EasyCode is a K-12 coding and computer science curriculum delivered through online learning platforms and LMS integrations. It uses interactive and game-based lessons that culminate in real-world projects to develop students' computational thinking, coding skills, and computer science knowledge. The curriculum is available at the building and district level to engage students in hands-on learning both in traditional and remote classroom environments.
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EasyCode Curriculum Overview
EasyCode is a K-12 coding and computer science curriculum delivered through online learning platforms and LMS integrations. It uses interactive and game-based lessons that culminate in real-world projects to develop students' computational thinking, coding skills, and computer science knowledge. The curriculum is available at the building and district level to engage students in hands-on learning both in traditional and remote classroom environments.
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EasyCode Curriculum Overview
EasyCode is a K-12 solution delivered through the Learning.com curriculum
platform, as well as integrations with Google Classroom and other LMSs. Through interactive and game-based lessons that culminate in real-world projects, EasyCode cultivates students’ coding, computational thinking, and computer science prowess. Available at the building and district level, EasyCode curriculum engages students in hands-on learning in both traditional and remote classroom environments.
Problem-Solving in the Language
of the Future 21st-Century Skills Practice programming and design in hands-on learning sequences that engage students in collaboration, communication, creativity, and critical thinking. Computer Science Develop proficiency in block-based and text-based coding and apply algorithmic thinking when approaching the problem-solving process. Higher-Order Thinking Maximize learning in any context by honing the analysis, synthesis, and evaluation of information. User-Centered Design Follow a design process that works cyclically to develop and test programs, emphasizes reflection and iteration, and seeks feedback from peers and end users. Teach Students to Design Virtual Worlds The curriculum is available as a comprehensive solution or by individual content area. Computational Thinking Advance students’ problem-solving skills with computational thinking. Through interactive learning sequences, collaborative activities, and hands- on projects, students become adept 21st-century problem solvers. The curriculum encourages the development of a growth mindset, and students practice grit and perseverance in the face of complex data, open- ended questions, and ambiguous problems. Learn more about our computational thinking curriculum ⟶ Block-Based Coding Introduce students to coding with block-based programming practice. Delivered in partnership with CodeMonkey, the K-2 sequence is designed to develop basic programming skills early and cultivate a can-do mindset toward coding. In a personalized, game-based environment, young coders drag and drop blocks to represent code and familiarize themselves with core coding concepts. Learn more about our coding curriculum ⟶ CoffeeScript Develop text-based coding skills in CoffeeScript. Using CodeMonkey’s interactive sequence, students in grades 3-8 engage in self-paced and interactive coding challenges, collaborative exercises, and a game building environment. Through the program, students grow their text-based programming skills from introductory practice to hands-on game design. Learn more about our coding curriculum ⟶ Python Engage students in python programming through hands-on and interactive, project-based lessons. In partnership with Codesters, the curriculum spans five mini-courses, including Text-Based Coding Basics, Intro to Python I, Intro to Python II, Intro to Python III, and Game Design. By the completion, students qualify to take the Microsoft Technology Associate (MTA): Introduction to Programming with Python certification exam. Learn more about our coding curriculum ⟶
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