0% found this document useful (0 votes)
167 views

Team Building Guidelines

This document outlines the schedule and activities for a team building day organized by SOMEDS. The day includes events like banner raising, cheering competitions, games like bird box and sack races. The schedule provides the time, location and officers responsible for each activity. Detailed rules and instructions are provided for some games and competitions to ensure they are conducted safely and fairly. The goal is to build camaraderie through friendly competition and participation in a variety of team-oriented activities and events.

Uploaded by

Joey Maravillas
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
167 views

Team Building Guidelines

This document outlines the schedule and activities for a team building day organized by SOMEDS. The day includes events like banner raising, cheering competitions, games like bird box and sack races. The schedule provides the time, location and officers responsible for each activity. Detailed rules and instructions are provided for some games and competitions to ensure they are conducted safely and fairly. The goal is to build camaraderie through friendly competition and participation in a variety of team-oriented activities and events.

Uploaded by

Joey Maravillas
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 7

PLANNED STRUCTURED OF ACTIVITIES

Day 5: Team Building

Date Activities Locus of Responsibility


Time

Aug 18,
2023 ARRIVAL
7:30-8:00
AND ATTENDANCE
am

8:00-8:05 - Opening Prayer


- National Anthem Emcee: Gwen and Petr
8:05-8:10
- Welcome address
8:10-8:15 - Roll Call of each Welcome Address: Hon.
Team
8:15-8:25 - Reading of games Elijah Suarez (SOMEDS
8:25-8:35 and events President)

Location: CETD Gym

8:35-8:50 BANNER RAISING


am COMPETITION Location: Graduate school
building 2nd floor / 4 poles

8:50 -
9:20 am
CHEERING COMPETITION
- Reading of guidelines
and criteria
- Introduction of
Judges
- Competition Proper

9:20 – Game 1: Assigned Officers:


9:30 am
BIRD BOX ALL SoMeds

9:30 –
10:30 AM SIMULTANEOUS EVENTS

SOMEDS: Ched and Cyp


Paint me a picture – GYM

SOMEDS: Mama Jen and


Medi Genio – GYM Stage Ate Nana

SOMEDS: Jana and Nor


Glove Blowing – GYM stage

SOMEDS: Gwen and Petr


Sack Race – GYM

SOMEDS: Coney and


Matching Type – AVR 2 Nahida

SOMEDS: Jannie and


Modified Straw Relay - GYM Marinole

10:30- SOMEDS: Lij and Meek


11:15 Quiz Bowl – AVR 1

11:15 –
12:00 pm Closing and
Announcements
Cheering competition guidelines:
- All members of the group shall participate in this competition
- The whole performance shall not exceed 3 minutes per group
- Routines must be suitable for public watching. Any offensive gestures, language,
or music may result in disqualification.
- Costumes are allowed considering that they do not go against the college’s dress
code
- Use of background or recorded music is allowed
- Using of props is allowed as long as they are deemed safe for the members and
the environment. Use of props that can cause injury such as sharp objects (knife,
blades, etc.), substances containing toxic components (fire extinguishers, fire,
etc.) and others are strictly prohibited.
- To prevent any accidents or serious injuries, no risky lifting formations (e.g.
cheerdance formation - pyramids, lifting, human pile) shall be used during the
presentation.
- Based on the aforementioned standards, a panel of judges will choose the
winners. Any of the aforementioned rules infractions could result in
disqualification or the applicable 5 point deduction from the final score. The
panel's decision shall be final.

CRITERIA
Choreography - 30% (Originality, Content, and Relevance)
Synchronization - 30% (Mastery, Energy and Projection)
Clarity and Volume - 20% (Loudness in cheers, yells and chants)
Costume and Props - 10%
Audience Impact - 10%
Total: 100

Banner Raising Guidelines:


- Banners will be provided by the Working committee to each team
- Each group will have two (2) representatives to introduce and present their
banners
- On the signal, the representatives shall race to their respective poles/pillars
where they will tie their banners
- After tying, the couple must shout their team name
- The first group to finish shall be announced as winners

Rules and Instructions for Bird Box Game:

1. Everyone in the team must take part in the Bird Box Game.
2. Each team member will be assigned a specific animal and they will need to imitate its
sound.
3. The team will form a line, blindfolded, and guided by one leader to the game area.
4. Once in the game area, the team members will be spread out.
5. Using only their listening and mimicking skills, the team must locate their teammates.
6. The team that successfully gathers all its members first will be declared the winner.

Rules and Instructions for Paint Me A Picture:

1. Each team must provide seven (7) members to participate in Paint Me A Picture.
2. All teams will be given the same scenario they need to imitate or paint a picture of
according to their own understanding.
3. There will be a total of 10 scenarios to be given to all teams.
4. Each team will be given only 30 seconds to finish their painting and an extra 10
seconds final countdown will be given for final changes of formation/adjustments.
5. A judge will be roaming around the event area to pick the top 2 teams that the judge
deems as closest to the scenario or the one with the most impact.
6. Winners per scenario will be given 5 points.
6. After 10 rounds of paint me a picture, the group with the highest number of points
shall be declared the winner.

Quiz Bowl Mechanics


1. The Quiz Bowl is open to all bona fide medical students of Mindanao State University
General Santos City - College of Medicine.
2. Each team shall be composed of four (4) representatives from different year levels.
3.The Quiz shall cover the following fields: Language and Literature, Science and
Technology, Mathematics, and General Information.
4.The Quiz Bowl is comprised of three rounds: EASY (15 items), AVERAGE (10 items),
and DIFFICULT round (7 items).
5.The scoring shall be: 1 point for EASY round, 3 points for AVERAGE round, and 5
points for DIFFICULT round.
6.The Quiz master will only read the question twice. After reading the question, teams
may start answering after the Quizmaster says “Go”.
7.Each TEAM will be provided with official letter boards to be raised. Once the board is
raised, participants are not allowed to change their answers.
8.In case of a tie at the end of the last round, a tiebreaker will immediately occur.
9.At the end of the contest, the team with the highest cumulative score will be declared
as the Champion.
Medi-Genio Mechanics
1.There will be 1 representative in every team which will serve as the guesser of the
game.
3.The rest of the team are allowed to respond to the guesser’s question with only YES,
MAYBE and NO.
4. Participants may speak in English, Bisaya, or Filipino.
5. The words to be guessed by the team will be medical-related.
6.The time limit is 2 minutes and will start once the word is being revealed.
7. Five seconds shall be added as penalty to the one responding to other answers than
yes, maybe and no.
8. Use of vulgar and obscene language is strictly prohibited. Failure to comply will be
automatically disqualified.
9.The timer stops when the team guesses the answer. Penalties shall be added to the
end time and the computed end time will be the final result.

SACK RACE
MECHANICS
1. Each team shall be composed of 7 players.
2. Each group will form their lines and will be given a sack. If the provided sack to the
group becomes unsuitable for playing, one (1) reserved sack will be given.
3. A chair 5 meters away from the group will serve as the point of reference.
4. The first player in each line will be the first participant of the race. The player will step
inside the sack and head out holding the sides of the sack by his both hands.
5. The "GO" signal will be given before the first player can hop towards the chair, go
around the chair, and hop back to their lines.
6. When the player reaches the starting line, the next participants will follow doing the
same procedure until all of them in the group will be able to participate.
7. The first group who will be able to finish ahead of the others will need to yell their
team name before they can be declared the winner.

RULES
1. Participants must first wait for the GO signal before they can start.
2. The player in the sack must first reach the starting line before the next player can hop
on the sack and continue with the game.
3. The player who will damage the sack must repeat from the start.
4. If both the provided and reserved sacks got damaged, the group automatically loses
the game. Violation of any of the rules will result in disqualification.

GLOVE BLOWING
MECHANICS
1. Each team shall have 10 participants.
2. Each group will form their lines and each participant will be given a glove. If the
provided glove of the participant becomes unsuitable for playing, one (1) reserved glove
will be given.
3. A chair 5 meters away from the group will serve as the point of reference and a cup
will be placed in the starting line.
4. The first player in each line will be the first participant of the race. A "GO" signal will
be given before the game starts. The player needs to blow air inside the glove and use
this air to blow the cup towards the chair, around the chair, and back to the starting line.
5. When the cup passes the starting line, the next participants will follow doing the same
procedure until all of them in the group will be able to participate.
6. The first group who will be able to finish ahead of the others will need to chant their
cheer before they can be declared the winner.

RULES
1. Participants must first wait for the GO signal before they can start.
2. If the cup stumbled mid game, the player must go back to the starting line.
3. The cup must first reach the starting line before the next player can continue with the
game.
4. The player who will have a damaged glove must repeat from the start.
5. If both the provided and reserved glove got damaged, the group automatically loses
the game.

Modified Straw Relay Guidelines


The rules to this game are simple.
1. Each Team shall have 7 participants.
2. Different groups line up in front of rows of pop bottles.
3. At the signal the first member of each team races to put straws in each bottle in
their row, then turns around and races back taking out the straws.
4. Back at the starting line, the straws are passed to the next member on the team
who does the same and so on.
5. First team to finish wins.

Matching Type Guidelines


1. Each group shall have 5 participants.
2. All the ten (10) groups will be playing the game simultaneously.
3. Printed items are randomly distributed throughout the area prior to the start of the
game.
4. Each respective group is assigned with subsequent one (1) of the pair of the
printed images.
5. Each group is tasked to find the other match printed image within the area.
6. Each printed image contains the clue where to get the next image.
7. The first group to match the five (5) sets of printed images on time will be the
winner.
Violation of any of the rules will result in disqualification.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy