Team Building Guidelines
Team Building Guidelines
Aug 18,
2023 ARRIVAL
7:30-8:00
AND ATTENDANCE
am
8:50 -
9:20 am
CHEERING COMPETITION
- Reading of guidelines
and criteria
- Introduction of
Judges
- Competition Proper
9:30 –
10:30 AM SIMULTANEOUS EVENTS
11:15 –
12:00 pm Closing and
Announcements
Cheering competition guidelines:
- All members of the group shall participate in this competition
- The whole performance shall not exceed 3 minutes per group
- Routines must be suitable for public watching. Any offensive gestures, language,
or music may result in disqualification.
- Costumes are allowed considering that they do not go against the college’s dress
code
- Use of background or recorded music is allowed
- Using of props is allowed as long as they are deemed safe for the members and
the environment. Use of props that can cause injury such as sharp objects (knife,
blades, etc.), substances containing toxic components (fire extinguishers, fire,
etc.) and others are strictly prohibited.
- To prevent any accidents or serious injuries, no risky lifting formations (e.g.
cheerdance formation - pyramids, lifting, human pile) shall be used during the
presentation.
- Based on the aforementioned standards, a panel of judges will choose the
winners. Any of the aforementioned rules infractions could result in
disqualification or the applicable 5 point deduction from the final score. The
panel's decision shall be final.
CRITERIA
Choreography - 30% (Originality, Content, and Relevance)
Synchronization - 30% (Mastery, Energy and Projection)
Clarity and Volume - 20% (Loudness in cheers, yells and chants)
Costume and Props - 10%
Audience Impact - 10%
Total: 100
1. Everyone in the team must take part in the Bird Box Game.
2. Each team member will be assigned a specific animal and they will need to imitate its
sound.
3. The team will form a line, blindfolded, and guided by one leader to the game area.
4. Once in the game area, the team members will be spread out.
5. Using only their listening and mimicking skills, the team must locate their teammates.
6. The team that successfully gathers all its members first will be declared the winner.
1. Each team must provide seven (7) members to participate in Paint Me A Picture.
2. All teams will be given the same scenario they need to imitate or paint a picture of
according to their own understanding.
3. There will be a total of 10 scenarios to be given to all teams.
4. Each team will be given only 30 seconds to finish their painting and an extra 10
seconds final countdown will be given for final changes of formation/adjustments.
5. A judge will be roaming around the event area to pick the top 2 teams that the judge
deems as closest to the scenario or the one with the most impact.
6. Winners per scenario will be given 5 points.
6. After 10 rounds of paint me a picture, the group with the highest number of points
shall be declared the winner.
SACK RACE
MECHANICS
1. Each team shall be composed of 7 players.
2. Each group will form their lines and will be given a sack. If the provided sack to the
group becomes unsuitable for playing, one (1) reserved sack will be given.
3. A chair 5 meters away from the group will serve as the point of reference.
4. The first player in each line will be the first participant of the race. The player will step
inside the sack and head out holding the sides of the sack by his both hands.
5. The "GO" signal will be given before the first player can hop towards the chair, go
around the chair, and hop back to their lines.
6. When the player reaches the starting line, the next participants will follow doing the
same procedure until all of them in the group will be able to participate.
7. The first group who will be able to finish ahead of the others will need to yell their
team name before they can be declared the winner.
RULES
1. Participants must first wait for the GO signal before they can start.
2. The player in the sack must first reach the starting line before the next player can hop
on the sack and continue with the game.
3. The player who will damage the sack must repeat from the start.
4. If both the provided and reserved sacks got damaged, the group automatically loses
the game. Violation of any of the rules will result in disqualification.
GLOVE BLOWING
MECHANICS
1. Each team shall have 10 participants.
2. Each group will form their lines and each participant will be given a glove. If the
provided glove of the participant becomes unsuitable for playing, one (1) reserved glove
will be given.
3. A chair 5 meters away from the group will serve as the point of reference and a cup
will be placed in the starting line.
4. The first player in each line will be the first participant of the race. A "GO" signal will
be given before the game starts. The player needs to blow air inside the glove and use
this air to blow the cup towards the chair, around the chair, and back to the starting line.
5. When the cup passes the starting line, the next participants will follow doing the same
procedure until all of them in the group will be able to participate.
6. The first group who will be able to finish ahead of the others will need to chant their
cheer before they can be declared the winner.
RULES
1. Participants must first wait for the GO signal before they can start.
2. If the cup stumbled mid game, the player must go back to the starting line.
3. The cup must first reach the starting line before the next player can continue with the
game.
4. The player who will have a damaged glove must repeat from the start.
5. If both the provided and reserved glove got damaged, the group automatically loses
the game.