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Computer Quest 1-8

1. The document summarizes the contents of 6 chapters from a computer textbook. It includes exercises about computer parts, uses of computers, software applications, and social and environmental impacts of computers. 2. Key computer parts discussed include the monitor, mouse, keyboard, CPU, and speakers. Common computer uses covered are watching videos, playing games, typing, and communication. 3. Drawing and photo editing software are described. Proper computer shutdown procedures and the booting process are also outlined. 4. Potential computer crimes like data theft are mentioned, as are environmental impacts of e-waste. Different types of computers like desktops, laptops, and handheld devices are compared.

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dpsvn.yash01
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0% found this document useful (0 votes)
156 views

Computer Quest 1-8

1. The document summarizes the contents of 6 chapters from a computer textbook. It includes exercises about computer parts, uses of computers, software applications, and social and environmental impacts of computers. 2. Key computer parts discussed include the monitor, mouse, keyboard, CPU, and speakers. Common computer uses covered are watching videos, playing games, typing, and communication. 3. Drawing and photo editing software are described. Proper computer shutdown procedures and the booting process are also outlined. 4. Potential computer crimes like data theft are mentioned, as are environmental impacts of e-waste. Different types of computers like desktops, laptops, and handheld devices are compared.

Uploaded by

dpsvn.yash01
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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COMPUTER BOOK

3. Speaker help us to listen songs.


Computer Quest-1 4. A keyboard is used to type in numbers and letters.
CHAPTER 1 Co-scholastic Exercise
Scholastic Exercise Activity
A. 1. b 2. a 3. a 4. b 1. M O N I T O R 2. M O U S E
B. 1. natural 2. man-made 3. machine 3. K E Y B O A R D 4. C P U
4. fast 5. electricity 6. save Lab Activity
C. 1. T 2. F 3. T 4. F 5. F 1. CPU 2. Mouse 3. Keyboard
D. 1. Machine are man-made. 4. Monitor 5. Speakers
2. Computer works on electricity.
CHAPTER 4
3. Computer is a man-made machine that makes our work
easier. Scholastic Exercise
E. A. Man-made things .................... 1, 4, 5, 8 A. 1. a 2. b 3. a 4. a
B. Natural things ........................... 2, 3, 6, 7 B. 1. cover 2. height and distance 3. monitor
Co-scholastic Exercise 4. CPU 5. Keys
Guess Who am I ? C. 1. F 2. T 3. F 4. F 5. T
Washing Machine D. What will happen if–
Refrigerator 1. Water may spill and damage the computer.
Gyeser 2. We will not be able to use it properly.
Television 3. It will not work properly.
4. We may get electric shock and the computer may get
CHAPTER 2 damaged.
Scholastic Exercise Worksheet (page 40)
A. 1. movie 2. game 3. typing 1.  2.  3.  4.  5.  6. 
B. 1. c 2. d 3. e 4. b 5. f 6. a
CHAPTER 5
C. 1. video 2. greeting 3. messages 4. games
D. 1. T 2. F 3. F 4. T 5. F 6. T Scholastic Exercise
E. 2. Banks, Schools A. 1. d 2. b 3. a 4. c
3. a. Computers are used to watch cartoons and movies. B. 1. Mouse Pad 2. Scroll wheel 3. Click
b. Computers are used to type letters. 4. scroll 5. two
4. Computers serve as a means of communication because C. 1. F 2. T 3. F 4. F
a. We can send and receive messages using computer. D. 1. It is used to move up and down a page.
b. We can chat with our friends. 2. Pressing the left button once is called left click.
5. Animated movies are produced using computers.
3. Right click is used to control the activity once we
Co-scholastic Exercise have started it.
1. c 2. b 3. d 4. a 4. Two/Three.
Worksheet (page 24) 5. Mouse Pointer.
1. Yes 2. No 3. Yes 4. No 5. No 6. Yes 6. An object can be moved from one place to another by
drag and drop.
CHAPTER 3
CHAPTER 6
Scholastic Exercise
Scholastic Exercise
A. 1. a 2. a 3. a 4. a 5. a
B. 1. brain 2. monitor 3. right side A. 1. c 2. c 3. c 4. b
4. keyboard 5. mouse B. 1. space bar 2. Backspace 3. functions
C. 1. F 2. F 3. F 4. T 5. T 4. Enter key 5. Caps lock
D. 1. CPU 2. Keyboard 3. Monitor 4. Mouse C. 1. b 2. e 3. d 4. c 5. a
E. 1. A computer has four main parts : Monitor, Mouse, D. 1. T 2. T 3. F 4. T
Keyboard and CPU. E. 1. Alphabet keys 2. Number keys
2. A mouse is used to point and select objects. 3. Alphabet & Number
2 | Teacher Manual
F. 1. Alphabet keys 2. Caps lock, space bar and delete
3. Number keys Computer Quest-2
Activity CHAPTER 1
1. Enter key 2. space bar 3. cursor control key
Scholastic Exercise
4. Alphabet keys 5. Caps lock key
A. 1. c 2. b 3. b 4. c 5. c
CHAPTER 7 B. 1. Electronic 2. Laptop 3. Computer 4. Fast
Scholastic Exercise C. 1. F 2. T 3. F 4. F 5. T
A. 1. a 2. a 3. b D. 1. a. Versatility b. Speed
B. 2 1 3 4 5 2. The computer that we keep on a desk is called a desktop
computer. It is also known as PC or personal computer.
C. 1. care 2. booting 3. close 4. power
3. Computer
D. 1. T 2. F 3. T 4. T
1. A computer cannot think and take decisions.
E. 1. The first screen that appears after the computer starts.
2. A computer has memory to store everything.
2. If the system is not shut down the computer stops
working properly. 3. A computer does not make mistakes.
3. Booting is the process that starts when we switch on Humans
the CPU and runs till we see the desktop. 1. A man can think and take decisions.
2. A man can store only some things in memory and for
Co-scholastic Exercise short time.
Activity 3. A man is not perfect. He can make mistakes.
1.  2.  3. 
4. Laptop Palmtop
CHAPTER 8 It is so small that we can It is also called hand held
Scholastic Exercise keep it on our lap. That is PC or computer. It is called
A. 1. a 2. c 3. b 4. a why it is called a laptop, It palmtop as it can easily fit
B. 1. Pencil 2. Title bar 3. Toolbar 4. Drawing canvas works on a battery and can in the palm of an adult.
5. Selector 6. Colors 7. Help area be easily carried around.
C. 1. Colors 2. Eraser 3. Brush tool 5. (a) Computer Crimes
D. 1. T 2. T 3. F 4. T 5. F People use the computer for negative activities. They
E. 1. It is an application used to draw and colour. can steal important data from computers.
2. Step 1 : Click on the shapes tool from the toolbar. (b) Impact on environment
Step 2 : Click on the shape from the selector. The e-waste release dangerous toxic materials which
3. It is used for free hand drawing. are harmful for environment.
4. Step 1 : Click on File tab
CHAPTER 2
Step 2 : Select Open
Step 3 : Type the name of your file in the File name Scholastic Exercise
box A. 1. a 2. b 3. a 4. b
Step 4 : Click Open B. 1. Name of the person-Policeman
F. 16 24 35 42 51 63 Use of Computer-To track a criminal or theft
Project Work (page 77) 2. Name of the person-Teacher
A. 1. Alphabet keys –––––––– To type letters. Use of the computer-To prepare report card
2. Back space keys––––––– To erase characters to the left 3. Name of the person-Doctor
of cursor. Use of the computer- To diagnose patient’s illness.
3. Function keys ––––––– Have special functions. 4. Name of the person -Scientist
4. Special keys ––––––– Have different functions. Use of the computer- In studying about distant stars &
B. 1. CPU 2. MONITOR 3. MOUSE other heavenly objects.
4. SPEAKERS 5. KEYBOARD C. 1. Paint 2. Computer 3. Calculator 4. Games
Test Paper (page 78) D. 1. T 2. F 3. F 4. T 5. F
A. 1. CPU 2. Shapes tool 3. cursor E. 1. a. Typing b. Solving Sums
4. Space bar 5. Scroll wheel 2. A computer is used to
B. c (a) Prepare chapter plans, time tables & assignments.
C. 3 2 4 6 1 5 (b) Prepare and print examination papers, circulars ,etc.
D. Special keys, Windows 10 Desktop, Fill the colour in (c) Prepare report cards.
your drawing, Tux Paint, Drawing Canvas (d) Show educational CD’s.
Computer Book | 3
(e) To keep record of all the books in libraries. C. 1. d 2. e 3. a 4. b 5. c
(f) To keep records of staff and students. D. 1. F 2. F 3. F 4. F 5. T
3. (a) A computer helps to keep the record of patients. E. 1. It performs many functions
(b) Doctors use computer to diagnose a patient’s illness. 2. Above the enter key
(c) A computer helps in performing operations. 3. Three types
4. A computer is used 4. To delete characters to the right of the cursor.
(a) to play songs, watch movies and videos . CHAPTER 5
(b) to calculate monthly budget.
(c) to play games. Scholastic Exercise
(d) to draw and paint. A. 1. a 2. c 3. a 4. c
(e) to book travel tickets or make hotel reservations. B. 1. a 2. c 3. b
(f) to send e-mails. C. 1. Computer 2. Left 3. Double
(g) to search information on the internet. 4. Touch Screen 5. Dropping
(h) to do online shopping. D. 1. A mouse is used to point and select items on the screen.
5. (Do it yourself) It also helps to draw pictures and play games.
Co-scholastic Exercise 2. Mouse Pointer
Activity 3. Single Click is pressing left mouse button once.
1. Airport 2. School 3. Hospitals 4. Bank 4. Double Click is pressing the left mouse button twice.
5. Selecting an object, keeping the left mouse button
CHAPTER 3
pressed and moving the mouse is called dragging.
Scholastic Exercise Releasing the left button after dragging is called dropping.
A. 1. a 2. a 3. a E. 1. Wireless Mouse 2. Optical Mouse
B. 1. c 2. a 3. d 4. b 3. Ball Mouse 4. Track Ball Mouse
C. 1. Speakers 2. Print 3. Scanner 4. Microphone CHAPTER 6
5. Mouse
Scholastic Exercise
D. 1. T 2. T 3. T 4. F 5. T
E. 1. a. Keyboard b. Mouse A. 1. c 2. b 3. b 4. b 5. a
B. 1. b 2. a 3. d 4. c
2. a. Speakers b. Printer
C. 1. Magnifier 2. Text 3. Oval 4. Shapes
3. The output that we get from a printer is called a Hard
Copy. D. 1. T 2. T 3. F 4. F 5. T
4. It is a small sized storage device with huge capacity to E. 1. It is used to paint and draw.
store data and information. It is also called USB or Flash 2. In Home tab
Drive. 3. Ctrl+X
F. CD—Compact Disk 4. Step 1 : Click on file menu.
DVD—Digital Versatile Disk Step 2 : Click on save option.
VDU—Visual Display Unit Step 3 : Type name of file in the File Name Box
CPU—Central Processing Unit Step 4 : Click on Save Button.
5. Rectangle
Co-scholastic Exercise
6. Step 1 :Click on Home Tab.
Activity
Step 2 :Click on select from Image group.
1. O – I - P 2. I – P – O 3. I – P – O 4. P – O – I
Step 3 :Select part of image you want to crop.
Lab Activity
Step 4 :Select crop from Image Group.
a. MOUSE b. MONITOR c. KEYBOARD
Step 5 :Only cropped part of the image will be seen on
d. PRINTER e. SCANNER f. JOYSTICK
the screen.
Worksheet (page 36) F. 1. Pencil 2. Fill with color 3. Text
1. Compact disc 2. Monitor 3. Memory card 4. Eraser 5. Color picker 6. Magnifier
4. Printer 5. Scanner 6. Keyboard 7. Brushes 8. Straight line 9. Curve line
7. Joystick 8. Mouse 10. Oval 11. Rectangle 12. Rounded rectangle
CHAPTER 4 13. Polygon
Scholastic Exercise CHAPTER 7
A. 1. b 2. b 3. a Scholastic Exercise
B. 1. Ctrl 2. Shift 3. Delete 4. Function A. 1. b 2. a 3. c 4. a
4 | Teacher Manual
B. 1. b 2. c 3. a D. 1. F 2. T 3. T 4. F 5. T
C. 1. Font 2. Control 3. Spacebar E. 1. Software consists of a set of instructions that tells the
4. Word processor 5. Title computer hardware what to do and how to do .
D. 1. T 2. F 3. F 4. T 5. F 2. Input Unit, Processing Unit, Output Unit
E. 1. It is a word processor 3. CPU is called the processing unit because it controls all
2. Document area and ribbon the parts and processes the data that we enter into the
3. As we can give special formatting to our text so it is computer.
called a word processor. 4. Input refers to the data and commands that we give to the
4. Ctrl + C computer. Three input devices are Mouse, Scanner, and
5. It is used to open a new document Keyboard.
F. 2  1  4  3 5. Fingerprint Scanner, webcam.
G. Ctrl + B Ctrl + U Ctrl + V Ctrl+ I Ctrl + X Ctrl + C 6. Compact Disk Read Only Memory. It is used to store
data and information.
Worksheet (page 83)
7. Because software executes on hardware.
A. 4 , 1, 2 , 3
C. 1. Font name 2. Font size 3. Grow font Co-scholastic Exercise
4. Shrink font 5. Bold 6. Italicize Activity
7. Underline 8. Strike through 9. Highlight a. iii b. iv c. i
10. Font color Worksheet
CHAPTER 8 A. 1. Scanner 2. Keyboard 3. Mouse 4. CPU
5. DVD 6. Input 7. Storage
Scholastic Exercise
B. 1. Output 2. CPU 3. Software 4. CPU
A. 1. b 2. c 3. c C. 1. Keyboard 2. Joystick 3. Mouse
B. 1. Store 2. Storage device 3. File
4. Folder 5. Similar CHAPTER 2
C. 1. F 2. T 3. F Scholastic Exercise
D. 4. We save our work in a file. A. 1. c 2. a 3. c 4. b 5. a
5. Files are saved in a folder. B. 1. c 2. a 3. b 4. e 5. d
6. It is used to organize similar files. C. 1. Desktop 2. Left 3. Taskbar
7. Step 1 : Click on file button. 4. Operating System 5. Icon
Step 2 : Click on Save. D. 1. Screen Saver 2. Desktop 3. Start Button 4. Icon
Step 3 : Save as dialog box appears. E. 1. Power button 2. Desktop 3. Start Button
Step 4 : In left pane select the drive. F. 1. An operating system manages the computer’s memory
Step 5 : In right pane select the folder. and processes, along with its software & hardware.
Step 6 : In file Name box type the name of the file and 2. Microsoft Windows, MacOS and Linux.
click on save button. 3. GUI is graphical user interface. A GUI lets us use our
Test Paper (page 94) mouse to click icons, buttons and menu. Everything is
A. 1. Touch screen 2. Shapes 3. Font 4. Vertical displayed on the Screen using a combination of graphics
5. Ctrl 6. Larger and text.
B. 1. F 2. T 3. F 4. T 5. F 6. F 4. Icons are small pictures displayed on the desktop that
represents a program, file or folder.
C. 1. It is a pointing device
5. Background Image that we see on our desktop is called
2. All work is stored on hard disk
wallpaper.
3. To perform calculations on input data is processing.
6. Given on page 26.
4. To draw and paint.
7. When computer is idle for a long time a Screen Saver
5. To type and format documents.
pops up on the screen.
8. Given on page 27.
Computer Quest-3
CHAPTER 1 CHAPTER 3
Scholastic Exercise Scholastic Exercise
A. 1. b 2. b 3. c 4. c 5. b A. 1. a 2. c 3. a 4. b 5. a
B. 1. b 2. a 3. d 4. e 5. c B. 1. b 2. e 3. d 4. a 5. c
C. 1. Input, Processing, Output 2. CPU 3. Monitor C. 1. Wordpad 2. .docx 3. Document
4. Software 5. Storage Devices 4. Ctrl+s 5. Title bar
Computer Book | 5
D. 1. F 2. T 3. F 4. F 5. T Co-scholastic Exercise
E. 1. Word processing is using the computer to type, edit, Activity
format and print a document. Internet Explorer Mozilla Firefox Google Chrome
2. Given on page 33.
3. It has commands that are used frequently
CHAPTER 6
4. Given on page 36. Scholastic Exercise
5. Given on page 36 A. 1. a 2. a 3. a 4. a 5. b
6. The cursor automatically moves to the next line when we B. 1. e 2. a 3. b 4. d 5. c
reach the end of the line while typing. This is word wrap. C. 1. LOGO 2. debugging
3. Left, Right, Forward and Backward
CHAPTER 4 D. 1. Given on page 65 of the book.
Scholastic Exercise 2. Given on page 65 of the book.
A. 1. a 2. b 3. a 4. a 5. a 3. Given on page 65 of the book.
B. 1. e 2. a 3. b 4. c 5. d 4. Given on page 65 of the book.
C. 1. Paint 2. Haze brush 3. thumb nail E. 1. Language of Graphic Oriented.
4. mirror 5. ABC text 2. Primitives are commands given in MSW-LOGO.
D. 1. Tux Paint 2. text tool 3. mirror effect 3. a. It is used to teach children basics of computer pro-
4. stamp tool 5. haze brush tool gramming.
E. 1. Stamp tool 2. Magic tool 3. Brush size b. It can be used to draw simple shapes.
4. Lines tool 5. Paint brush tool c. It can be used to do calculations.
F. 1. a. Paint brush tool b. Shape tool c. Save tool 4. It is used to input commands.
2. Images are saved as thumbnails. 5. It is the default position or centre of main screen of MSW-
LOGO.
3. It has options of brush shapes and special effects.
6. Given on page 63.
4. Given on page 42 of the book.
7. It displays list of all the commands given.
5. Given on page 42 of the book.
8. Given on page 65.
6. It provides an inverted mirror image of the selected stamp.
9. Given on page 65.
7. To draw things that are far off.
8. ABC text. CHAPTER 7
9. It is used to add special effects like bricks, flowers, rails, Scholastic Exercise
rainbow etc. to our drawing.
A. 1. b 2. c 3. c 4. a 5. b
10. Given on page 50 of the book.
B. 1. c 2. a 3. b 4. e 5. d
Worksheet C. 1. FD 2. recall list box 3. Input box 4. CT 5. RT
B. 1. COLOR 2. BRUSH 3. UNDO D. 1. It moves the cursor to its default position.
4. ERASER 5. MAGIC 2. To make the turtle appear again.
CHAPTER 5 3. Clears the whole graphic window without changing the
position of the turtle.
Scholastic Exercise
4. It makes the turtle move backwards.
A. 1. c 2. c 3. b 4. c
5. To rotate the head of the turtle to its right.
B. 1. c 2. a 3. d 4. b
E. 1. It clears the graphic screen and the turtle moves back to
C. 1. MODEM 2. BROWSER 3. WEBSITE 4. NETWORK its home position.
D. 1. World Wide Web 2. ‘‘Don’t know how to FD60’’.
2. It is a network of the interlinked computer networking 3. It moves the cursor to its default position.
worldwide.
4. CS command clears the graphic screen and the turtle
3. Given on page 56 & 57 of the book. moves back to its home position. CLEAN command clear
4. It is a collection of related webpages that provide the graphic screen without changing the position of the
information. turtle.
5. It is a software application for accessing information on 5. RIGHT, LEFT, FORWARD and BACKWARD.
the World Wide Web. 6. In commander window.
6. It is a page of a website.
Worksheet (page 81)
7. Internet Explorer & Mozilla Firefox.
A. 1. FD 2. HT 3. RT 4. CS 5. HOME
8. Given on page 58.
6 | Teacher Manual
B. 1. FD 2. BK 3. CS 4. CT 5. RT 6. LT CHAPTER 2
7. HT 8. ST Scholastic Exercise
Project work (page 82) A. 1. a 2. a 3. b 4. c 5. c
C. 1. compute 2. monitor 3. keyboard B. 1. Output 2. Input 3. Input 4. Output 5. Input
4. scanner 5. process 6. mouse 6. Output 7. Input
Model Test Paper 1 (page 84) C. 1. Keyboard 2. CPU 3. Mouse, Scanner
A. 1. Input, Process, Output 2. Hardware 3. Desktop 4. Printer, Monitor
4. Ctrl + s 5. thumbnail D. 1. Do yourself 2. Input Process Output
3. Flatbed and Planetary 4. Given on page 24
B. 1. F 2. T 3. F 4. T 5. T
5. Given on page 20 & 21
C. Answers given in respective chapters.
Model Test Paper 2 CHAPTER 3
A. 1. Shapes Scholastic Exercise
2. Left, Right, Forward and Backward A. 1. c 2. b 3. b 4. b 5. a
3. commander window B. 1. T 2. T 3. F 4. F 5. T 6. T
4. .docx C. 1. Manager 2. Windows 3. Computer
B. 1. T 2. F 3. F 4. T 5. T 4. Operating 5. Desktop
C. Answers given along with respective chapters. D. 1. Graphical User Interface.
National Cyber Olympiad (page 89) 2. It shows all the windows on your desktop.
3. At the bottom of the screen.
1. D 2. C 3. D 4. A 5. C 6. B 7. B 8. C
4. It is the background picture of the first screen.
9. D 10. D 11. A 12. C 13.B 14. C 15. D 16. A
5. It closes the window.
17. C 18. B 19. C 20. A 21. A 22. A 23. D 24. D
6. Given on page 35.
25. D 26. A 27. A 28. D 29. D 30. A 31. A 32. C
33. D 34. A 35. B CHAPTER 4
Scholastic Exercise
Computer Quest-4 A. 1. a 2. c 3. c 4. c 5. b 6. c
B. 1. Given on page 40
CHAPTER 1
2. Given on page 40
Scholastic Exercise 3. In a folder
A. 1. c 2. c 3. a 4. b 5. a 4. Do yourself
B. 1. Abacus 2. Smart Phones 3. America 5. Do yourself
4. finger or Pen 5. Laptop and Notebook 6. Given on page 40
C. 1. F 2. T 3. T 4. T 7. It is a program that helps us to view and manage our files
D. 1. Personal Digital Assistant and folders.
2. Electronic Numerical Integrator and Calculator. 8. Given on page 41
3. Electronic Discrete Variable Automatic Calculator. 9. Given on page 42
4. Electronic Delay Storage Automatic Calculator. C. 1. folders 2. recycle bin 3. sub-folder 4. versions
5. Universal Automatic Computer. 5. rename
E. 1. It is a manual calculating device for doing multiplica-
tions. CHAPTER 5
2. Abacus is one of the earliest calculating device. Scholastic Exercise
3. Analog, Digital and Hybrid. A. 1. c 2. c 3. c 4. c 5. b 6. a
4. Embedded, Micro, Mini, Mainframe and Super Com- B. 1. F7 2. Undo 3. Formatting 4. Thesaurus
puter.
C. 1. T 2. T 3. F 4. T 5. F 6. F
5. Given on page 11.
D. 1. Formatting means to change the appearance of the docu-
Co-scholastic ment.
Activity 2. By applying formatting.
A. i. Smart phone ii. PDA iii. Tablet iv. Desktop
3. To emphasize on a word or a group of words.
B. i. Abacus ii. Slide rule iii. Difference engine
4. Given on page 55.
iv. Napier’s Bones
5. Given on page 56.
Computer Book | 7
Co-scholastic Exercise B. At Home—To watch movies.
Activity In Education—To learn and teach any subject.
B. 1. Delete 2. Copy/Paste 3. CUT 4. REDO In Business—To give information about details of new
product.
CHAPTER 6
In Advertising—To reach the customers more effectively.
Scholastic Exercise In Movies—To give special effects.
A. 1. b 2. a 3. a 4. b C. 1. interactive 2. graphic 3. images 4. audio/video
B. 1. F 2. F 3. T 4. F 5. F 5. multimedia 6. animation 7. text
C. 1. animation, video and sound 2. Slide D. 1. Given on page 101 2. Given on page 101
3. File Tab button
3. Given on page 102 4. Given on page 103
D. 1. It is the current page that is displayed on the window.
5. Windows Media Player
2. Ctrl + M 3. .pptx 4. Esc
5. Given on page 64 6. Given on page 64 Model Test Paper 1 (page 110)
7. Given on page 70 8. F5 A. 1. Desktop 2. Thesaurus 3. computers 4. access
B. 1. T 2. F 3. T 4. T
CHAPTER 7
C. Refer to respective chapters
Scholastic Exercise
Model Test Paper 2
B. 1. c 2. d 3. a 4. e 5. b
A. 1. Hyperlink 2. Text, picture and animation
C. 1. LT 2. ST 3. Repeat 4. CS 5. Print
6. Penup and Pendown 3. commands 4. Folder 5. Desktop
D. 1. F 2. F 3. T 4. F B. 1. F 2. T 3. T 4. T
E. 1. RT 30 2. HT 3. Repeat 3 [Print ‘‘Hello’’] C. Refer to respective chapters
4. FD 60  RT 72 National Cyber Olympiad (page 89)
F. 1. REPEAT 360 [FORWARD 2 RIGHT 1] 1. C 2. A 3. C 4. D 5. A 6. C 7. B 8. A
2. REPEAT 180 [FORWARD 2 RIGHT 1] 9. B 10. A 11. C 12. D 13. A 14. A 15. A 16. C
G. 1. PENUP lifts the turtle’s pen so that, it does not draw a 17. D 18. D 19. C 20. B 21. D 22. A 23. B 24. A
line while moving. 25. D 26. C 27. D 28. C 29. D 30. D 31. B 32. B
PENDOWN puts the turtle’s pen down so that it again
33. C 34. D 35. D
starts drawing while moving.
2. Given on page 80
3. HT hides the display of turtle, ST command is used to Computer Quest-5
display the turtle on the screen.
CHAPTER 1
CHAPTER 8
Scholastic Exercise
Scholastic Exercise A. 1. a & c 2. a 3. c 4. b 5. c 6. a
A. 1. a 2. c 3. b 4. b 5. a B. 1.e 2.b 3.d 4.c 5.a
B. 1. F 2. T 3. T 4. F 5. T C. 1. bulky 2. micro 3. PARAM
C. 1. internet 2. Webpage 3. URL
D. 1. T 2. F 3. T 4. T 5. F
4. links 5. underlined
E. 1. Given on page 8.
D. Given on page 96.
2. Given on page 10.
E. 1. Networking means interconnecting.
2. Do yourself. 3. Generated lot of Heat, Huge size.
3. Given on page 96. 4. Transistors were more reliable, much cheaper and smaller.
4. Given on page 96. 5. Same as of first generation.
5. Given on page 91. 6. Given in table on page 10.
6. Given on page 95 7. Mini computer is a mid range computer. Its computing
7. This may cause application on your computer to stop capabilities lie between that of main frame and micro
working. computer.
8. Given on page 96. CHAPTER 2
9. Google, Lycos, Ask, Yahoo etc.
Scholastic Exercise
CHAPTER 9
A. 1. b 2. c 3. a 4. c
Scholastic Exercise B. 1. T 2. T 3. T 4. T 5. T
A. 1. b 2. b 3. a 4. c C. 3
8 | Teacher Manual
D. 1. Parts of computer that we can see and touch are called C. Given on page 65.
Hardware. Parts of computer that we cannot touch but D. 1. Given on page 64. 2. Given on page 64.
see it working are called software. 3. Given on page 65. 4. Given on page 65.
2. Given on page 18.
3. A system software is used to operate computer hardware
CHAPTER 7
whereas an application software is used by user to per- Scholastic Exercise
form specific tasks. A. 1. a 2. c 3. c 4. b 5. b
4. Given on page 20. B. 1. T 2. T 3. F 4. T 5. T
5. Given on page 19. C. 1. backward 2. place holders 3. three
6. Given on page 17. 4. page 5. 5. forward
7. Some as 5. D. 1. The basic purpose of any presentation is to communi-
8. Given on page 21. cate.
CHAPTER 3 2. It is a presentation software.
3. A slide is an individual page in a presentation.
Scholastic Exercise
4. A box with text that indicates the location font and size
A. 1. a 2. b 3. b 4. c of text that the user will enter.
B. Given on page 27 & 28. 5. Given on page 71.
C. 1. bit 2. temporarily 3. Secondary
6. Given on page 71.
4. internal 5. volatile
7. Template is a predefined layout for presentation.
D. 1. F 2. F 3. F 4. T 5. T
8. Given on page 71.
E. 1.  CD 2.  RAM 3.  hard disk
9. Table given on page 78.
4.  ROM 5.  Flash drive
F. 1. Given on page 26 2. Given on page 28 10. 6.
3. Given on page 28 4. Given on pages 29 & 30 CHAPTER 8
5. Given on page 30 6. Given on page 30
Scholastic Exercise
7. Given on page 30
A. 1. b 2. c 3. a 4. a 5. b 6. a
CHAPTER 4 7. a 8. c
Scholastic Exercise B. 1.  2.  3.  4.  
A. 1. a 2. c 3. a 4. c 5. b
5.
B. 1. T 2. T 3. F 4. T 5. T 6. T C. 1. T 2. T 3. T 4. F 5. T
C. 1. selected 2. information 3. single D. 1. Algorithm/Flowchart and Program.
4. document 5. hanging indent 2. Identifying the steps of problem solving.
D. 1. Given on page 35. 2. Given on page 37. 3. Given on page 85.
3. Given on page 44. 4. Given on page 46. 4. Representing steps of algorithm diagrammatically.
5. Given on page 45. 6. Same as Ans. 3. 5. Simple English.
CHAPTER 5 6. Input/Output box.
7. Flow lines.
Scholastic Exercise
8. Step 1 : Start
A. 1. a 2. a 3. a 4. c 5. c
Step 2 : Accept two numbers A and B.
B. 1. F 2. T 3. F
Step 3 : Calculate A * B and store in C.
C. 1. Insert 2. Watermark 3. 30 4. Format
Step 4 : Print C.
D. 1. Given on page 59. 2. Given on page 53.
Step 5 : Stop.
3. Given on page 53.
9. Decision-box.
E. 1. Given on page 53. 2. Given on page 56.
3. Given on page 53. 4. Given on page 53. CHAPTER 9
5. Given on page 54. Scholastic Exercise
CHAPTER 6 A. 1. a 2. c 3. b 4. a 5. a
B. 1.  a 2.  c 3.  e 4.  b 5.  d
Scholastic Exercise
C. 1. It is an activity which you can use to give-instructions
A. 1. a 2. c 3. a 4. a that the computer understands.
B. 1. T 2. T 3. T 2. Cat
Computer Book | 9
3. Table given on page 94. 4. Given on page 53.
4. It is an object which performs functions controlled by 5. Cell : Intersection of a row and a column.
scripts. 6. Worksheet : The rows and columns connected together
5. It has instructions to make the sprite move. form a worksheet.
6. It has instructions to provide the trail of sprite, to change Model Test Paper 2 (Page 122)
the colour of the trail etc.
A. 1. Placeholders 2. Script 3. WAN 4. Flowchart
7. Given in table on page 95.
5. Header
8. It is the place where you see your stories, games anima-
tions, music and art in action. B. 1. F 2. F 3. F 4. T 5. T
9. Given on page 97. C. 1. Given on page 71.
2. Given on page 104.
CHAPTER 10 3. Given on page 110-111.
Scholastic Exercise 4. Given on page 85.
A. 1. c 2. b 3. a 4. c 5. a 5. Parts of computer that we can see and touch are called
B. 1. Scratch is a free multimedia programming language used Hardware. Parts of computer that we cannot touch but see
to create interactive stories, games, animation, music and it working is called software.
art by simple dragging and dropping of instructions.
2. It is used to create sprite’s costumes and stage back- Computer Quest-6
ground.
CHAPTER 1
3. This tab is used to see and listen to sprite’s sound.
4. Refer to table on page 104. Scholastic Exercise
5. Step 1 : Click on file. A drop down menu will appear. A. 1. c 2. c 3. c 4. a
Step 2 : Click on open. Select the project and click on B. 1. Given on page 8.
open button. 2. Machine Language Assembly Language
6. Given on page 103. (a) Machine language is Assembly language was
7. Given on page 103. written in form of 0’s and mnemonics.
8. Given on page 103. 1’s.
9. It has instructions to change the appearance of the sprite. (b) Execution of Machine Execution of Assembly
C. 1. Looks 2. Script 3. Web Camera 4. Costume tab language programs is language programs is bit
faster. slower.
CHAPTER 11
(c) Machine language pro- Assembly language pro-
Scholastic Exercise grams are directly under- grams need special trans-
A. 1. b 2. a 3. a 4. b 5. b stood by the machine. lator program called as-
B. 1. F 2. T 3. T 4. F sembler to be understood
C. 1. Given on page 109. by machine.
2. Given on page 112. 3. (a) HLL uses easy to understand English like statements.
3. Refer page 109. (b) These are machine independent.
4. Given on page 110.
4. Compiler Interpreter
5. It is an agreed upon format for transmitting data between
(a) A compiler translates the (a) An interpreter first
two devices.
complete HLL program translates one state-
6. A computer or device on a network that manages net- into object code after all ment of the HLL pro-
work resources. the syntax errors are re- gram into machine
7. The range and number of workstations that can be moved. code.
connected in LAN is limited. (b) Now the program is exe- (b) Single statement is exe-
Model Test Paper 1 (Page 121) cuted. cuted and then next
A. 1. PARAM 2. System 3. Document 4. Insert statement is translated.
5. Spreadsheet (c) Execution time is less. (c) Execution time is more.
B. 1. T 2. T 3. F 4. F 5. F (d) Debugging is difficult. (d) Debugging is easier.
C. 1. Refer table on page 10.
2. Refer page 18. 5. Given on page 9.
3. Given on page 45. 6. Given on page 9.
10 | Teacher Manual
7. Every HLL has its own set of rules to write programs. B. 1. Media 2. transition 3. sound 4. application
These rules are known as syntax. 5. animation painter
C. 1. compiler 2. memory 3. syntax C. 1. These are the types of animations that are applied to a
Worksheet (page 13) slide.
A. Defence Education Medical 2. Given on page 54.
• Target Missiles • Write online exams • Monitor pulse rate 3. Given on page 56.
• Control un- • Register for Sci- • Keep patient records 4. Slide transition means movement from one slide to an-
manned aircrafts ence Olympiad • Perform surgeries other.
• Track subma- • Play Tux Math 5. Given on page 49.
rines • View animations 6. Given on page 48.
to learn fractions Co-scholastic Exercise
• Surf for informa- Activity
tion on science 1. Image 2. Power Point 3. Transition
projects 4. Animation 5. Show 6. Sound
CHAPTER 2 CHAPTER 6
Scholastic Exercise Scholastic Exercise
A. 1. c 2. b 3. a 4. c A. 1. c 2. b 3. a 4. b 5. c
B. 1. F 2. T 3. T 4. F B. 1. print 2. gridlines 3. three 4. left 5. contents
C. 1.c 2.d 3.a 4.b C. 1. F 2. T 3. F 4. T 5. T
D. 1. It is used to manage files and folders. D. 1. Given on page 62 (Basic spreadsheet elements).
2. Given on page 15. 2. Given on page 62.
3. Given on page 17. 3. Numbers, Text, Date and Time, Data in series.
4. Given on page 17. 4. Given on page 69.
5. Given on page 17. 5. When we Move cells the contents formulas and the for-
6. Refer page 17 & 18. matting of cells is removed from the original place and
7. Using File Explorer and This PC. moved to the new position.
When we Copy cells the contents, formulas and the for-
CHAPTER 3
matting of the cells are copied i.e. an exact copy is placed
Scholastic Exercise at the new position.
A. 1. c 2. a 3. c 4. c 6. a. Given on page 70.
B. 1. table 2. insert 3. layout 4. delete 5. remove b. Given on page 67 & 66.
C. 1. T 2. F 3. T 4. T c. Given on page 71.
D. 1. A table consists of rows and columns. CHAPTER 7
2. It means to divide a cell into multiple cells.
Scholastic Exercise
3. Given on page 25.
4. It has tools to delete or insert rows and columns. A. 1. a 2. c 3. c 4. c
B. 1. F 2. F 3. F 4. T 5. T
CHAPTER 4 C. 1. page 80 (Adding a sprite)
Scholastic Exercise 2. page 85 3. page 84 4. page 82
A. 1. c 2. b 3. c 4. c 5. c 5. same as ans 3 6. page 82
B. 1. Mailings 2. Yes 3. Print 4. Yes 7. When we create a new sprite we paint it but when we
C. 1. Data source 2. merge 3. mailings 4. Task pane import a new sprite we just bring a precreated sprite to
5. Edit individual letters our stage.
D. 1. Given on page 33. 8. Right side
2. Given on page 39 under merging documents. CHAPTER 8
3. Refer page 36 creating data source. Scholastic Exercise
CHAPTER 5 A. 1. a 2. b 3. b 4. c 5. c
Scholastic Exercise B. 1. Tags 2. .hml 3. Align = ‘‘center’’
4. <P> 5. <OL>
A. 1. a 2. a 3. c 4. c
C. 1. F 2. T 3. F 4. T 5. T
Computer Book | 11
D. 1. Hyper Text Markup Language is language developed 2. Multitasking is the ability of the processor to handle
for websites creation. multiple programs at a time.
2. <HTML> 3. Given on page 29
<HEAD> 4. Given on page 33
<Title> 5. 6 views : Normal, Outline, Slider sorter, Notes, Reading,
<1 Title> Master view.
<1 Head> Model Test Paper 2
<Body> A. 1. Print 2. Tags 3. New sprite 4. two
5. Animation painter
<1 Body> B. 1. T 2. F 3. T 4. F 5. T
<1 HTML> C. 1. Given on page 62 2. Given on page 85
3. align attribute to align the text. 3. Given on page 97 4. Given on page 119
Co-scholastic Exercise 5. Given on page 39 (Merging Documents)
Activity
1. HTML 2. Webpage 3. Markup 4. Hyperlink Computer Quest-7
5. Head 6. Language
CHAPTER 1
CHAPTER 9
Scholastic Exercise
Scholastic Exercise
A. 1. Output 2. Input 3. Input 4. Output
A. 1. c 2. c 3. a 4. a 5. a
5. Input 6. Output 7. Input
B. 1. electronic mail 2. attachment 3. account 4. BCC
B. 1. F 2. F 3. F 4. T 5. T 6. T
5. compose
C. 1. Hard disk 2. mother board 3. CD
C. 1. T 2. F 3. T 4. F 5. F
D. 1. Given on page 103 2. Given on page 102 4. Scanner 5. SMPS 6. RAM 7. ROM
3. Given on page 113 4. Given on page 103 D. 1. In Pages per minute.
5. Gmail, Y-mail 2. Touch Screen. It allows the user tom interact with the
E. Given on page 105, 106, 107. computer by touching pictures and words displayed on
the screen.
CHAPTER 10 3. Given on page 9
Scholastic Exercise 4. Refer to Main memory page 9
A. 1. Dogpile 2. Google 3. 15GB 4. Share 5. Refer page 10 (Ports)
5. Google Chrome 6. (a)
B. 1. T 2. F 3. T 4. F Laser printer Dot matrix Printer
C. 1. Given on page 119 2. Given on page 119
It utilizes a laser beam to It prints characters as
3. Given on page 125 under sharing with link.
produce an image on a combination of dots.
4. Given on page 120 drum.
Worksheet (page 132) They are quieter. These make a lot of noise.
A. (i) Do not open mails from strangers. These are faster. These are slow.
(ii) Never share your password with anyone. Speed is measured in pages Speed is measured in
(iii) Check with elders whom you trust before believing per minute (PPM). characters per second (CPS).
information mailed to you.
(b) Refer impact printers and non-impact printers on page
(iv) Don’t open mails received from a stranger. 13.
B. Erase Launch Onward Addition (c) Refer page 12.
C. ARRIVING DAY AFTER TOMORROW 7. It converts spoken words into machine understandable
PLEASE PICK MEUP FROM form.
THE BUS TERMINAL 8. Refer page 10
Model Test Paper 1 (page 135) 9. Given on page 8.
A. 1. Memory 2. Ctrl 3. Insert 4. Data source 10. It is power supply unit.(page 10).
5. Auto Clipart Scholastic Exercise
B. 1. F 2. F 3. F 4. F 5. F 1. Input devices 2. Barcode 3. Mouse
C. 1. Refer ch. 1 ans. 2 4. Motherboard 5. Ports 6. CPU 7. Resolution
12 | Teacher Manual
CHAPTER 2 CHAPTER 5
Scholastic Exercise Scholastic Exercise
A. 1. 0 and 1 2. Text, pictures and sound 3. 8 A. 1. c 2. c 3. a 4. d 5. d
B. 1. 10,2 and 16 B. 1. T 2. T 3. F 4. T
2. Given on page 21 C. 1. Chart 2. Legends 3. Surface
3. Bit 4. Layout 5. Style
4. It is a technique to represent numbers in a systematic D. 1. c 2. e 3.  a 4. f 5. d 6. b
way. E. 1. Graphical representation of our data.
C. 1. 1001011 2. 10100011001 3. 1100100 4. 11110 2. The corresponding chart also changes.
5. 55 6. 25 7. 46 8. 10 3. Given on page no. 47 & 48.
9. 226 10. 111110101001 11. 22 12. 1AB 4. Given on page no. 48.
13. 1001000001100011 5. Using Chart Styles.
14. 100110100011110101111
CHAPTER 6
CHAPTER 3
Scholastic Exercise
Scholastic Exercise A. 1. c 2. a 3. c 4. b 5. c
A. 1. c 2. b 3. a B. 1. T 2. F 3. T
B. 1. F 2. F 3. T 4. T 5. T 6. T C. 1. DBMS 2. File, home and create
C. 1. Virus 2. Worms 3. Boot sector virus 3. Status bar 4. Formatting
4. Replicates 5. firewall 5. Given on page 55 6. Given on page 55
D. 1. a virus is an executable program. 7. Given on page 56
A Trojan Horse claims to do one thing but instead cause
damage.
CHAPTER 7
A worm uses computer networks and security holes to Scholastic Exercise
replicate itself. A. 1. Ordered 2. <li> 3. <table>
2. A firewall is a system designed to prevent unauthorized 4. <tr><td> 5. Cell spacing 6. Cell padding
access to or from a private network. B. 1. T 2. F 3. T 4. T 5. F
3. Vital Information Resources Under Seize. C. 1. these are used to group related pieces of information
4. Given on page 29. together.
5. a. along with any software program. 2. ordered and unordered.
b.through internet by downloading files or referencing 3. Forms are used to collect information from the user.
e-mail attachments from unidentified source. 4. it is the distance between the cell border and cell contents.
6. Norton and quick heal. 5. Forms are used to collect information from the user. Two
7. Given on page 28. or more rows are combined together using rowspan. Two
8. Given on page 28. or more columns are combined together using colspan.
9. Given on page 27. 6. Stretching a cell over multiple rows or columns.
CHAPTER 4 7. A link is specified using <a> tag.
Syntax :<a href = “document URL”…. Attributes list>
Scholastic Exercise
link text </a>.
A. 1. c 2. b 3. b 4. a
8. Marquees are horizontal or vertical scrolling piece of
B. 1. #### 2. = 3. + 4. True or false text.
C. 1. F 2. T 3. T 4. T 9. text links and image links. A linked file can be made
D. 1. Sum() 2. Average() 3. Countif() downloadable by giving the complete URL of the file.
4. Today() 5. Sqrt() 10. give complete URL of the file and use a closing angle
E. 1. Arithmetic and comparison bracket.
2. =large() D. refer chapter
3. To add numbers in specified range of cells.
CHAPTER 8
4. Formulas are entries containing an expression that
calculates the value to be displayed. Scholastic Exercise
5. These are some predefined formulas in excel which A. 1. a 2. a 3. c 4. b 5. c
perform specific calculations. B. 1. T 2. T 3. T 4. F 5. F
Computer Book | 13
C. 1. 1963 2. Program mode and immediate mode 4. save option saves our flas project with its SWF history
3. Flexible 4. F5 5. CLS Save AS template saves the file as a template that can be
D. 1. C, C++, Java, Python. used later on other flash documents. Its SWF history is
2. John Kemeny and Thomas Kurtz. not saved.
3. GW-BASIC, POWER BASIC and QBASIC. CHAPTER 11
4. Refer the chapter. Scholastic Exercise
5. Given on page 81.
A. 1. c 2. b 3. a 4. a 5. a
6. Given on page 80
B. 1. Refer Page 130 2. Refer Page 131 3. Refer Page 127
7. Syntax means grammar of a programming language.
4. Refer Page 128 5. Refer Page 126 6. Refer Page 126
CHAPTER 9 7. Refer Page123 8. Refer Page119
Scholastic Exercise C. 1. multimedia Adobe 2. Layers
A. 1. b 2. a 3. b. 4. b 5. c 3. ink bottle tool 4. properties inspector
B. 1. Circle 2. SCREEN 3. If…ELSE 4. LINE 5. lasso tool 6. vector
5. DO UNTIL…..LOOP D. 1. To arrange and order the appearance of our objects.
2. Refer Page128.
C. Syntax Purpose
3. Refer Page 130 ( working with layers).
LINE[(x1,y1)- (x2,y2)], color To draw a line
4. You can drag the rotation handles clockwise or anti-
CIRCLE(x,y),r,p To draw a circle clockwise to rotate the gradient as required.
If<condition> THEN<State- For taking decisions 5. A small curve appears below the mouse pointer .now you
ment>ELSE<Statement> can click and bend your line into a curve.
ENDIF 6. toolbar dock allows to align the toolbars to window
SOUND f,d To produce sound of a borders
specific frequency for 7. Step 1: use the text tool and type.
specified duration Step 2 :select the text with the selection tool
D. 1. a. color – to set the screen foreground and background From the menu select modify then break Apart
colour. ( ctrl +B)
b. Paint – to fill any shape with colour. Step3: Finally use the Subselection tool and click the
2. A pixel is a small area of illumination on a display screen. text edge, you’ll see the cursor change to an arrow
3. Using COLOR statement. with a black dot.
4. Refer drawing boxes on page 84. 8. Refer page 128.
5. PLAY CHAPTER 12
6. Refer page no 91 to 94.
Scholastic Exercise
7. given on page 93.
8. It is used to increase or decrease the value of control A. 1. None of these 2. b 3. c 4. a 5. c
variable. B. 1. Hyperlink 2. Webpage 3. Resource
E. 1. 465 4. Internet 5. HTML
2. it will print the table of the input number. C. 1. Safari 2. Google Chrome 3. Mozilla firefox
D. 1. T 2. T 3. T 4. T
CHAPTER 10
E. 1. Refer page 139 2. refer page 140 3. refer page 143
Scholastic Exercise 4. portal, news, informational, WIKI, Business marketing.
A. Refer tools panel on page 103 5. given on page 148-149.
B. 1. Gradient 2. Pasteboard 3. Ctrl+Enter
Project Work (page 153)
4. ASND 5. Timeline header 6. Item preview
A. 1. 25 2. 34 3. 43 4. 33
7. Current frame
B. Syntax errors
C. 1. F 2. T 3. T 4. T 5. T
D. 1. Refer page 102 2. Refer page 109 3. Refer page 100 Model Test Paper 1
4. Refer page 108 5. Refer page 105 A. 1. B 2. C 3. A 4. A 5. A
E. 1. Title bar contains title of our flash project whereas menu B. 1. T 2. T 3. F 4. F 5. F
bar has tools that help us to work with flash. C. 1. <tr><td> 2. Virus 3. Record selector 4. Scanner
2. Refer page 102 D. Refer corresponding chapters.
3. Refer page 105 E. Refer corresponding chapters.
14 | Teacher Manual
Model Test Paper 2 CHAPTER 4
A. 1. C 2. A 3. A 4. C A. 1. c 2. c 3. b 4. b
B. 1. HTTP 2. Frames 3. Flash CS6 4. layers B. 1. > 2. >= 3. <= 4. NOT
5. loops 6. text tool C. 1. T 2. T 3. F 4. T 5. T
C. refer corresponding chapters D. 1. AND and OR
E. 1. T 2. T 3. T 4. T 5. T In ‘AND’ Both the criteria must be true for the compound
criteria to be true.
Computer Quest-8 In ‘OR’ any of the two criteria must be true for the com-
pound criteria to be true.
CHAPTER 1 2. Given on page 45 3. Given on page 42
4. Given on page 39, 40 5. Given on page 46
Scholastic Exercise
6. Given on page 48
A. 1. a 2. a 3. a 4. c
B. 1. Refer pages 9, 10 & 11 CHAPTER 5
2. Given on page 8 A. 1. a 2. a 3. c 4. a 5. c
3. Refer page 10 B. 1. Tablet PC 2. Robots 3. Human intelligence
4. An operating system is an interface between a computer 4. application 5. facebook 6. Paas
user and computer hardware. It is a software that manages C. Iris Recognition Face recognition
all the basic tasks like file management, memory man Finger print Recognition Palm recognition
agement, process management etc.
D. 1. F 2. T 3. F 4. T 5. T
5. Refer page 9, 10 & 11
E. 1. Given on page 53 2. Given on page 59
C. 1. F 2. T 3. F 4. F 5. T
3. Given on page 62 & 63
CHAPTER 2 4. A biometric sensor is a transducer that changes a biomet-
Scholastic Exercise ric trait of a person into an electrical signal.
A. 1. c 2. c 3. b 4. c 5. Desktop apps are full featured while mobile apps provide
limited features only.
B. 1. transferring 2. MAN 3. Bus 4. peer to peer
F. 1. Worldwide interoperability for Microwave Access.
5. protocol
2. Long term evolution.
C. 1. T 2. F 3. T 4. F 5. T
3. Near field communication.
D. Refer table on page 21.
E. 1. The points of connection to the network are called nodes. 4. Global positioning system.
2. Given on page 20, 21. 5. Instant money transfer.
3. A computer network is connection of two or more inde- CHAPTER 6
pendent computers that communicate with one another A. 1. b 2. c 3. c
over a shared network medium.
B. 1. Wallet 2. You Tube 3. Talk 4. Chrome 5. Translate
4. Refer page 19, 20.
C. Refer pages 69 & 70.
5. It is a standard used to define the method of exchanging
D. 1. It is an account associated with a domain that uses Google
data over a computer network.
Apps for messaging and collaboration.
6. Given on page 22.
2. Given on page 68.
7. Given on page 22.
3. G-mail, Google talk, Google calendar, Google docs,
CHAPTER 3 Google videos.
A. 1. a 2. a 3. a 4. b 5. c 4. Refer page 69 & 70.
B. 1. e-commerce 2. Skype 3. IM 4. global 5. blog 5. Google Now was released for Google Chrome on March
C. 1. T 2. T 3. F 4. T 5. T 24, 2014.
D. 1. Amazon 2. Facebook 3. blog CHAPTER 7
4. E-mail 5. Skype A. 1. c 2. c 3. c 4. a
E. 1. E-mail, instant messaging and chatrooms.
B. Refer page 77 & 78.
2. Online learning, Online shopping, Online Banking.
C. 1. e-commerce or Electronic commerce means buying and
3. Given on page 30. 4. Given on page 31. selling goods and services over the internet.
5. Given on page 32 & 33. 2. B2C, C2C, B2B, B2E.
Computer Book | 15
3. Given on page 78 D. 1. The Window that is displayed on screen is Form and the
4. Refer page 76 event associated with it is Load.
5. Refer ‘How is e-commerce conducted’ on page 76. 2. In event driven Programming codes are written that per-
6. Given on page 79, 80, 81. form some tasks to respond to certain events.
3. IDE is the term commonly used in the programming world
CHAPTER 8 to describe the interface and environment that we use to
create our applications. It is called integrated as all the
A. 1. b 2. a 3. c 4. c 5. c
development tools can be accessed from one screen called
B. 1. ppi 2. Spot healing brush 3. Palettes interface.
4. Actions 5. Paint Bucket tool 4. Refer pages 124 to 128.
C. Type Lasso Crop
5. It lists the property settings for the selected form or con-
healing brush clone stamp magic word trol.
D. 1. Refer table on page 90. 6. Given on page 118.
2. Refer table on page 90. E. 1. F 2. T 3. T 4. T 5. F
3. Refer table on page 91.
4. Photoshop is an image editing software. CHAPTER 11
5. By using Healing Brush tool. A. 1. methods 2. class 3. netbeans and notepad
6. Layers let you organize your work into distinct levels 4. main 5. iteration
that can be edited and viewed as individual units. B. 1. T 2. F 3. F 4. T 5. T
7. (a) Step 1 : In Photoshop choose File  open. C. 1.e 2.c 3.a 4.b 5.d
Step 2 : Select the folder that contains your file. D. 1. Given on page 137.
Step 3 : Click on the name of the image file you want 2. Because it can run on variety of platforms.
to open then click Open.
3. A class is a template or blue print that is used to create
(b) Given on page 85 (setting up the document). objects.
(c) Given on page 99. An entity that has state and behaviour is known as an
E. Refer table on page 87. object.
4. Given on page 139.
CHAPTER 9
5. Refer table on page 141 & 142.
A. 1. a 2. a 3. b 4. b 5. c 6. Given on page 146, 147 & 148.
B. 1. F 2. T 3. T 4. F 5. F
C. 1. Frame 2. Tweening 3. Frame by Frame CHAPTER 12
4. Timeline 5. Red playhead A. 1. b 2. a 3. c 4. a
D. 1. A frame is used to organize and control the content of B. 1. Physically 2. practice 3. creations
your document. 4. warranty protection 5. digital foot print
A keyframe is a frame where a new symbol instance ap- C. 1. T 2. F 3. T 4. T 5. T
pears. D. 1. Ethics deal with placing a value to act according to whe-
2. Layers are just like sheets of transparent papers arranged ther they are good or bad.
in a stack. They make animation easier. 2. It refers to techniques for ensuring that data stored in a
3. Animation refers to the drawings made and compiled in a computer cannot be read or compromised by any indi-
manner to show movement. viduals without authorization.
4. Tweening denotes betweening. Refer page 108 & 112. 3. Hackers
5. Timeline is a matrix of frames and layers. The animation 4. It means that it is unlawful and unethical to use them
plays from the beginning to the end based on placement without the permission of the owner.
of objects along the timeline. 5. These are the rights that protect the authenticity of one’s
creation.
CHAPTER 10
6. Given on page 160.
A. 1. b 2. a 3. a 4. b
B. Directory list box combo box command button Model Test Paper 1
drive list box A. 1. Given on page 22.
C. 1. Basic 2. Events 3. Editor 4. F5 5. Properties 2. It is used to uniquely identify each record in a relational
6. Command Button database.
16 | Teacher Manual
3. (a) Top pane contains table which is used to show infor- Model Test Paper 2
mation.
A. 1. Object oriented programming is a programming technique
(b) Bottom pane contains things to show in query.
based on the concepts of ‘objects’.
4. Given on page 59.
2. Refer ch-8 Q D-4 3. Refer ch-9 Q D-4
5. Refer ch-10 Q D-3
4. Given on page 30
B. 1. F 2. T 3. F 4. T 5. T
B. 1.T 2.T 3.T
C. 1. WiFi 2. One Drive 3. RDBMS
4. Cracker 5. Event C. 1. comparison 2. E-commerce
D. You Tube D. Refer the chapter

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