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Reg. Office: Karai-Moll, Shiroda - Goa, India. 403103

The document announces the 2nd National Cheerleading Championships to be hosted by the Cheerleading Federation of India in Goa on February 13, 2011. It provides information on registration fees, participation requirements, schedule of events, divisions and categories for competition, rules and regulations, and time limits for routines. States are requested to send their cheerleading teams to participate in the championships by the specified deadlines and guidelines. The winner will be selected to represent India at the World Cheerleading Championships in Florida in April-May 2011.

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0% found this document useful (0 votes)
103 views

Reg. Office: Karai-Moll, Shiroda - Goa, India. 403103

The document announces the 2nd National Cheerleading Championships to be hosted by the Cheerleading Federation of India in Goa on February 13, 2011. It provides information on registration fees, participation requirements, schedule of events, divisions and categories for competition, rules and regulations, and time limits for routines. States are requested to send their cheerleading teams to participate in the championships by the specified deadlines and guidelines. The winner will be selected to represent India at the World Cheerleading Championships in Florida in April-May 2011.

Uploaded by

jaykeishana
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 28

Reg. Office : Karai-Moll, Shiroda - Goa, 403103 India.

No. CHF/N1/2010-2011/1 Jan 12, 2011.


President of Goa Olympic
ACOLOP, Vice-President President / Secretary
All Affiliated Unit

Sub : 2nd National Cheerleading Championship 2011.


Dear Sir/Madam,
Cheerleading Federation of India will be organising 2nd National Cheerleading Champi-
+ 91 9422635996 onship at Goa. on 13th Feb 2011. You are requested to send cheerleading Team.
e-mail : contact@goafly.com

Kindly take Note


1. Free boarding and lodging will be provided to all the participants by the host.
2. Kindly confrim your participation before 31st Jan 2011 to the host.
3. Please carry flag of your State/UT/unit association for the march past and display at
the court.
4. Affiliation Fee Rs. 5000/- Annual Registration Fee 10000/- will have to be paid
to CHEFINDIA and entry fee will be Rs. 500.
5. No team will be allowed to compete the event without proper uniform.
6. All the State/UT/unit association are requested to clear Federation fees before the
commencement of the Championship.
7. Total participats : Minimum 4 athletes, maximum 24 athletes and a Coach.
8. Ages of Athletes : 14 years and above the year of the National Championship.
9. Time limit : 2 minutes 30 second,
10. Games rules will be followed strictly.
11. Kindly send your music cd by 1st Feb 2011. (Music should be composed by state)

Team are requested to report on 12th Feb 2011 after 2.00pm at Goa and also are advised
to send their arrival programme to the Federation and Host so that they may receive you
accordingly. You are also requested to extend your wholehearted co-operation by sending
your team for the participation in the game.
Cotact Address
During the Championship we wiil select Indian Cheerleading Team for pariticipation in
Dinesh Naik
World Cheerleading championship 2011 to be held at Dinsneyland , Florida USA from
Mobile : 09822176394.
28-April 2011 - 2 May 2011.

Thanking you and looking forward to your kind co-operation.

Yours faithfully

Jose Gomes
General Secrertary
Cheerleading Federation of India. Enclosed : Rules
Cheerleading Federation of India will
host the 2011 National Cheerleading
Championships on Sunday 13th Feb.
2011 at the Goa
I. Tentative Schedule of Events
- Saturday 12 Feb 2011
. Team Accomodation strats from 2.00pm onwards
. Practice session 4.30pm
. Meeting of Coaches / Secretary 6.00pm
- Sunday 13 Feb 2011
• CHEFINDIA Cheerleading Opening Ceremonies
. Competitions
. Closing Ceremoney
- Monday 14 Feb 2011
Departure of Team 10am.
II. Divisions (12 total):
A). Team Cheer (4 divisions)
Based on the objectives of growth for existing and emerging states, the 2011
CHEFINDIA National Cheerleading Championships will offer 2 levels of
cheerleading for the Coed & All Girl divisions.
1. All Girl Elite (equivalent to Level 5)
2. All Girl Premier (equivalent to Level 6)
3. Coed Elite (equivalent to Level 5)
4. Coed Premier (equivalent to Level 6)
Notes: For safety reasons, and easier participation for new nations, as well as
offering the highest level of cheerleading; all 4 team cheer divisions will be
available to all nations.
B). Partner Stunt (2 divisions)
Both divisions will be available to all States.
1. All Girl Group Stunt: up to 5 female athletes
2. Coed Stunt: 2 athletes (1 base, 1 top person), and one spotter for safety
reasons only.
C). Team Cheer (3 divisions)
Based on the idea of participation and global representation, the 2011
CHEFINDIA National Cheerleading Championships will offer the following
divisions:
1. Team Cheer Jazz
2. Team Cheer Hip Hop
3. Team Cheer Freestyle Pom
Notes: All divisions are available to all States. Crossover of teams into each
category is allowed as needed for each state.
D). Doubles (3 divisions)
Reflective of the CHEFINDIA Team Cheer divisions in each discipline (rules &
score sheets), the following are based on the CHEFINDIA initiative of global
participation opportunities for athletes, as well as global development of cheer
around the Nation. All divisions are available to all States who wish to
participate:
1). Doubles Cheer Jazz (2 athletes)
2). Doubles Cheer Hip Hop (2 athletes)
3). Doubles Cheer Freestyle Pom (2 athletes)

Each state can only have 1 entry per state per division.

III. Time of Routine


A. Team Cheer (Coed & All Girl):
1. Cheer portion: can be placed in the beginning or middle of routine. Time
recommendation of thirty seconds
2. Music portion: Two minutes, thirty seconds (2:30)

B. Group Stunt/Coed Stunt: One minute (1:00)

C. Team Cheer (Jazz, Hip Hop, Freestyle Pom): Two minutes, thirty
seconds (2:30)

D. Doubles: One minute, thirty seconds (1:30)

IV. Cheer Portion of Routine


(Team Cheer Coed & All Girl Divisions Only)
Based on importance of separation of cheerleading from other sports; making
it a unique sport globally, a cheer will be included in the beginning or middle of
routine. Use of native language in the cheer and also using a more State pride
style cheer is encouraged. The Cheer portion of the routine is worth 10 points
(of 100 points) and is based on the ability to lead the crowd for the team’s
state, use of signs, poms, and practical use of stunt/ pyramids to lead the
crowd. Video examples will be provided; again, native language is encouraged.

V. Team Size/Number of athletes per team


Objective is to best represent global cheerleading in its present status, allow
best size to form the best routines, without creating a financial barrier for
emerging nations.
1. Team Cheer (Coed & All Girl Divisions) - Minimum 8 athletes,
maximum 24 people.
2. Coed Partner Stunt Division- 1 male athlete, 1 female athlete, 1
spotter.
3. Group Stunt Division - up to 5 female athletes.
4. Team Cheer (Jazz, Hip Hop, Freestyle Pom Divisions) - Minimum 4
athletes, maximum 24 people.
5. Doubles (Jazz, Hip Hop, Freestyle Pom Divisions) - 2 athletes
2011 CHEFINDIA NATIONAL
CHAMPIONSHIPS CHEER DIVISIONS
RULES & REGULATIONS ELITE,
PREMIER, PARTNER & GROUP
STUNT
I. GENERAL RULES
1. The CHEFINDIA will have full support of the Cheerleading Association of
Goa.
2. The event (CHEFINDIA National Championship) will take place on 13 Feb
2011 at Goa
3. All teams must be supervised during all official functions by a qualified
director/advisor/coach.
4. All directors, advisors and coaches should have emergency response plan
in the event of an injury.

II. TOURNAMENT FACILITY


1. The competition is scheduled to be held at Goa.
2. The tournament officials shall have the right to alter the time and location of
the competition in the event changes become necessary due to inclement
weather, facility problems, television production requirements, or any other
situation deemed by the tournament officials to be essential to the successful
execution of the championship.

III. HOW TO HANDLE PROCEDURAL QUESTIONS


A. RULES & PROCEDURES —Any questions concerning the rules or procedures
of the competition will be handled exclusively by the advisor / coach of the
team and will be directed to the Competition Director. Such questions should
be made prior to the team’s competition performance.

B. PERFORMANCE — Any questions concerning the team’s performance should


be made to the Competition Director immediately after the team’s performance
and/or following the outcome of the competition.

IV. SPORTSMANSHIP
All participants agree to conduct themselves in a manner displaying good
sportsmanship throughout the competition with positive presentation upon
entry and exit from the performance area as well as throughout the routine.
The advisor and coach of each team is responsible for seeing that team members,
coaches, parents and other persons affiliated with the team conduct themselves
accordingly. Severe cases of unsportsmanlike conduct are grounds for
disqualification.
V. INTERRUPTION OF PERFORMANCE

A. UNFORESEEN CIRCUMSTANCES

1. If, in the opinion of the competition officials, a team’s routine is Interrupted


because of failure of the competition equipment, facilities, or other factors
attributable to the competition rather than the team, the
team affected should stop the routine.

2. The team will perform the routine again in its entirety, but will be evaluated
ONLY from the point where the interruption occurred. The degree and effect of
the interruption will be determined by the competition officials.

B. FAULT OF TEAM

1. In the event a team’s routine is interrupted because of failure of the team’s


own equipment and/or music, the team must either continue the routine or
withdraw from the competition.

2. The competition officials will determine if the team will be allowed to perform
at a later time. If decided by officials, the team will perform the routine again
in its entirety, but will be evaluated ONLY from the point where the interruption
occurred.

C. INJURY

1. The only persons that may stop a routine for injury are: a) competition
officials, b) the gym owner / head coach from the team performing or c)
an injured individual.

2. The competition officials will determine if the team will be allowed to perform
at a later time. If the competition officials allow a routine to be performed at a
later time, the spot in the schedule where the reperformance is to take place is
at the sole discretion of competition officials. The team may perform the routine
again in its entirety, but will be evaluated ONLY from the point where the
interruption occurred.

3. The injured participant that wishes to perform may not return to the
competition floor unless:
a. The competition officials receive clearance from, first, the medical
personnel attending to that participant, the parent (if present) AND THEN
the head coach/advisor of the competing team.

b. If the medical personnel do not clear the participant, the participant


can only return to the competition if a parent or legal guardian in atten-
dance signs a return to participation waiver. In the event of a suspected
concussion, the participant cannot return to perform without clearance
from a medical professional, even with a waiver from a parent or legal
guardian.
VI. INTERPRETATIONS AND / OR RULINGS
Any interpretation of any aspect of these Rules and Regulations or any decision
involving any other aspect of the competition will be rendered by the Rules
Committee. The Rules Committee will render a judgment in an effort to ensure
that the competition proceeds in a manner consistent with the general spirit
and goals of the competition. The Rules Committee will consist of the
Competition Director, Head Judge, and a designated competition official.

VII. DISQUALIFICATION
Any team that does not adhere to the terms and procedures of these “Rules
and Regulations” will be subject to disqualification from the competition, will
automatically forfeit any right to any prizes or awards presented by the
competition, and may also forfeit the opportunity to participate the following
year.

VIII. GENERAL SAFETY RULES


1. All athletes must be supervised during all official functions by a qualified
director/coach.
2. Coaches must require proficiency before skill progression. Coaches must
consider the athlete, group, and team skill levels with regard to proper
performance level placement.
3. All teams, gyms, coaches and directors must have an emergency response
plan in the event of an injury.
4. Athletes and coaches may not be under the influence of alcohol, narcotics,
performance enhancing substances, or over-the-counter medications while
participating in a practice or performance that would hinder the ability to
supervise or execute a routine safely.
5. Athletes must always practice and perform on an appropriate surface.
6. Soft-soled shoes must be worn while competing. No dance shoes/boots,
and/or gymnastics slippers (or similar) allowed. Shoes must have a solid
sole.
7. Jewelry of any kind including but not limited to ear, nose, tongue, belly
button and facial rings, clear plastic jewelry, bracelets, necklaces and pins
on uniforms are not allowed. Jewelry must be removed and may not be taped
over. (Exception: medical ID tags/bracelets, and uniform rhinestones.
Rhinestones are not allowed when adhered to the skin as opposed to a uniform.
Temporary tattoos are also allowed.)
8. Any height increasing apparatus used to propel an athlete is not allowed.
9. Flags, banners, signs, pom pons, megaphones, and pieces of cloth are the
only props allowed. Props with poles or similar support apparatus may not
be used in conjunction with any kind of stunt or tumbling. All props must be
safely discarded out of harms way (e.g. throwing a hard sign across the mat
from a stunt would be illegal). Any uniform piece purposefully removed from
the body and used for visual effect will be considered a prop.
10. Casts that are hard and unyielding or have rough edges must be appro-
priately covered with a padded material. Clarification: The appropriately pad-
ded material must be such that it protects both the athlete and fellow athletes
from injury.
11. On the level grid, all skills allowed for a particular level encompass all
skills allowed in the preceding level.
12. Required spotters for all skills must be your own team’s members and be
trained in proper spotting technique.
13. Drops including but not limited to knee, seat, thigh, front, back, and split
drops from a jump, stunt, or inverted position are not allowed unless the
majority of the weight is first borne on the hands or feet, which breaks the
impact of the drop. Shushinovas are allowed. Clarification: Drops that
include any weight bearing contact with the hands and feet would not
be in clear violation of this rule.
14. Athletes must have at least one foot, hand or body part (other than hair) on
the performing surface when the routine begins. Exception: Athletes may have
their feet in the hands of base(s) if the base(s) hands are resting on the
performing surface.

ICU ELITE DIVISION RULES


Elite Division GENERAL TUMBLING
A. All tumbling must originate from and land on the performing surface.
(Exception: Tumbler may [without hip-over-head rotation] rebound from his/
her feet into a stunt transition. Rebounding to a prone position in a stunt is
allowed.)
B. Tumbling over, under, or through a stunt, individual, or prop, is not allowed.
Clarification: An individual may jump over another individual.
C. Tumbling while holding or in contact with any prop is not allowed.
D. Assisted or connected tumbling is not allowed.
Clarification: double cartwheels and double forward rolls are allowed
because they will be interpreted as stunts, not assisted tumbling.
E. Dive rolls are allowed.
1. Dive rolls performed in a swan/arched position are not allowed.
2. Dive rolls that involve twisting are not allowed.
Elite Division
STANDING/RUNNING TUMBLING
A. Skills are allowed up to 1 flipping and 1 twisting rotation.
Elite Division
STUNTS
A. A spotter is required for each top person in an extended stunt.
B. Single leg extended stunts are allowed.
C. Twisting mounts and twisting transitions are allowed up to 2 twisting
rotations by the top person in relation to the performing surface.
Clarification: A twist performed with a n additional turn by the bases performed
in the same skill set, would be illegal if the resulting cumulative rotation of the top
person exceeds 2 rotations.
D. Free flipping mounts and transitions are not allowed.
E. Prep level or above pendulum and pendulum style transitional stunts where
the top person falls away from the bases requires three stationary catchers, at
least two of which are not original bases. During pendulum and pendulum
style transitional stunts at least one base must remain in contact with the top
person. F. Single based split catches are not allowed.
G. Single based double awesomes/cupies require a separate spotter for each
top person.
H. Elite Division Stunts - Release Moves
1. Release moves are allowed but must not exceed more than eighteen inches
above extended arm level. (Example: Tic-tocks are allowed.)
2. Release moves may not land in a prone position.
3. Release moves must return to original bases.
Clarification: An individual may not land on the performing surface
without assistance.
4. Helicopters are allowed up to a 180 degree rotation with a ! twist and must
be caught by at least 3 catchers, one of which is positioned at head and
shoulder area of the top person.
5. Release moves may not intentionally travel.
6. Release moves may not pass over, under or through other: stunts, pyramids,
or individuals.

I. Elite Division Stunts – Inversions


1. Extended inverted stunts allowed. Also, see “Stunts” and “Pyramids.”
2. Downward inversions are allowed from prep level and above and must be
assisted by at least three bases, at least two of which are positioned to protect
the head and shoulder area. Contact must be initiated at the shoulder level
(or above) of the bases. (Exception: A controlled power pressing of an extended
inverted stunt (i.e. needle) to shoulder level is allowed). Clarification: Catchers
must make contact with the head and shoulder area.
3. Downward inversions must maintain contact with an original base.
(Exception: In side rotating downward inversions (i.e. cartwheel-style transition
dism ounts), the original base may lose contact with the top person when it
becomes necessary to do so.
4. Downward inversions from above prep level may not be caught and/or
land in an inverted position.
Clarification: Top person may not be caught or land with their shoulders below
their hips.
J. Bases may not support any weight of a top person while that base is in a
backbend or inverted position.

Elite Division
PYRAMIDS
A. Pyramids must follow Elite Division “Stunts” and “Dismounts” rules and
are allowed up to 2 high.
B. Top persons must receive primary support from a base.

C. Elite Division Pyramids - Release Moves


1. During a pyramid transition, a top person may pass above 2 persons high
while in direct physical contact with at least one person at prep level or below.
2. Primary weight may not be borne at second level.
Clarification: The transition must be continuous.
3. Non-inverted pyramid release moves must be caught by at least 2 catchers.
a. In pyramids where the top person travels over their bracer (i.e. leap frogs or
wolf wall transitions), both catchers must be stationary.
b. Both catchers must maintain visual contact with the top person throughout
the entire transition.
4. Non inverted transitional pyramids may involve changing bases. When
changing bases:
a. The top person must maintain physical contact with a person at prep level
or below.
b. The top person must be caught by at least
2 catchers. Both catchers must be stationary and may not be involved with
any other skill or choreography when the transition is initiated.

D. Elite Division Pyramids - Inversions


1. Must follow Elite Division Stunt Inversions rules.
E. Elite Division Pyramids - Release Moves w/ Braced Inversions
1. Pyramid transitions may involve braced inversions (including braced flips)
while released from the bases if contact is maintained with at least 1 person
at prep level or below. Contact must be maintained throughout entire transition
with either the top person(s) or the base(s).
Clarification: Top person(s) bracing the inversion must show a concerted
effort to maintain contact with the inverted top person until they are
safely caught by the bases.
2. Braced inversions (including braced flips) are allowed up to 1-” flipping
rotations.
3. Braced inversions (including braced flips) are allowed up to 1 twist if contact
is maintained with 2 top persons at prep level or below.
4. Inverted transitional pyramids may involve changing bases.
5. Braced inversions (including braced flips) must be in continuous movement.
6. All braced inversions (including braced flips) must be caught by at least 3
catchers.
a. All 3 catchers must be stationary.
b. All 3 catchers must maintain visual contact with the top person throughout
the entire transition.
c. The 3 catchers may not be involved with any other skill or choreography
when the transition is initiated.
7. Braced inversions (including braced flips) may not travel downward while
inverted.

Elite Division
DISMOUNTS
A. Cradles from single based stunts at prep level and above must have a
separate spotter with at least one hand/arm supporting the head and shoulder
area through the cradle.
B. Cradles from multi-based stunts at prep level and above must have two
catchers and a separate spotter with at least one hand/arm supporting the
head and shoulder area through the cradle.
C. Dismounts to the performing surface from stunts and pyramids must be
assisted by an original base.
Clarification: An individual may not land on the performing surface
without assistance.
D. Up to a 2-1/4 twisting rotations allowed from all stunts.
E. No free flipping dismounts allowed.
F. Tension drops/rolls of any kind are not allowed.
G. When cradling single based double awesomes/cupies 2 catchers must catch
each top person.

Elite Division
TOSSES
A. Tosses are allowed up to a total of 4 tossing bases. One base must be
behind the top person during the toss and may assist the top person into the
toss.
B. Tosses must be performed from ground level and must land in a cradle
position. Top person must be caught in a cradle position by at least 3 original
bases one of which is positioned at the head and shoulder area of the top
person. Bases must remain stationary during the toss (i.e. No intentional
traveling tosses). (Exception: A 1/2 turn is allowed by bases as in a kick
full basket.)
C. Flipping, inverted or traveling tosses are not allowed.
D. No stunt, pyramid, individual, or prop may move over or under a toss, and
a toss may not be thrown over, under, or through stunts, pyramids, individuals,
or props.
E. Up to 2-1/2 twisting rotations allowed.

CHEFINDIA PREMIER DIVISION RULES


Premier Division
GENERAL TUMBLING
A. All tumbling must originate from and land on the performing surface.
(Exception: Tumbler may [without hip-over-head rotation] rebound from his/
her feet into a stunt transition. Rebounding to a prone position in a stunt is
allowed.) Exception: Round off rewinds and standing single back handspring
rewinds are allowed. No tumbling skills prior to the round-off or standing
BHS are permitted.
B. Tumbling over, under, or through a stunt, individual, or prop, is not allowed.
Clarification: An individual may jump over another individual.
C. Tumbling while holding or in contact with any prop is not allowed.
D. Assisted or connected tumbling is not allowed.
Clarification: Double cartwheels and double forward rolls are allowed
because they will be interpreted as stunts, not assisted tumbling.
E. Dive rolls are allowed.
1. Dive rolls performed in a swan/arched position are not allowed.
2. Dive rolls that involve twisting are not allowed.

Premier Division
STANDING/RUNNING TUMBLING
A. Skills are allowed up to 1 flipping and 1 twisting rotation.

Premier Division
STUNTS
A. A spotter is required:
1. During extended one-arm stunts other than an awesomes/cupies or
liberties
2. When the load/transition involves a twist or flip
B. Twisting stunts and transitions are allowed up to 2 twisting rotations by
the top person in relation to the performing surface. Clarification: A twist
performed with an additional turn by the bases performed in the same skill set,
would be illegal if the resulting cumulative rotation of the top person exceeds 2
rotations.
C. Free flipping or assisted flipping stunts and transitions are allowed. Rewinds
must riginate from ground level only and are allowed up to 1flipping and 2
twisting rotations. Exception 1: Rewinds to a cradle position are allowed. All
free flipping transitions caught at shoulder level or below must use an additional
catcher who protects the head and neck. (example: a flip that lands in a straddle
position requires a hands -on spotter) Exception 2: Round off rewinds and
standing single back handspring rewinds are allowed. No tumbling skills prior
to the round-off or standing BHS are permitted.
D. Transitional stunts may involve changing bases.
E. Single based split catches are not allowed.
F. Single based double awesomes/cupies require a separate spotter for each
top person

G. Premier Division Stunts - Release Moves


1. Release moves are allowed.
2. Release moves may not land in a prone position.
3. Release moves must return to original bases.
Exception: A toss, from the performing surface, to prep level is allowed to
travel if the toss is from a single base and there is an additional spotter on the
catch.
4. Helicopters are allowed up to a 180 degree rotation with a ! twist and must
be caught by at least 3 catchers, one of which is positioned at head and shoulder
area of the top person.
5. Release moves may not intentionally travel. See exception in #3 above.
6. Release moves may not pass over, under or through other stunts, pyramids
or individuals.

H. Premier Division Stunts - Inversions


1. Downward inversions from above prep level must be assisted by at least 2
bases. Top person must maintain contact with a base.

Premier Division
PYRAMIDS
A. Pyramids are allowed up to 2-1/2 high.
B. For 2-! high pyramids, there must be a spotter in front and back for each
person on the top level, and the spotter(s) must be in position the entire time
the top person(s) is at the 2-! high level(s). Spotters may stand slightly to the
side but must remain in a position to adequately spot the top person. Spotters
must maintain visual contact with the top person the entire time the top person
is at the 2-! high level. Spotters may not be a primary support of the pyramid.
C. Free-flying mounts must originate from ground level only and are allowed
up to 1 flipping and 1 twisting rotation, or 0 flipping and 2 twisting rotations.
D. Premier Division Pyramids – Release Moves
1. During a pyramid transition, a top person may pass above 2-1/2 high
while in direct physical contact with at least one person at prep level or below.

E. Premier Division Pyramids - Inversions


1. Inverted stunts are allowed up to 2-1/2 persons high and must be braced
by at least 1 person at prep level or below.
2. Downward inversions from above prep level must be assisted by at least 2
bases. Top person must maintain contact with a base or another top person.

F. Premier Division Pyramids – Release Moves w/ Braced Inversions


1. Braced flips are allowed up to 1-1/4 flipping and 1 twisting rotation.
2. Braced flips are allowed if direct physical contact is maintained with at
least 1 top person at prep level or below and must be caught by at least 2
catchers.

Premier Division DISMOUNTS


A. Single based cradles that exceed 1-1/4 twisting rotations must have a
spotter assisting the cradle with at least one hand/arm supporting the head
and shoulder of the top person.
B. Dismounts to the performing surface from stunts and pyramids must be
assisted by an original base.
Clarification: An individual may not land on the performing surface
without assistance.
C. Up to a 2-1/4 twist cradle is allowed from all stunts and pyramids up to 2
persons high and requires at least 2 catchers. Cradles from 2-1/2 high
pyramids are allowed up to 1-” twist and require 3 catchers. (Exception: 2-1-
1 thigh stands may perform 2 twists from a forward facing stunt only. e.g.
extension, liberty, heel stretch).
D. Free flipping dismounts are allowed up to 1 flipping and 0 twisting rotations.
E. Free flipping dismounts to the performance surface are not allowed.
F. Flips into cradles from prep level or below stunts require at least 2 catchers,
one of which is an original base.
G. Flips that originate above prep level are not allowed. (Exception: 3/4 front
flip may occur from a 2-1/2 high pyramid but requires 2 catchers and an
additional spotter positioned at the head and shoulder area of the top person.
Spotter may stand slightly to the side but must use at least one hand/arm to
catch under the top person’s head and shoulders.)
H. Tension drops/rolls of any kind are not allowed.
I. When cradling single based double awesomes/cupies 2 catchers must catch
each top person. Catchers and bases must be stationary prior to the initiation
of the dismount.

Premier Division TOSSES


A. Tosses are allowed up to a total of 4 tossing bases. One base must be
behind the top person during the toss and may assist the top person into the
toss
B. Tosses must be performed from ground level and must land in a cradle
position by at least 3 bases, one of which is positioned at the head and shoulders
area of the top person.
C. Flipping tosses are allowed up to 1 flipping rotation and 2 twists.

Legal (Two Skills) Illegal (Three Skills)


Tuck flip, X-Out, Full Twist Tuck flip, X-Out, Double Full Twist
Double Full-Twisting Layout Kick, Double Full-Full Twisting Layout
Kick, Full-Twisting Layout Kick, Full-Twisting Layout, Kick
Pike, Open, Double Full-Twist Pike, Split, Double Full-Twist
Arabian Front, Full-Twist Full-Twisting Layout, Split, Full-Twist

NOTE: An Arabian Front followed by a 1 ! twist is considered to be a legal skill.

D. No stunt, pyramid, individual, or, prop may move over or under a toss, and
a toss may not be thrown over, under, or through stunts, pyramids, individuals,
or props.
E. Non-flipping tosses may not exceed 3-1/2 twists.

IX. Time Limit / Music / Entrances


1. Each team will have a maximum of 2 minutes 30 seconds for music and a
recommended 30 seconds for cheer which must be performed in the beginning
or middle of the routine.
2. Every effort should be made to ensure that the lyrics of the music are
appropriate for all audience members.
3. Timing will begin with the first choreographed movement or note of the
music and end with the last choreographed movement or note of music
whichever comes last.
4. If a team exceeds the time limit, a penalty will be assessed for each violation.
One point deduction for 5-10 seconds and three (3) point deduction
for 11 seconds and over per judge.
5. BECAUSE PENALTIES ARE SEVERE, IT IS RECOMMENDED THAT ALL
TEAMS TIME THEIR PERFORMANCE SEVERAL TIMES PRIOR TO
COMPETITION AND LEAVE A SEVERAL SECOND CUSHION TO ALLOW FOR
VARIATIONS IN SOUND EQUIPMENT.
6. Each team must have a coach/representative to play their music. This
person is responsible for bringing the music to the music table and pushing
“play” and “stop” for the team.
7. All music must be on a CD. The CHEFINDIA recommends that you bring
both in case sound systems have trouble reading your CD.
8. In order to keep the competition on time, teams must enter the performance
floor as quickly as possible. Teams will have limited time to enter the floor and
start their routine. Elaborate choreographed entrances will not be allowed.
9. Teams may not use Disney Themes nor may they have costumes that
resemble a Disney character. However, Disney music is acceptable.
X. COMPETITION AREA
1. The performance floor will be approximately 42 feet x 48 feet. (12.8 meters
x 14.6 meters) The surface will be traditional foam mat.
2. Teams may line up anywhere inside the competition area.
3. No penalty for stepping outside the area.

XI. JUDGING CRITERIA


The judges will score the teams according to the judging criteria on a 100
point system.

ALL GIRL ELITE


CHEER CRITERIA 10 POINTS
Crowd leading ability/ability to lead the crowd for teams Nation, use of signs,
poms, or megaphone, practical use of Stunts/pyramids to lead the crowd,
execution (native language encouraged)
PARTNER STUNTS 25 POINTS
Execution of skills, Difficulty (Level of skill, Number of bases, Number of Stunt
Groups), Synchronization, Variety
PYRAMIDS 25 POINTS
Difficulty, Transitions Moving into or Dismounting out of Skills, Execution,
Timing, Creativity
BASKET TOSSES 15 POINTS
Execution of skills, Height, Synchronization (When Applicable), Difficulty,
Variety
TUMBLING 10 POINTS
Group tumbling, Execution of skills (includes jumps if applicable), Difficulty,
Proper Technique, Synchronization
FLOW OF ROUTINE/TRANSITIONS 5 POINTS
Execution of routine components: flow, pace, timing of skills, transitions
OVERALL PRESENTATION, CROWD APPEAL, DANCE 10 POINTS
Overall presentation, showmanship, dance, crowd effect
TOTAL POINTS (100)

ALL GIRL PREMIER


CHEER CRITERIA 10 POINTS
Crowd leading ability/ability to lead the crowd for teams Nation, use of signs,
poms, or megaphone, practical use of Stunts/pyramids to lead the crowd,
execution (native language encouraged)
PARTNER STUNTS 25 POINTS
Execution of skills, Difficulty (Level of skill, Number of bases, Number of Stunt
Groups), Synchronization, Variety
PYRAMIDS 25 POINTS
Difficulty, Transitions Moving into or Dismounting out of Skills, Execution,
Timing, Creativity
BASKET TOSSES 15 POINTS
Execution of skills, Height, Synchronization (When Applicable), Difficulty,
Variety
TUMBLING 10 POINTS
Group tumbling, Execution of skills (includes jumps if applicable), Difficulty,
Proper Technique, Synchronization
FLOW OF ROUTINE/TRANSITIONS 5 POINTS
Execution of routine components: flow, pace, timing of skills, transitions

OVERALL PRESENTATION,
CROWD APPEAL, DANCE 10 POINTS
Overall presentation, showmanship, dance, crowd effect
TOTAL POINTS (100)______

COED ELITE
CHEER CRITERIA 10 POINTS
Crowd leading ability/ability to lead the crowd for teams Nation, use of signs,
poms, or megaphone, practical use of Stunts/pyramids to lead the crowd,
execution (native language encouraged)
PARTNER STUNTS 25 POINTS
Execution of skills, Difficulty (Level of skill, Number of bases, Number of Stunt
Groups), Synchronization, Variety
PYRAMIDS 25 POINTS
Difficulty, Transitions Moving into or Dismounting out of Skills, Execution,
Timing, Creativity
BASKET TOSSES 15 POINTS
Execution of skills, Height, Synchronization (When Applicable), Difficulty, Variety
TUMBLING 10 POINTS
Group tumbling, Execution of skills, Difficulty, Proper Technique,
Synchronization
FLOW OF ROUTINE/TRANSITIONS 5 POINTS
Execution of routine components: flow, pace, timing of skills, transitions
OVERALL PRESENTATION, CROWD APPEAL 10 POINTS
Overall presentation, showmanship, crowd effect
TOTAL POINTS (100)______

COED PREMIER
CHEER CRITERIA 10 POINTS
Crowd leading ability/ability to lead the crowd for teams Nation, use of signs,
poms, or megaphone, practical use of Stunts/pyramids to lead the crowd,
execution (native language encouraged)
PARTNER STUNTS 25 POINTS
Execution of skills, Difficulty (Level of skill, Number of bases, Number of Stunt
Groups), Synchronization, Variety
PYRAMIDS 25 POINTS
Difficulty, Transitions Moving into or Dismounting out of Skills, Execution,
Timing, Creativity
BASKET TOSSES 15 POINTS
Execution of skills, Height, Synchronization (When Applicable), Difficulty, Variety
TUMBLING 10 POINTS
Group tumbling, Execution of skills, Difficulty, Proper Technique,
Synchronization
FLOW OF ROUTINE/TRANSITIONS 5 POINTS
Execution of routine components: flow, pace, timing of skills, transitions
OVERALL PRESENTATION, CROWD APPEAL 10 POINTS
Overall presentation, showmanship, crowd effect
TOTAL POINTS (100)______

ALL GIRL GROUP STUNT


A). STUNTS AND TOSSES- 75 POINTS
1). EXECUTION OF TECHNIQUE 30 POINTS
Execution of proper technique to perform stunts, making the stunts appear to
be easy.
2). DIFFICULTY 25 POINTS
Difficulty, and the ability to perform stunts in the routine. Also includes not
setting out of the stunts, continual transitions, one arm stunts, toss stunts,
etc. (Difficulty based on progressions)
3). FORM AND APPEARANCE OF STUNTS 20 POINTS
This includes not moving on stunts, arms straight, flexibility of stunts in good
position, straight line with base and top, comfortable facial expressions, etc.
B). OVERALL PERFORMANCE- (25 POINTS)
1). TRANSITIONS 15 POINTS
Pace of transitions, visual effect and creativity of the transitions, matching
specific points in music, difficulty and technique maintained during transtitions.
There should be as few ‘breaks’ in the routine as possible.
2). SHOWMANSHIP 10 POINTS
Excitement level of routine, routine is choreographed to music, and stunts hit
to beats of music, creative stunts and/or visuals, quick pace, facials, and
energy.
TOTAL POINTS (100)______

COED PARTNER STUNT


A). STUNTS- 75 POINTS
1). EXECUTION OF TECHNIQUE 30 POINTS
Execution of proper technique to perform stunts, making the stunts appear to
be easy.
2). DIFFICULTY 25 POINTS
Difficulty, and the ability to perform stunts in the routine.
Also includes not setting out of the stunts, continual transitions, one arm
stunts, toss stunts, etc. (Difficulty based on progressions)
3). FORM AND APPEARANCE OF STUNTS 20 POINTS
This includes not moving on stunts, arms straight, flexibility of stunts in good
position, straight line with base and top, comfortable facial expressions, etc.
B). OVERALL PERFORMANCE- 25 POINTS
1). TRANSITIONS 15 POINTS
Pace of transitions, visual effect and creativity of the transitions, matching
specific points in music, difficulty and technique maintained during
transtitions. There should be as few ‘breaks’ in the routine as possible.
2. SHOWMANSHIP 10 POINTS
Excitement level of routine, routine is choreographed to music, and stunts hit
to beats of music, creative stunts and/or visuals, quick pace, facials, and
energy.
TOTAL POINTS (100)______

XII. JUDGING PROCEDURES


The judges for the event will be appointed at the sole discretion of the
International Cheer Union. As the teams make their presentations, the judges
will score the teams using a 100 point system. The highest score and the
lowest score given for each team will be dropped and the remaining judges
scores will be totaled to determine the overall team score. In the event of a first
place tie, the high and low score will be added back into the total score. If a
tie remains, the ranking points from each judge will be used to break the tie.

XIII. SCORES AND RANKINGS


Individual score sheets are for the exclusive use of each particular judge.
Each judge has the responsibility and authority to review and submit his or
her final scores and rankings prior to the final tally of the scores for all teams.
Scores and rankings will be available only to coaches or captains at the
conclusion of the competition. No scores or rankings will be given over the
telephone. After each round of competition, teams will receive the judges’ score
sheets as well as their score and the top score in the group. In addition, teams
will receive a ranking sheet with the names and scores of the teams final
placement.

XIV. FINALITY OF DECISIONS


By participating in this championship, each team agrees that decision by the
judges will be final and will not be subject for review. Each team acknowledges
the necessity for the judges to make prompt and fair decisions in this
competition and each team therefore expressly waives any legal, equitable,
administrative or procedural review of such decisions.

XV. APPEARANCES, ENDORSEMENTS AND PUBLICITY


All teams winning titles or awards agree to have all appearances, endorsements
and publicity approved through the ICU office.

XVI. PENALTIES
A five (5) point per judge penalty will be assessed to any team violating any of
the specific rules as stated above. This deduction does not apply to violations
mentioned above that are designated a lesser point value. If you have any
questions concerning the legality of a move or trick, please send a video copy
of your skills to the ICU Office.

This must be submitted by DVD or Email only and clearly labeled with Team name,
contact person name, number and email contact. It should be submitted by pril
1st. Please send to: ICU, Attn Mike Cooper, 6745 Lenox Center Court, Suite 300,
Memphis, TN 38115.
2011 CHEFINDIA NATIONAL CHAMPIONSHIPS TEAM CHEER
RULES & REGULATIONS JAZZ, HIP HOP, FREESTYLE POM

I. SPECIFIC RULES
A. GLOSSARY OF TERMS:
1. Aerial Cartwheel - Cartwheel executed without placing hands on the ground.
2. Airborne - To be free of contact with a person and/or the performing surface.
3. Back Walkover - A non-airborne tumbling skill where one moves backward
into an arched position, with the hands making contact with the ground first,
then rotates the hips over the head and lands on one foot/leg at a time.
4. Cartwheel - A non-airborne gymnastic skill where one supports the weight
of the body with the arm(s) while rotating sideways through an inverted position
landing on one foot at a time.
5. Chorus Line Flips –A skill in which an individual back or front flips between
two other individuals whose arms and/or wrists are interlocked. The individual
flips with or without hand/arm contact.
6. Dive Roll - An airborne forward roll where the hands and feet are off of the
performing surface simultaneously. (This skill is allowed as long as the
performer is in a pike position)
7. Elevated - To move a dancer to a higher position or place from a lower one.
8. Elevated Individual – the individual who is lifted from the performance
surface as a part of a Lift. Refer to the chefindia Rules for Lifts, Tricks
and Partnering for safety guidelines.
9. Executing Individual – the individual who performs a skill as part of a
Trick or uses support from another individual (s) when partnering. Refer
to the Chefindia Rules for Lifts, Tricks and Partnering for safety guidelines.
10. Flying Squirrel – A jump executed with forward momentum with the
individuals arms extended in front, legs behind, creating an “X” position
in the air
11. Front Walkover - A non-airborne tumbling skill where one rotates forward
through an inverted position to a noninverted position by arching the legs and
hips over the head and down to the performing surface landing one foot/leg at
a time.
12. Handstand - A straight body inverted position where the arms are extended
straight by the head and ears.
13. Head Spin - A hip hop technique in which the individual spins on his/her
head and uses his/her hands to aid in speed. The legs can be held in a variety
of positions.
14. Head Spring (Front/Back) - The individual approaches the head spring
much like a hand spring and can be executed either to the front or to the
back. A front head spring begins in a standing or squatting position, the
hands are placed on the floor with the head in between the hands like a
head stand, the legs come over the head and whip through as in a kip up
to spring the individual over to land on the feet. A back head spring
begins in a standing or squatting position. The individual springs backward
to land on one or both hands, rolls through to the head and completes
the skill with a kip up to land forward on the feet.
15. Headstand - A position in which one supports oneself vertically on one’s
head with the hands on the floor supporting the body.
16. Kip-up - From lying down, stomach up, the individual bends knees,
thrusts legs into the chest, rolls back slightly, and then kicks up. The
force of the kick causes the individual to land in an upright position with
both feet planted on the floor.
17. Lifts - An action in which an individual is elevated from the performance
surface by one or more individuals and set down. A Lift is comprised of
“Lifting” individuals and “Elevated” Individuals. Refer to the CHEFINDIA
Rules for Lifts, Tricks and Partnering for safety
guidelines.
18. Lifting Individual – the individual who lifts the Elevated Individual as
part of a Lift. Refer to the CHEFINDIA Rules for Lifts, Tricks and Partnering
for safety guidelines.

19. Hip/over head Rotation - A movement where hips move over the head, as
in a back walkover, cartwheel or similar tumbling skill.
20. Partnering – An action in which two or more individuals use support
from one another, but are not elevated. Partnering can involve both
“Supporting” and “Executing” skills Refer to the CHEFINDIA Rules for
Lifts, Tricks and Partnering for a full definition.
21. Pony Sit - Base either kneeling or standing in bent over position. Partner
straddles/sits on the lower back.
22. Prop - An object that can be manipulated.
23. Shoulder Roll - A forward or backward roll starting from a squatting or
tucked position, where the back of the shoulder is the contact with the floor.
Head is tilted to the side to avoid contact with the floor.
24. Shoulder Sit - Base stands with feet slightly beyond shoulder width apart.
Top person sits atop bases shoulders with legs wrapped around mid-section of
bases back.
25. Side Somi – A tuck in the sideways position. Can be performed running
or from a cartwheel or round-off entry.
26. Shushunova – a jump variation (such as a toe touch or pike jump)
landing in a prone support (push up position)
27. Stall - A hip hop technique that involves halting all body motion, often in
an interesting, inverted or balanceintensive position on one or both hands for
support.
28. Supporting Individual – the individual who holds or tosses and or
maintains contact with an Executing Individual as a part of a Trick or
Partnering Skill. Refer to the CHEFINDIA Rules for Lifts, Tricks and
Partnering
for safety guidelines.
29. Swinging Lift – A lift in which the momentum of the lifted Individual
increases while creating a curve or arc with up and down motion.
30. Thigh Stand – A lift in which bases in lunge position with one leg bent and
one leg straight, lifted individual’s feet are placed in the pockets of the bases’
thighs. Bases should support the top person with one arm around the back of
the lifted individual’s leg and the other hand bracing the foot.
31. Toe Pitch - A single or multi-based toss in which the base(s) push upward
on a single foot or leg of the top person to increase the top person’s height
often resulting in a hip over head rotation/flip.
32. Toss - An airborne trick where supporting individual(s) execute a
throwing motion to increase the height of the executing individual.
Executing individual becomes free from the performance surface, but
maintains hand/arm/body to hand/arm contact with at least one
supporting individual.
33. Tumbling – an acrobatic or gymnastics skill executed by an individual,
without contact, assistance or support of another individual (s), and begins
and ends on the performance surface.
34. Trick (executed as partners or in a group) - an action in which an
individual executes a skill with support from one or more individuals. A
Trick is comprised of “Supporting” Individual (s) and “Executing”
Individual (s). Refer to the CHEFINDIA Rules for Lifts, Tricks and
Partnering for safety guidelines.
35. Trick (executed as an individual) - See Tumbling
36. Weight Bearing – a skill in which the individual’s weight is supported
by one body part without any other body part on the ground
37. Windmill - Beginning in a position lying down on the back, the individual
spins from his/her upper back to the chest while twirling his/her legs around
his/her body in a V shape. The leg motion gives the majority of the power,
allowing the body to “flip” from a position on the back to a
position with the chest to the ground.

B. TUMBLING AND TRICKS (Executed by Individuals)


1. An acrobatic or gymnastics skill executed by an individual, without
contact, assistance or support of another individual(s), and begins and
ends on the performance surface.
2. Tumbling is allowed, but not required, in all divisions with the following
limitations:
ALLOWED NOT ALLOWED
Forward/Backward Rolls Front/Back Tucks
Dive Rolls (In a piked position) Side Somi
Round-off Layouts
Shoulder Rolls Shushunova
Headstands *Aerial Cartwheel
Handstands * Front Handsprings
Backbends *Back Handsprings
Front/Back Walkovers Headsprings (without
Stalls hand support)
Head spins
Windmills/Flairs *Indicates allowed in the
Kip up Hip Hop Division only
Cartwheels
Airborne skills with hip over head rotation must involve hand support
with at least one hand while passing through the inverted position. (*Ex-
ception – Aerial Cartwheels, Front/Back Handsprings – which are allowed
in the Hip Hop Division Only) Tumbling skills with airborne hip over
head rotation are limited to 2 connective skills. Example – Round-off,
back handspring, back handspring is not allowed. Round-off, back hand-
spring, kip up is allowed.
3. Weight bearing skills on the hands are not allowed while holding poms
or props. (Including tumbling, stalls, etc. Exception: forward and
backward rolls.)
4. Drops to the knee, thigh, seat, front, back, jazz split (hurdler) or split
position onto the performing surface from a turn, jump, stand, or inverted
position must first bear weight on the hands or foot/feet in order to break the
impact of the drop.
5. Drops to a push-up position onto the performance surface are permitted
from a standing or kneeling position or from a jump with forward
momentum (i.e. Flying Squirrel or an X, Star or Spread Eagle jump. All
variations of a Shushunova are not permitted.
C. LIFTS, TRICKS & PARTNERING - (Executed as partners or groups)
Permitted and defined below. Lift - an action in which an individual(s) is
elevated from the performance surface by one or more other individuals
and set down. A Lift is comprised of “Lifting” Individual(s) and “Elevated”
individual(s). Tricks - an action in which an individual executes a skill
with support from one or more individuals. A Trick is comprised of
“Supporting” Individual(s) and “Executing” Individual(s). Partnering -
an action in which two or more individuals use support from one another,
but are not elevated. Partnering can involve both “Supporting” and
“Executing” skills.
1. A Lifting/Supporting Individual must maintain direct contact with the
performance surface at all times.
2. At least one Lifting/Supporting Individual must have hand/arm/body
to hand/arm/body contact, with the Elevated/Executing Individual(s),
at all times during the Lift, Trick or Partnering Skill.
3. Swinging Lifts and Tricks are allowed, provided the Elevated/Executing
Individual’s body does not make a complete circular rotation and is in a
supine position (may not be prone) at all times.
4. Hip over head rotation of the Elevated/Executing Individual(s) may occur
as long as his/her hips maintain a level at or below the shoulder height of a
standing Lifting/Supporting Individual. (Exception: chorus line flips
are not allowed - See Glossary for full definition)
5. All cheer style stunts and/or pyramids are prohibited.
(Exceptions: pony sit, thigh stand, shoulder sit)
6. Jumping or leaping off an individual is allowed as long as there is
hand/arm (Supporting Individual) to hand/arm/body (Elevated/
Executing Individual) contact with a Supporting Individual throughout
the skill.
7. Tossing an individual is allowed as long as there is hand/arm
(Supporting Individual) to hand/arm/body (Elevated/Executing
Individual) contact with at least one other individual throughout the
skill.

**NOTE: Because the Lifts Tricks and Partnering rules have been revised,
it is strongly suggested that you send in a video for review. This must be
submitted by DVD or Email only clearly labeled with Team name, contact
person name, number and email. It must be received by Feb 1.
D. CHOREOGRAPHY AND COSTUMING
1. Suggestive, offensive, or vulgar choreography, costuming, and/or music
are inappropriate for family audiences and therefore lack audience appeal.
2. Routine choreography should be appropriate and entertaining for all
audience members. Vulgar or suggestive material is defined as any movement
or choreography implying something improper or indecent, appearing offensive
or sexual in content, and/or relaying lewd or profane gestures or implications.
3. Inappropriate choreography, costuming or music and/or music may
affect the judges’ overall impression and/or score of the routine.
4. All choreography should be age appropriate
5. No cheers or chants are allowed.
6. All costuming and makeup should be age appropriate and acceptable
for family viewing.
7. All costuming should be secure and offer full coverage of body parts.
Costume malfunctions resulting in team members being exposed are
grounds for disqualification. Please make sure that you have several
dress rehearsals prior to competition to work out any costume problems.
8. Tights should be worn under briefs, hot pants or excessively
short shorts
9. Shoes must be worn during the competition. Dance paws are
acceptable. Performing barefoot, in socks and/or footed tights, high heels,
roller skates, roller blades or any other footwear that is inappropriate
for the sport is prohibited. If in doubt please consult the CHEFINDIA
Rules Committee for approval.
10. Jewelry as a part of a costume is allowed.
11. All male performers’ costumes must include a shirt that is fastened,
however it can be sleeveless.

E. TIME LIMIT/MUSIC/ENTRANCES
1. Each Team will have a maximum of (2:30) two minutes and 30
seconds.
2. Each Doubles will have a maximum of (1:30) one minute and 30
seconds.
3. Every effort should be made to ensure that the lyrics of the music are
appropriate for all audience members.
4. Timing will begin with the first choreographed movement or note of the
music and end with the last choreographed movement or note of music
whichever comes last.
5. If a team exceeds the time limit, a penalty will be assessed for each violation.
One (1) point deduction for 5-10 seconds and three (3) point deduction
for 11 seconds and over per judge.
6. BECAUSE PENALTIES ARE SEVERE, IT IS RECOMMENDED THAT ALL
TEAMS TIME THEIR PERFORMANCE SEVERAL TIMES PRIOR TO
COMPETITION AND LEAVE A SEVERAL SECOND CUSHION TO ALLOW FOR
VARIATIONS IN SOUND EQUIPMENT.
7. Each team must have a coach/representative to play their music. This
person is responsible for bringing the music to the music table and pushing
“play” and “stop” for the team.
8. All music must be on a CD. The CHEFINDIA suggests that they bring
multiple copies.
9. In order to keep the competition on time, teams must enter the performance
floor as quickly as possible. Teams will have limited time to enter the floor
and start their routine. Elaborate choreographed entrances will not be allowed.
10. Teams may not use Disney themes nor may they have costumes that
resemble a Disney character. However, Disney music is acceptable.

F. PROPS
1. A prop is defined as anything that is used as part of your choreography
that is not attached to your costume.
2. Wearable and handheld items/props that compliment the
choreography will be allowed in the Jazz and Hip Hop Categories. They
may be removed and discarded from the body.
3. The Freestyle Pom Category will not allow props, as poms are to be
used for 50-100% of the routine. If there are male performers in this
category they are not required to use poms.
4. No large free standing props will be allowed in any category, such as
chairs, stools, benches boxes, stairs, steps, ladders, bars, sheets etc.
Any item that bears the weight of the participant is considered a standing
prop.

G. TEAM PARTICIPATION
1. There will be 3 Separate Categories – Jazz, Hip Hop, Freestyle Pom.
2. Each Category will have a separate title winner.
3. Each country will provide a “State Team” comprised of individual team
members. The “State Team” may compete in a single category or multiple
categories.
4. If the “State Team” chooses to compete in more than one category it is
permissible, but not compulsory for each individual team member to compete
as part of the “State Team” in each category.
5. Each “State Team” may be comprised of as many individual team members
as desired however the “State Team” may only participate in a category with
a minimum of 4 performers to a maximum of 24 on the floor at one time.
It is permissible, but not compulsory, that the same individual team members
compete in each category.

6. Each Doubles will be comprised of 2 team members.


7. Participants will be allowed to crossover to the cheer divisions at the coaches’
discretion as scheduling conflicts may occur.
8. Each State’s association will need to provide proof of permanent residency
for each member of its team.
9. Each participant must be a minimum of 14 years of age within the year of
competition. There is no set maximum age. Any team proven to be in violation
of the age requirements will be automatically disqualified.
10. Males and females are allowed to participate on the team.
H. COMPETITION AREA
1. The performance floor will be approximately 42 feet x 42 feet. (12.8016
meters x 12.8016 meters) The surface will be professional grade material
(marley floor or a wooden parquet floor).
2. Teams may line up anywhere inside the competition area.
3. No penalty for stepping outside the area.

I. CATEGORY DEFINITIONS:
• JAZZ - Incorporates stylized movements and combinations, formation
changes, group work and technical elements. An emphasis is placed on proper
technical execution, extension, control, body placement, style and continuity
of movement along with team uniformity. See score sheet for more information.
• HIP HOP - Incorporates street style influenced movements and rhythms
with an emphasis on execution, style, creativity, body isolations and control,
rhythm, uniformity and musical interpretation. There is also an additional
focus on athletic incorporations such as jumps, stalls and other tricks. See
score sheet for more information.
• FREESTYLE POM - Incorporates the concepts of Jazz and Hip Hop with an
emphasis on choreography, proper technical execution, visual effect, creativity,
staging and team uniformity. Poms are used for 50- 100% of the routine.
Important characteristics of this type of routine include synchronization and
visual effect, clean and precise motions, strong pom technique, the
incorporation of dance technical elements and dance styles. Visual effects
include level changes, group work, formation changes, the use of different
color poms, etc. (See Section E. Props for any clarifications)

IX. JUDGING CRITERIA


The judges will score the teams according to the judging criteria on a 100
point system.

HIP HOP SCORE SHEET


Overall Effect (20 pts)
Overall Impression (10) ______
Teams ability to exhibit a dynamic and energetic routine Audience
appropriateness of the music, costume and choreography Judges overall
impression of the performance
Communication & Projection (10) ______
Ability to evoke feeling from an audience; through use of energy, showmanship,
genuine expression and emotion throughout the performance
Choreography (30 pts)
Creativity & Musicality (10) ______
Use of original movement to compliment the music
Difficulty (10) ______
Use of intricate and challenging skills/movement
Formations & Transitions (10) ______
Use of inventive formations and creative ways to move from one formation to
another, allowing for seamless changes of positions
Technique (20 pts)
Execution of Style(s) & Clarity of Movement (10) ______
The mastering of rhythm and hip hop elements in accordance
with the ability level of entire team
Placement/Control/Extension/Strength of Movement (10)______
The proper control & correct placement/alignment of body & parts of body
and the ability to exhibit full extension and strength of movement
Group Execution (30 pts)
Synchronization (20) ______
The uniformity, precision and appropriate timing with the beat/rhythm of
the music of all movement throughout the performance
Spacing (10) ______
The ability of participants to gauge and position themselves correct distances
between each other in and throughout all formations of performance.
TOTAL POINTS (100)______

JAZZ SCORE SHEET


Overall Effect (20 pts)
Overall Impression (10) ______
Teams ability to exhibit a dynamic and energetic routine Audience
appropriateness of the music, costume and choreography Judges overall
impression of the performance
Communication & Projection (10) ______
Ability to evoke feeling from an audience; through use of energy, showmanship,
genuine expression and emotion throughout the performance
Choreography (30 pts)
Creativity & Musicality (10) ______
Use of original movement to compliment the music and create visual effects
Difficulty (10) ______
Use of intricate and challenging skills/movement (including various turns,
leaps, jumps, kicks, etc.)
Formations & Transitions (10) ______
Use of inventive formations and creative ways to move from one formation to
another, allowing for seamless changes of positions
Technique (30 pts)
Execution of Style(s) & Technical Skills (20) ______
The mastering and performance of all elements in accordance with the ability
level of entire team
Placement/Control/Extension/Strength of Movement (10)______
The proper control & correct placement/alignment of body & parts of body
and the ability to exhibit full extension and strength of movement
Group Execution (20 pts)
Synchronization and Spacing (20) ______
The uniformity of all movement throughout the routine, appropriate timing
with the music and the ability of participants to gauge and position themselves
correct distances between each other in and throughout all formations of
performance.
TOTAL POINTS (100)______
FREESTYLE SCORE SHEET
Overall Effect (20 pts)
Overall Impression (10) ______
Teams ability to exhibit a dynamic and energetic routine Audience
appropriateness of the music, costume and choreography Judges overall
impression of the performance
Communication & Projection (10) ______
Ability to evoke feeling from an audience; through use of energy,
showmanship, genuine expression and emotion throughout the performance
Choreography (20 pts)
Creativity/Musicality/Formations & Transitions (10) ______
Use of poms and original movement to compliment the music and create
visual effects / inventive formations and creative ways to move from one
formation to another, allowing for seamless changes of positions.
Difficulty (10) ______
Use of intricate and challenging skills/movement (including various turns,
leaps, jumps, kicks, etc.)
Technique (30 pts)
Execution of Style(s) & Technical Skill (20) ______
The mastering and performance of all technical elements in accordance
with the ability level of entire team
Placement/Control/Extension/Strength of Movement (10)______
The proper control & correct placement/alignment of body & parts of body
throughout all movement during performance. Ability to exhibit full
extension and strength of movement technical elements and pom motions
Group Execution (30 pts)
Synchronization (20) ______
The uniformity of all movement throughout the routine and appropriate
timing with the music
Spacing (10) ______
Ability of participants to gauge and position themselves correct distances
between each other in and throughout all formations of performance.
TOTAL POINTS (100)______
DOUBLES SCORE SHEET
Overall Effect (20 pts)
Overall Impression (10) ______
Ability to exhibit a dynamic and energetic routine Audience ppropriateness
of the music, costume and choreography Judges overall impression of the
performance
Communication & Projection (10) ______
Ability to evoke feeling from an audience; through use of energy,
showmanship, genuine expression and emotion throughout the
performance
Choreography (35 pts)
Creativity & Musicality (10) ______
Use of original movement to compliment the music and create visual
effects Cooperation and interaction of the pair
Style & Difficulty (15) ______
Use of dance style along with intricate and challenging skills/movement
(including various turns, leaps, jumps, kicks, freezes, partner work, visual
effects, tempo, etc.)
Transitions (10) ______
Use of creative ways to change location and utilize floor space while
allowing for a seamless flow of the routine
Technique (35 pts)
Execution of Style(s) & Technical Skills (20) ______
Continuity of movement and the mastering and performance of the specific
style(s) of dance included in the performance. Execution of all technical
elements, such as turns.
leaps, jumps, freezes, etc. in accordance with the ability level of the pair
Placement/Control/Extension/Flexibility/Balance/Strength of
Movement (15)______
The proper control & correct placement/alignment of body & parts of body,
throughout all movements during the performance. Ability to exhibit full
extension and strength of movement in technical elements and when
applicable, pom motions
Execution (10 pts)
Synchronization (10) ______
The uniformity of all movement throughout the routine and appropriate
timing with the music
TOTAL POINTS (100)_____
X. JUDGING PROCEDURES
The judges for the event will be appointed at the sole discretion of the
Cheerleading Federation of India. As the teams make their presentations, the
judges will score the teams using a 100 point system. The highest score and
the lowest score given for each team will be dropped and the remaining judges
scores will be totaled to determine the overall team score. In the event of a first
place tie, the high and low score will be added back into the total score. If a tie
remains, the ranking points from each judge will be used to break the tie.
XI. SCORES AND RANKINGS
Individual score sheets are for the exclusive use of each particular judge. Each
judge has the responsibility and authority to review and submit his or her
final scores and rankings prior to the final tally of the scores for all teams.
Scores and rankings will be available only to coaches or captains at the
conclusion of the competition. No scores or rankings will be given over the
telephone. After each round of competition, teams will receive the judges’ score
sheets as well as their score and the top score in the group. In addition, teams
will receive a ranking sheet with the names and scores of the teams final
placement.
XII. FINALITY OF DECISIONS
By participating in this championship, each team agrees that decision by the
judges will be final and will not be subject for review. Each team acknowledges
the necessity for the judges to make prompt and fair decisions in this
competition and each team therefore expressly waives any legal, equitable,
administrative or procedural review of such decisions.
XIII. APPEARANCES, ENDORSEMENTS AND PUBLICITY
All teams winning titles or awards agree to have all appearances, endorsements
and publicity approved through the CHEFINDIA office.
XVI. PENALTIES
A five (5) point per judge penalty will be assessed to any team violating any of
the specific rules as stated above. This deduction does not apply to violations
mentioned above that are designated a lesser point value. If you have any
questions concerning the legality of a move or trick, please send a video copy
of your skills to the CHEFINDIA Office. This must be submitted by DVD or
Email only and clearly labeled with Team name, contact person name,
number and email contact. It must be received by FEB 1st.
We have reviewed the Rules and Regulations with our entire team and
we hereby accept the Rules and Regulations as a fair and integral part
of the competition and agree to adhere to the rules, policies and
procedures contained herein. Rule clarifications and changes may occur
throughout the season.
______________________________________________
______________________________________________
Team Name Date
______________________________________________
______________________________________________
City/State/Country Coach/Gym Owner’s Signature
______________________________________________
______________________________________________
Division Captain’s Signatur

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