
farm1.width = 40.0;

System.out.println("Area of form1= " + farm1.area());


farm2 = farm1; // Object
Assignment

System.out.println("Area of form2 = " + farm2.area());

}
} Output:
C:\>javac FarmExel.java

C:\>java FarmExel
Area of form1= 800.0
Area of form2 = 800.0

6. Access Control for Class Members


In Java, There are three access specifiers are permitted:
• public
• protected
• private
The coding with access specifiers for variables is illustrated as

Access_specifier type identifier;


Detials of Access specifiers are as follows.

7. Accessing Private Members of Class

• Private members of a class, whether they are instance variables or methods, can only be
accessed by other members of the same class
• Any outside code cannot directly access them because they are private. However,
interface public method members may be defined to access the private members
• The code other than class members can access the interface public members that pass on
the values.

WWW.JNTUKNOTES.COM 8
Example:

public class Farm


{ private double length; // private member
data
private double width; // private member data

//definition of public methods public double


area() {return length*width;} public void
setSides(double l, double w)
{ length=l; width = w; }
public double getLength(){return length;} public
double getWidth(){return width;}
}

class FarmExe3
{
public static void main (String args[])
{

Farm farm1 =new Farm();


double farmArea;

farm1.setSides(50.0,20.0);
farmArea = farm1.area();

System.out.println("Area of farm1 = "+ farmArea);


System.out.println("Length of farm1 = "+ farm1.getLength());
System.out.println("Length of farm1 = "+ farm1.getWidth());

}
}

Output
C:\>javac PrivateMembers.java

C:\>java FarmExe3
Area of farm1 = 1000.0
Length of farm1 = 50.0
Length of farm1 = 20.0

In the above program, the two object variables length and width are declared private. The
first thing is to assign values to these variables for an object. This is done by defining a public
method setSides(), which is invoked by the class object for entering values that are passed
to length and width variables The method setsides may be defined as
public void setsides (int 1, int w){length = 1; width = w;}

WWW.JNTUKNOTES.COM 9
The class also defines another method area() to which the values are passed for calculation
of area when the method area() is invoked by the object. For obtaining values of length and
width by outside code, two public methods are defined as

public double getLength(){return length;} //Function for getting length


public double getWidth(){return width;} // Function for getting width

These methods may be invoked by objects of the class to obtain the values of variables as
follows:

farm1.getLength()
farm1.getWidth()

8. Constructor Methods for Class

- A constructor is a special method of the class and it is used to initialize an object whenever
the object is created.
- A Constructor is a special method because,
• Class name and Constructor name both must be same
• Doesn’t contain any return type
• Automatically executed when object is created.
- Constructors are two types
i. Default Constructor (without arguments)
ii. Parameterized Constructor (with arguments)

Example:
class
Perimeter
{
Perimeter() // default Constructor
{
System.out.println("No parameters");
}
Perimeter(double r) // Parameterized Constructor
{
System.out.println("Perimeter of the Circle="+(2*3.14*r));
}
Perimeter(int l, int b) // Parameterized constructor
{
System.out.println("Perimeter of the Rectangle="+(2*(l+b)));
} } class
ConstructorDemo
{ public static void main(String
args[])
{
Perimeter p1=new Perimeter();

WWW.JNTUKNOTES.COM 10
Perimeter p2=new Perimeter(10);
Perimeter p3=new Perimeter(10,20);
}
}
Output
E:\>javac ConstructorDemo.java

E:\>java ConstructorDemo
No parameters
Perimeter of the Circle=62.800000000000004
Perimeter of the Rectangle=60

9. Overloaded Constructor Methods


Like other methods, the constructors may also be overloaded. The name of all the
overloaded constructor methods same as the name of the class, but parameters have to
be different either in number of type a order of parameters in each definition.

Example:

class Perimeter
{
Perimeter()
{
System.out.println("No parameters");
}
Perimeter(double r) //Constructor Overloading
{
System.out.println("Perimeter of the Circle="+(2*3.14*r));
}
Perimeter(int l, int b) // Constructor Overloading
{
System.out.println("Perimeter of the Rectangle="+(2*(l+b)));
} } class
ConstructorDemo
{ public static void main(String
args[])
{
Perimeter p1=new Perimeter();
Perimeter p2=new Perimeter(10);
Perimeter p3=new Perimeter(10,20);
}
}
Output
C:\>javac ConstructorDemo.java

C:\>java ConstructorDemo
No parameters
Perimeter of the Circle=62.800000000000004

WWW.JNTUKNOTES.COM 11
Perimeter of the Rectangle=60

10. Nested Classes


A nested class is one that is declared entirely in the body of another class or interface. The
class, which is nested, exists only long as the enveloping class exists. Therefore, the scope of
inner class is limited to the scope of enveloping class. There are four types of nested class.

Nested static class is like any other static member of the enveloping class.
i. Member Inner
Class. ii. Anonymous Class
iii. Local Class
iv. Static Nested Class

i. Member Inner Class.


A class which is declared within class is called Member inner class.
The inner class has access to all the members of the enveloping class including the
members declared public, protected or private.

Example:
class Outer
{
double outer_x; double
outer_y; Outer (double a,
double b)
{
outer_x = a;
outer_y = b;
}
double outer_add()
{
return outer_x+outer_y;
}
void outer_display()
{
Inner in = new Inner();
in.inner_display();
}

class Inner // Inner Class


{
void inner_display()
{
System.out.println("x+y = "+ outer_add());
}
}

WWW.JNTUKNOTES.COM 12
}

class NestedClassDemo
{
public static void main (String args[])
{
Outer obj =new Outer(10,20);
obj.outer_display();
}
}

Output:
C:\>javac NestedClassDemo.java

C:\>java NestedClassDemo x+y


= 30.0

WWW.JNTUKNOTES.COM 13
ii. Anonymous Class
• Anonymous classes are inner classes without a name.
• It is defined inside another class. Because class has no name it cannot have a constructor
method and its objects cannot be declared outside the class.
• Therefore, an anonymous class must be defined and initialized in a single expression.
• An anonymous class may be used where the class has to be used only once.
• An anonymous class extends a super class or implements an interface, but keywords extend
or implements do not appear in its definition. On the other hand, the names of super class and
interface do appear.
• An anonymous class is defined by operator new followed by class name it extends, argument
list for the constructor of super class, and then the anonymous class body.

Example: abstract
class Person
{
abstract void display(); //abstract method
}
class AnonymousClass
{
public static void main (String args[])
{
Person obj = new Person() { // Creating an object of Anonymous class
void display()
{
System.out.println("In display() method ");
}
}; // anonymous class closes

obj.display(); // Calling anonymous class method


}
}

Output:
-------
C:\>javac AnonymousClass.java

C:\>java AnonymousClass
In display() method

iii. Local Class


A local class is declared in a block or a method, and hence, their scope is limited to the
block of method. The general properties of such classes are as follows o These classes
can refer to local variables or parameters, which are declared final o These are not
visible outside the block in which they are declared and hence, the access modifiers such
as public, private, or protected do not apply to local classes.
Example: Example:
class LocalClassDemo

WWW.JNTUKNOTES.COM 14
{
public static void main (String args[])
{
class Local // Local class defined
{ int
x;
Local(int a) { x =a; }
public void display()
{
System.out.println("x = "+ x);
}
}

Local localObj = new Local(10);


localObj.display();
}
}

Output
C:\>javac LocalClassDemo.java

C:\>java LocalClassDemo x
= 10

iv. Static Nested Class

• The main benefit of Static Nested classes is that their reference is not attached to outer
class reference.
• Object may be accessed directly.
• These classes cannot access non-static variables and methods. They can access only static
variables and methods
• Static nested class can be referred by its class name.

Example:
class Outer { static double
outer_x; static double
outer_y; Outer (double a,
double b)
{
outer_x = a;
outer_y = b;
}
static double outer_add()

WWW.JNTUKNOTES.COM 15
{
return outer_x+outer_y;
}
static void outer_display()
{
Inner in = new Inner();
in.inner_display();
}

static class Inner // Static Inner Class


{
void inner_display()
{
System.out.println("x+y = "+ outer_add());
}
}
}

class StaticNestedClass
{
public static void main (String args[])
{
Outer obj =new Outer(10,20);
obj.outer_display();
}
}
Output:

C:\>javac StaticNestedClass.java

C:\>java StaticNestedClass x+y


= 30.0

11. Final Class and Methods


A final class is a class that is declared as a final which cannot have a subclass

Example:
final class A
{
int a;
A(int x) {a=x;}
void display()
{
System.out.println("a = "+ a);
}
}
class B extends A

WWW.JNTUKNOTES.COM 16
{
int b;
B(int x,int y)
{
super(x);
this.b=y;
}
void display()
{
System.out.println("b = "+ b);
}
}
class FinalClass
{
public static void main (String args[])
{
A objA= new A(10);
B objB= new B(100,200);

objA.display();
objB.display();
}
}
Output:

C:\>javac FinalClass.java
FinalClass.java:11: error: cannot inherit from final
A class B extends A ^
1 error

12. Passing Arguments by Value and by Reference

Arguments are the variables which are declared in the method prototype to receive the
values as a input to the Method( Function).
Example:

int add(int a, int b) // method prototype


{
//Body of the method add
return a+b;
}

Here a and b are called as arguments. ( also called as formal arguments)

WWW.JNTUKNOTES.COM 17
Arguments are passed to the method from the method calling
Ex:
int x=10,y=20; add( x , y); //
method calling

Here x and y are actual arguments.

Arguments can be passed in two ways


i. Call by value
ii. Call by reference

i. Call by value
In call by value actual arguments are copied in to formal arguments.
Example:
class Swap
{ int
a,b;
void setValues(int p, int q)
{
a=p;
b=q;
}
void swapping()
{ int temp;
temp =a;
a=b;
b=temp;
}
void display()
{
System.out.println("In Swap Class: a= "+a+" b= "+b);
}
}
class CallByValue
{
public static void main (String args[])
{
int x=10,y=20;
System.out.println("Before Swap : x= "+x+ " y="+y);
Swap obj =new Swap();
obj.setValues(x,y);
obj.swapping(); obj.display();
System.out.println("After Swap : x= "+x+ " y="+y);
}
}

Output:
C:\>javac CallByValue.java

WWW.JNTUKNOTES.COM 18
C:\>java CallByValue
Before Swap : x= 10 y=20
In Swap Class: a= 20 b= 10
After Swap : x= 10 y=20

ii. Call by reference


In call by reference the object will be passed to the method as an argument. At that time
the actual and formal arguments are same.
That means any occurs in actual arguments will be reflected in the formal arguments.

Example:

class Swap
{
int a,b;
void setValues(Swap objSwap)
{
a = objSwap.a;
b = objSwap.b;
}
void swapping()
{
int temp;
temp =a;
a=b;
b=temp;
}
void display()
{
System.out.println("In Swap Class: a= "+a+" b= "+b);
}
}
class CallByReference
{
public static void main (String args[])
{
Swap obj =new
Swap(); obj.a=10;
obj.b=20;
System.out.println("Before Swap : obj.a = "+ obj.a+" obj.b="+ obj.b);

obj.setValues(obj); // call by
reference obj.swapping();
obj.display();
System.out.println("After Swap: obj.a = "+ obj.a+ " obj.b="+ obj.b);
}
}

WWW.JNTUKNOTES.COM 19
Output:
C:\1. JAVA\PPT Programs>javac CallByReference.java

C:\1. JAVA\PPT Programs>java CallByReference


Before Swap : obj.a = 10 obj.b=20
In Swap Class: a= 20 b= 10
After Swap : obj.a = 20 obj.b=10

13. Keyword this.


The keyword this provides reference to the current object.

Example:

class Add
{
int a,b;
void setValues(int a, int b)
{
this.a = a;
this.b = b;
}

void add()
{
System.out.println("Sum = "+ (a+b) );
}
} class
ThisKeyword
{ public static void main (String
args[]) {
Add obj= new Add();
obj.setValues(10,20);
obj.add();
}
}
Output:
C:\ >javac ThisKeyword.java

C:\ >java ThisKeyword


Sum = 30

WWW.JNTUKNOTES.COM 20
II. Methods
1. Introduction
A method in Java represents an action on data or behaviour of an object. In other
programming languages, the methods are called functions or procedures.

A method is an encapsulation of declarations and executable statements meant to execute


desired operations.

A few types of actions and behaviour of Methods are as follows.


1. It could involve carrying out computation on data presented to method.
2. The action may simply be rearranging the elements of an object. for example, sorting
arrays.
3. The action may comprise finding or searching elements in the list.
4. The action may simply be the initialization of an object.
5. Methods may create images, voice, and multimedia as well as display.
6. Methods may define how an object will communicate with other objects.
7. It may simply answer an enquiry.
8. A method may tell whether an action is permissible or not.

• In Java, a method must be defined inside a class and an interface.


• An interface represents an encapsulation of constants, classes, interfaces, and one or more
abstract methods that are implemented by a class.
• A method cannot be defined inside another method, but it can be defined inside a local
class

2. Defining Methods
A method definition comprises two components:
1. Header that includes modifier, type, identifier, or name of method and a list of
parameters.
• The parameter list is placed in a pair of parentheses.
2. Body that is placed in braces ({ }) and consists of declarations and executable
statement and other expressions.

Method definition:
Modifier return_type method_name (datatype Parameter_Name,…)
{
/*Statements --
Body of the method*/
}

WWW.JNTUKNOTES.COM 21
Modifier description is as follows.

Example: class
Add
{
int a,b;
void setValues(int x, int y) // method with two arguments
{
a = x;
b = y;
}

void add() // method without arguments


{
System.out.println("Sum = "+ (a+b) );
}
} class
MethodDemo
{ public static void main (String
args[])
{
Add obj= new Add(); obj.setValues(10,20);
// method calling obj.add();
}
}

Output:
C:\ >javac MethodDemo.java

C:\ >java MethodDemo


Sum = 30

WWW.JNTUKNOTES.COM 22
3. Overloaded Methods
Methods with the same name and scope are permitted provided they have different
signatures that include the following:
i. Number of parameters
ii. Data types of parameters
iii. Their order in the parameter list
The compiler executes the version of the method whose parameters match with the
arguments. For example, the following types of declarations in the scope are permissible:

Example:

class Add { int a,b; void setValues(int a, int b) //


method with two arguments
{ this.a =
a; this.b
= b;
} void add() // method without
arguments
{
System.out.println("In add() method Sum = "+ (a+b) ); }
//Method overloding - integer datatype arguments void
add(int a, int b)
{

WWW.JNTUKNOTES.COM 23
System.out.println("In add(int, int) Method- sum= "+ (a+b) );
}

//Method overloding - double datatype arguments void


add(double a, double b)
{
System.out.println("In add(double, double) MethodSum = "+ (a+b) );
}
} class
MethodOverload
{ public static void main (String
args[])
{
Add obj= new Add(); obj.setValues(10,20); // method calling
obj.add(); // calling method without arguments obj.add(15,30);//
calling method with integer datatype arguments obj.add(10.3, 30.4);
// calling method with double datatype arguments
}
}

C:\>javac MethodOverload.java

C:\>java MethodOverload
In add() method Sum = 30
In add(int, int) Method- sum= 45
In add(double, double) MethodSum = 40.7

4. Overloaded Constructor Methods


A constructor method is automatically called whenever a new object of the class is
constructed. It creates and initializes the Object.

A constructor method has the same name as the name of class to which it belongs. It has
no type and it does not return any value. It only initializes the object.

The constructor method may also be overloaded by changing the number of default values.
Therefore, constructors with different parameters may be declared. For the remaining
parameters, it will pick up default values when these are not specified in the object definition.

WWW.JNTUKNOTES.COM 24
Example:

class AddDemo
{ int
a,b;
AddDemo() // Constructor without arguments
{
a=10;
b=20;
}

// Constructor Overloading with arguments


AddDemo(int x, int y)
{ a
= x;
b = y;
}

void add() // method without arguments


{
System.out.println("a = " + a + ", b = "+ b+ ": Sum = "+ (a+b) );
}
}

class ConstructorOverload
{
public static void main (String args[])
{
AddDemo obj1= new AddDemo(); //calling constructor without arguments
obj1.add();

AddDemo obj2= new AddDemo(150,60); //calling constructor with arguments


obj2.add();
}
}

Output:

C:\>javac ConstructorOverload.java

C:\>java ConstructorOverload a
= 10, b = 20: Sum = 30
a = 150, b = 60: Sum = 210

5. Class Objects as Parameters in Methods


Objects can be passed as parameters to the Methods just like primitive data types. It is
called as Call by Reference.

Example:

WWW.JNTUKNOTES.COM 25
class AddDemo
{ int
a,b;
void add(AddDemo obj2) // method with Object as an argument
{
System.out.println("Sum = "+ (obj2.a + obj2.b)
);
} }
class ObjectAsParameters
{
public static void main (String args[])
{
AddDemo obj1= new AddDemo();
obj1.a=180; obj1.b=50;
obj1.add(obj1);
}
}

Output:
C:\>javac ObjectAsParameter.java

C:\>java ObjectAsParameter
Sum = 230

6. Access Control
Java supports access control at the class level and at the level of class members. At the class
level, the following two categories are generally used:

i. default case no modifier applied : In the default case, when no access specifier is applied,
the class can be accessed by other classes only in the same package
ii. public : A class declared public may be accessed by any other class in any package.

In a class, Java supports the information hiding mechanism so that the user of a class does not
get to know how the process is taking place. A class contains data members and method
members or a nested class.
To access any of the members data method, or nested class-can be controlled by the following
modifiers.
i.
private ii.
protected iii.
public
iv. default case-no modifier specified

i. private : The private members can only be accessed by the other members
(methods) of the same class. No other code outside the class can access them. Ex:
private int x; private
int getx()

WWW.JNTUKNOTES.COM 26
{
return x;
}

ii. protected : The protected members can accessed by own class and derived class
only.
protected int x; protected
int getx()
{
return x;
}

iii. public : The public members can accessed by all the classes.
Ex:
public int x; public
int getx()
{
return x;
}

iv. default case ( no modifier specified ): The default members can accessed by all the
classes within the package only.

int x; int
getx() {
return x;
}

7. Recursive Methods
A Method which is calling itself is called as Recursive Method.
Example: Recursive method to find factorial of a given number.
class Fact {
int factorial (int n)
{
if(n<2)
return n;
else
return n*(factorial(n-1));
}

}
class FactDemo
{
public static void main(String[] args)
{

WWW.JNTUKNOTES.COM 27
Fact obj =new Fact();
int n=5;
int res = obj.factorial(n);
System.out.println("Factorial of " + n + " = " +res);
} }
Output:
C:\>javac FactDemo.java

C:\>java FactDemo Factorial


of 5 = 120

8. Nesting of Methods
A method calling in another method with in the class is called as Nesting of Methods.

Example:
class Rectangle
{
void perimeter(int l, int w)
{
System.out.println("Length ="+l+", Width= "+w);
System.out.println("Perimeter = " + (l+w));
}
void area(int l, int w)
{ perimeter(l,w); // Nesting of Method
System.out.println("Area = " + (l*w));
}
}
class RectangleDemo
{
public static void main(String[] args)
{
Rectangle obj = new Rectangle();
obj.area(5,4);
}
}

Output:
C:\ >javac RectangleDemo.java

C:\ >java RectangleDemo


Length =5, Width= 4
Perimeter = 9
Area = 20
9. Overriding Methods See
this topic in Inheritance.

WWW.JNTUKNOTES.COM 28
10. Attributes Final and Static
See Attribute Final from UNIT-1: Section II – Topic - 8
See Static Variable and Method from UNIT-1 : Section II – Topic -7

WWW.JNTUKNOTES.COM 29

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