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Horos Vamp Rules en

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0% found this document useful (0 votes)
106 views

Horos Vamp Rules en

Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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VAMP

© Horoscope Zine, 2022.
 Vampiro: Crônicas de Sangue

All rights reserved.
 Vampiro: Idade das Trevas

Created by Horos. Proofreading: Rossi Antúnez. horoscopezine.itch.io

Vamp is a minimalist RPG about vampires, created
 Example: Broda is fighting a huge demon

by Horos and inspired by the genre's classic games.

summoned by an infernalist wizard. The knight



tries to strike a blow against the beast, using

Vampires cannot withstand sunlight and are destroyed
 his sharp blade. He rolls 4d6 (Physical 3 +

by fire or the power of other supernatural beings
 Sword Fighting Skill). The results obtained

such as wraiths, werewolves, and other vampires.
 are 5, 4, 2 and 1. As there is no dice rolled

Faith can also ward off or harm vampires.

with a value of 6, then the action fails.

create your character

Using Vitae

Choose Physical, Mental, and Vitae. Each Attribute The Vitae Attribute can be used to perform supernatural
starts with 1 point. You have 3 extra points to distribute feats such as hypnotizing mortals, creating claws, altering
between them. Exemple: Physical 3 (1+2), Mental 1 appearance, acting with superior speed, or employing
(1+0), and Vitae 2 (1+1). At this moment, prioritize
 superhuman strength.

the most relevant Attributes to create your character.

Vampire blood is very powerful, capable of performing


Physical, Mental, and Vitae

extraordinary actions that a mere mortal could hardly


match. What this Attribute is capable of doing

Physical is the character's strength, agility, and stamina. is up to your own imagination. Be creative!

Mental is its intelligence and wisdom. Vitae represents



the blood power of vampire characters. Important: Example: Virgo is a vampire initiated in the arcane

characters who are not vampires, the so-called
 arts. This is represented by his high Mental Attribute (3)
"mortals", do not have the Vitae Attribute.

and his Arcana Skill. He also possesses powerful blood


(Vitae 2). The vampire sorcerer then tries to hypnotize

Choose your Skills

his victim. He rolls 6d6 (Mental 3 + Vitae 2 + Arcana


Skill). The results obtained are 6, 5, 4, 3, 2, and 1.

Set up to 3 Skills for your character. Example:
 Since there is a 6 between the dice rolled,

Sword Fighting, Riding and Hunting. Be objective
 then the action is successful.

when making your choices. Keep in mind that Skills



are unique abilities your character has.

Important: each time the Vitae Attribute is



used, its value is lowered. Upon reaching zero,

Examples of Skills: Dodge, Knife Fight, Open Locks, the vampire needs to quench his thirst for blood.

Throw Spears, Shoot Arrows, Find Refuge, Hide
 The vampire regains 1 point of Vitae when feeding,

in Shadows, Scholarship, Speak Foreign Languages, never exceeding its initial value.

Investigate, Science, Medicine, Law, Religion,



Arcana, Politics, and more.

When one vampire feeds on another with more powerful


blood, the second can become its master, controlling

Attribute Test

the weaker one. If a vampire destroys a stronger one,



i.e. with superior Vitae, then he becomes more powerful,
Every time your character tries to do something,
 taking on the victim's Vitae value.

roll as many dice (d6) as your Attribute score



and add one die if a Skill is involved. Example:
 Damage

Broda draws his sword and tries to attack the enemy.


Broda has Physical 3 and the Sword Fighting Skill
 Every character has 3 Hit Points. Any successful attack
(1 die). Then he rolls 4 dice in total.

type deals 1 point of damage, reducing the character's



Hit Points. Vampires can recover 1 Hit Point using

Success or Failure

1 Vitae point. Serious wounds require more Vitae points.


When a vampire loses all of his Hit Points, he enters

An action succeeds if at least one of the dice rolled
 a deep state of torpor and can only come out of it

has a value of 6. If you prefer to roll 1d10 instead of 1d6, if he is fed fresh blood. The sun and the flame

the value for a success is 10. Complex actions require
 can destroy a vampire for good.
a greater number of successes.

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