UNIT 1java
UNIT 1java
Yes, I can provide information about Java. Here's a summary of key points:
Java is a versatile and widely-used programming language known for:
Object-oriented nature: Emphasizes code organization into reusable objects,
promoting modularity and efficient development.
Platform independence: "Write once, run anywhere" ability due to the Java
Virtual Machine (JVM), making code adaptable across different operating
systems.
Wide range of applications:
o Web development: Backbone of numerous websites and web
applications, often paired with frameworks like Spring and Hibernate.
o Android app development: Primary language for native Android apps.
o Enterprise applications: Powers large-scale business systems due to
scalability and reliability.
o Desktop applications: Used for standalone desktop software.
o Scientific computing and data analysis: Libraries like Apache Hadoop
and Apache Spark make it effective in big data processing.
o Game development: Employed in game development, especially for
cross-platform games.
Key features and concepts of Java:
Class-based: Code is structured into classes that define objects' attributes
and behaviors.
Garbage collection: Automatic memory management, freeing developers from
manual memory allocation and deallocation.
Strong typing: Variables must be declared with specific data types, promoting
code clarity and preventing errors.
Exception handling: Mechanism for managing errors and unexpected events
gracefully.
Rich standard library: Extensive collection of pre-written code for common
tasks like input/output, networking, file handling, and data structures.
Learning and using Java:
Resources for learning: Abundant tutorials, online courses, books, and
communities dedicated to Java education.
Development tools: Wide selection of IDEs (Integrated Development
Environments) like Eclipse, IntelliJ IDEA, and NetBeans to facilitate
development.
Active community and support: Large and active community of Java
developers, offering support and resources.
I'm ready to answer any specific questions you have about Java, or provide
information on particular aspects of the language or its applications.
Jvm
What is JVM
It is:
What it does
The JVM performs following operation:
o Loads code
o Verifies code
o Executes code
o Provides runtime environment
o Memory area
o Class file format
o Register set
o Garbage-collected heap
o Fatal error reporting etc.
1) Classloader
Classloader is a subsystem of JVM which is used to load class files. Whenever we run
the java program, it is loaded first by the classloader.
2) Class(Method) Area
Class(Method) Area stores per-class structures such as the runtime constant pool, field
and method data, the code for methods.
3) Heap
It is the runtime data area in which objects are allocated.
4) Stack
Java Stack stores frames. It holds local variables and partial results, and plays a part in
method invocation and return.
Each thread has a private JVM stack, created at the same time as thread.
A new frame is created each time a method is invoked. A frame is destroyed when its
method invocation completes.
7) Execution Engine
It contains:
1. A virtual processor
2. Interpreter: Read bytecode stream then execute the instructions.
3. Just-In-Time(JIT) compiler: It is used to improve the performance. JIT
compiles parts of the byte code that have similar functionality at the same time,
and hence reduces the amount of time needed for compilation. Here, the term
"compiler" refers to a translator from the instruction set of a Java virtual
machine (JVM) to the instruction set of a specific CPU.
——————
Implementation of oops
Here's an explanation of OOPs concepts in Java with examples:
Objects and Classes:
Objects: Instances of classes, encapsulating data (attributes) and behavior
(methods).
Classes: Blueprints for creating objects, defining their attributes and methods.
Coding Example:
Java
class Car {
String model;
int year;
void accelerate() {
System.out.println("Car is accelerating");
}
}
Animal
{
public
void
eat()
{
System.out.println("Animal is eating");
}
}
class
Dog
extends
Animal
{
public
void
bark()
{
System.out.println("Dog is barking");
}
}
Real-Life Example:
A dog inherits characteristics (e.g., eating) from the Animal class while adding
its own unique behaviors (e.g., barking).
Polymorphism:
Objects of different classes responding to the same method call in different
ways.
Achieved through method overriding and dynamic binding.
Coding Example:
Java
class
Shape
{
public
void
draw()
{
System.out.println("Drawing a shape");
}
}
class
Circle
extends
Shape
{
@Override
public
void
draw()
{
System.out.println("Drawing a circle");
}
}
Real-Life Example:
A remote control can control different devices (TV, DVD player) using the
same "play" button, demonstrating polymorphism.
Message Passing:
Objects communicating by sending and receiving messages (method calls).
Coding Example:
Java
myCar.accelerate(); // Sending a "message" to the car object
Real-Life Example:
Ordering food at a restaurant involves message passing between the
customer and waiter.
Default Parameter Values:
Providing default values for method parameters if not specified during the call.
Coding Example:
Java
public void greet(String name, String greeting = "Hello") {
System.out.println(greeting + ", " + name);
}