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R18 B.Tech. Computer Science & Engg

This document outlines the course objectives and outcomes for CS405PC: Java Programming, a B.Tech II Year II Sem course. The course introduces object-oriented programming concepts in Java like inheritance, polymorphism, packages, interfaces and exception handling. It also covers multithreading, collections framework, stream I/O, GUI programming using Swing and creating applets. The course is divided into 5 units covering these topics and is worth 4 credits with 3 hours of lecture and 1 hour of tutorial per week.
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0% found this document useful (0 votes)
119 views

R18 B.Tech. Computer Science & Engg

This document outlines the course objectives and outcomes for CS405PC: Java Programming, a B.Tech II Year II Sem course. The course introduces object-oriented programming concepts in Java like inheritance, polymorphism, packages, interfaces and exception handling. It also covers multithreading, collections framework, stream I/O, GUI programming using Swing and creating applets. The course is divided into 5 units covering these topics and is worth 4 credits with 3 hours of lecture and 1 hour of tutorial per week.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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R18 B.TECH. COMPUTER SCIENCE & ENGG.

CS405PC: JAVA PROGRAMMING

B.TECH II Year II Sem. L T P C


3 1 0 4

Course Objectives:
 To introduce the object oriented programming concepts.
 To understand object oriented programming concepts, and apply them in solving
problems.
 To introduce the principles of inheritance and polymorphism; and demonstrate how they
relate to the design of abstract classes
 To introduce the implementation of packages and interfaces
 To introduce the concepts of exception handling and multithreading.
 To introduce the design of Graphical User Interface using applets and swing controls.

Course Outcomes:
 Able to solve real world problems using OOP techniques.
 Able to understand the use of abstract classes.
 Able to solve problems using java collection framework and I/o classes.
 Able to develop multithreaded applications with synchronization.
 Able to develop applets for web applications.
 Able to design GUI based applications

UNIT - I
Object-Oriented Thinking- A way of viewing world – Agents and Communities, messages and
methods, Responsibilities, Classes and Instances, Class Hierarchies- Inheritance, Method binding,
Overriding and Exceptions, Summary of Object-Oriented concepts. Java buzzwords, An Overview of
Java, Data types, Variables and Arrays, operators, expressions, control statements, Introducing
classes, Methods and Classes, String handling.
Inheritance– Inheritance concept, Inheritance basics, Member access, Constructors, Creating
Multilevel hierarchy, super uses, using final with inheritance, Polymorphism-ad hoc polymorphism,
pure polymorphism, method overriding, abstract classes, Object class, forms of inheritance-
specialization, specification, construction, extension, limitation, combination, benefits of inheritance,
costs of inheritance.

UNIT - II
Packages- Defining a Package, CLASSPATH, Access protection, importing packages.
Interfaces- defining an interface, implementing interfaces, Nested interfaces, applying interfaces,
variables in interfaces and extending interfaces.
Stream based I/O (java.io) – The Stream classes-Byte streams and Character streams, Reading
console Input and Writing Console Output, File class, Reading and writing Files, Random access file
operations, The Console class, Serialization, Enumerations, auto boxing, generics.

UNIT - III
Exception handling - Fundamentals of exception handling, Exception types, Termination or
resumptive models, Uncaught exceptions, using try and catch, multiple catch clauses, nested try
statements, throw, throws and finally, built- in exceptions, creating own exception sub classes.
Multithreading- Differences between thread-based multitasking and process-based multitasking,
Java thread model, creating threads, thread priorities, synchronizing threads, inter thread
communication.
R18 B.TECH. COMPUTER SCIENCE & ENGG.

UNIT - IV
The Collections Framework (java.util)- Collections overview, Collection Interfaces, The Collection
classes- Array List, Linked List, Hash Set, Tree Set, Priority Queue, Array Deque. Accessing a
Collection via an Iterator, Using an Iterator, The For-Each alternative, Map Interfaces and Classes,
Comparators, Collection algorithms, Arrays, The Legacy Classes and Interfaces- Dictionary,
Hashtable ,Properties, Stack, Vector
More Utility classes, String Tokenizer, Bit Set, Date, Calendar, Random, Formatter, Scanner

UNIT - V
GUI Programming with Swing – Introduction, limitations of AWT, MVC architecture, components,
containers. Understanding Layout Managers, Flow Layout, Border Layout, Grid Layout, Card Layout,
Grid Bag Layout.
Event Handling- The Delegation event model- Events, Event sources, Event Listeners, Event
classes, Handling mouse and keyboard events, Adapter classes, Inner classes, Anonymous Inner
classes.
A Simple Swing Application, Applets – Applets and HTML, Security Issues, Applets and
Applications, passing parameters to applets. Creating a Swing Applet, Painting in Swing, A Paint
example, Exploring Swing Controls- JLabel and Image Icon, JText Field, The Swing Buttons-
JButton, JToggle Button, JCheck Box, JRadio Button, JTabbed Pane, JScroll Pane, JList, JCombo
Box, Swing Menus, Dialogs.

TEXT BOOKS:
1. Java The complete reference, 9th edition, Herbert Schildt, McGraw Hill Education (India) Pvt.
Ltd.
2. Understanding Object-Oriented Programming with Java, updated edition, T. Budd, Pearson
Education.

REFERENCE BOOKS:
1. An Introduction to programming and OO design using Java, J. Nino and F.A. Hosch,
John Wiley & sons
2. Introduction to Java programming, Y. Daniel Liang, Pearson Education.
3. Object Oriented Programming through Java, P. Radha Krishna, University Press.
4. Programming in Java, S. Malhotra, S. Chudhary, 2nd edition, Oxford Univ. Press.
5. Java Programming and Object-oriented Application Development, R. A. Johnson, Cengage
Learning.

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