Reg. Office: Karai-Moll, Shiroda - Goa, India. 403103
Reg. Office: Karai-Moll, Shiroda - Goa, India. 403103
Team are requested to report on 12th Feb 2011 after 2.00pm at Goa and also are advised
to send their arrival programme to the Federation and Host so that they may receive you
accordingly. You are also requested to extend your wholehearted co-operation by sending
your team for the participation in the game.
Cotact Address
During the Championship we wiil select Indian Cheerleading Team for pariticipation in
Dinesh Naik
World Cheerleading championship 2011 to be held at Dinsneyland , Florida USA from
Mobile : 09822176394.
28-April 2011 - 2 May 2011.
Yours faithfully
Jose Gomes
General Secrertary
Cheerleading Federation of India. Enclosed : Rules
Cheerleading Federation of India will
host the 2011 National Cheerleading
Championships on Sunday 13th Feb.
2011 at the Goa
I. Tentative Schedule of Events
- Saturday 12 Feb 2011
. Team Accomodation strats from 2.00pm onwards
. Practice session 4.30pm
. Meeting of Coaches / Secretary 6.00pm
- Sunday 13 Feb 2011
• CHEFINDIA Cheerleading Opening Ceremonies
. Competitions
. Closing Ceremoney
- Monday 14 Feb 2011
Departure of Team 10am.
II. Divisions (12 total):
A). Team Cheer (4 divisions)
Based on the objectives of growth for existing and emerging states, the 2011
CHEFINDIA National Cheerleading Championships will offer 2 levels of
cheerleading for the Coed & All Girl divisions.
1. All Girl Elite (equivalent to Level 5)
2. All Girl Premier (equivalent to Level 6)
3. Coed Elite (equivalent to Level 5)
4. Coed Premier (equivalent to Level 6)
Notes: For safety reasons, and easier participation for new nations, as well as
offering the highest level of cheerleading; all 4 team cheer divisions will be
available to all nations.
B). Partner Stunt (2 divisions)
Both divisions will be available to all States.
1. All Girl Group Stunt: up to 5 female athletes
2. Coed Stunt: 2 athletes (1 base, 1 top person), and one spotter for safety
reasons only.
C). Team Cheer (3 divisions)
Based on the idea of participation and global representation, the 2011
CHEFINDIA National Cheerleading Championships will offer the following
divisions:
1. Team Cheer Jazz
2. Team Cheer Hip Hop
3. Team Cheer Freestyle Pom
Notes: All divisions are available to all States. Crossover of teams into each
category is allowed as needed for each state.
D). Doubles (3 divisions)
Reflective of the CHEFINDIA Team Cheer divisions in each discipline (rules &
score sheets), the following are based on the CHEFINDIA initiative of global
participation opportunities for athletes, as well as global development of cheer
around the Nation. All divisions are available to all States who wish to
participate:
1). Doubles Cheer Jazz (2 athletes)
2). Doubles Cheer Hip Hop (2 athletes)
3). Doubles Cheer Freestyle Pom (2 athletes)
Each state can only have 1 entry per state per division.
C. Team Cheer (Jazz, Hip Hop, Freestyle Pom): Two minutes, thirty
seconds (2:30)
IV. SPORTSMANSHIP
All participants agree to conduct themselves in a manner displaying good
sportsmanship throughout the competition with positive presentation upon
entry and exit from the performance area as well as throughout the routine.
The advisor and coach of each team is responsible for seeing that team members,
coaches, parents and other persons affiliated with the team conduct themselves
accordingly. Severe cases of unsportsmanlike conduct are grounds for
disqualification.
V. INTERRUPTION OF PERFORMANCE
A. UNFORESEEN CIRCUMSTANCES
2. The team will perform the routine again in its entirety, but will be evaluated
ONLY from the point where the interruption occurred. The degree and effect of
the interruption will be determined by the competition officials.
B. FAULT OF TEAM
2. The competition officials will determine if the team will be allowed to perform
at a later time. If decided by officials, the team will perform the routine again
in its entirety, but will be evaluated ONLY from the point where the interruption
occurred.
C. INJURY
1. The only persons that may stop a routine for injury are: a) competition
officials, b) the gym owner / head coach from the team performing or c)
an injured individual.
2. The competition officials will determine if the team will be allowed to perform
at a later time. If the competition officials allow a routine to be performed at a
later time, the spot in the schedule where the reperformance is to take place is
at the sole discretion of competition officials. The team may perform the routine
again in its entirety, but will be evaluated ONLY from the point where the
interruption occurred.
3. The injured participant that wishes to perform may not return to the
competition floor unless:
a. The competition officials receive clearance from, first, the medical
personnel attending to that participant, the parent (if present) AND THEN
the head coach/advisor of the competing team.
VII. DISQUALIFICATION
Any team that does not adhere to the terms and procedures of these “Rules
and Regulations” will be subject to disqualification from the competition, will
automatically forfeit any right to any prizes or awards presented by the
competition, and may also forfeit the opportunity to participate the following
year.
Elite Division
PYRAMIDS
A. Pyramids must follow Elite Division “Stunts” and “Dismounts” rules and
are allowed up to 2 high.
B. Top persons must receive primary support from a base.
Elite Division
DISMOUNTS
A. Cradles from single based stunts at prep level and above must have a
separate spotter with at least one hand/arm supporting the head and shoulder
area through the cradle.
B. Cradles from multi-based stunts at prep level and above must have two
catchers and a separate spotter with at least one hand/arm supporting the
head and shoulder area through the cradle.
C. Dismounts to the performing surface from stunts and pyramids must be
assisted by an original base.
Clarification: An individual may not land on the performing surface
without assistance.
D. Up to a 2-1/4 twisting rotations allowed from all stunts.
E. No free flipping dismounts allowed.
F. Tension drops/rolls of any kind are not allowed.
G. When cradling single based double awesomes/cupies 2 catchers must catch
each top person.
Elite Division
TOSSES
A. Tosses are allowed up to a total of 4 tossing bases. One base must be
behind the top person during the toss and may assist the top person into the
toss.
B. Tosses must be performed from ground level and must land in a cradle
position. Top person must be caught in a cradle position by at least 3 original
bases one of which is positioned at the head and shoulder area of the top
person. Bases must remain stationary during the toss (i.e. No intentional
traveling tosses). (Exception: A 1/2 turn is allowed by bases as in a kick
full basket.)
C. Flipping, inverted or traveling tosses are not allowed.
D. No stunt, pyramid, individual, or prop may move over or under a toss, and
a toss may not be thrown over, under, or through stunts, pyramids, individuals,
or props.
E. Up to 2-1/2 twisting rotations allowed.
Premier Division
STANDING/RUNNING TUMBLING
A. Skills are allowed up to 1 flipping and 1 twisting rotation.
Premier Division
STUNTS
A. A spotter is required:
1. During extended one-arm stunts other than an awesomes/cupies or
liberties
2. When the load/transition involves a twist or flip
B. Twisting stunts and transitions are allowed up to 2 twisting rotations by
the top person in relation to the performing surface. Clarification: A twist
performed with an additional turn by the bases performed in the same skill set,
would be illegal if the resulting cumulative rotation of the top person exceeds 2
rotations.
C. Free flipping or assisted flipping stunts and transitions are allowed. Rewinds
must riginate from ground level only and are allowed up to 1flipping and 2
twisting rotations. Exception 1: Rewinds to a cradle position are allowed. All
free flipping transitions caught at shoulder level or below must use an additional
catcher who protects the head and neck. (example: a flip that lands in a straddle
position requires a hands -on spotter) Exception 2: Round off rewinds and
standing single back handspring rewinds are allowed. No tumbling skills prior
to the round-off or standing BHS are permitted.
D. Transitional stunts may involve changing bases.
E. Single based split catches are not allowed.
F. Single based double awesomes/cupies require a separate spotter for each
top person
Premier Division
PYRAMIDS
A. Pyramids are allowed up to 2-1/2 high.
B. For 2-! high pyramids, there must be a spotter in front and back for each
person on the top level, and the spotter(s) must be in position the entire time
the top person(s) is at the 2-! high level(s). Spotters may stand slightly to the
side but must remain in a position to adequately spot the top person. Spotters
must maintain visual contact with the top person the entire time the top person
is at the 2-! high level. Spotters may not be a primary support of the pyramid.
C. Free-flying mounts must originate from ground level only and are allowed
up to 1 flipping and 1 twisting rotation, or 0 flipping and 2 twisting rotations.
D. Premier Division Pyramids – Release Moves
1. During a pyramid transition, a top person may pass above 2-1/2 high
while in direct physical contact with at least one person at prep level or below.
D. No stunt, pyramid, individual, or, prop may move over or under a toss, and
a toss may not be thrown over, under, or through stunts, pyramids, individuals,
or props.
E. Non-flipping tosses may not exceed 3-1/2 twists.
OVERALL PRESENTATION,
CROWD APPEAL, DANCE 10 POINTS
Overall presentation, showmanship, dance, crowd effect
TOTAL POINTS (100)______
COED ELITE
CHEER CRITERIA 10 POINTS
Crowd leading ability/ability to lead the crowd for teams Nation, use of signs,
poms, or megaphone, practical use of Stunts/pyramids to lead the crowd,
execution (native language encouraged)
PARTNER STUNTS 25 POINTS
Execution of skills, Difficulty (Level of skill, Number of bases, Number of Stunt
Groups), Synchronization, Variety
PYRAMIDS 25 POINTS
Difficulty, Transitions Moving into or Dismounting out of Skills, Execution,
Timing, Creativity
BASKET TOSSES 15 POINTS
Execution of skills, Height, Synchronization (When Applicable), Difficulty, Variety
TUMBLING 10 POINTS
Group tumbling, Execution of skills, Difficulty, Proper Technique,
Synchronization
FLOW OF ROUTINE/TRANSITIONS 5 POINTS
Execution of routine components: flow, pace, timing of skills, transitions
OVERALL PRESENTATION, CROWD APPEAL 10 POINTS
Overall presentation, showmanship, crowd effect
TOTAL POINTS (100)______
COED PREMIER
CHEER CRITERIA 10 POINTS
Crowd leading ability/ability to lead the crowd for teams Nation, use of signs,
poms, or megaphone, practical use of Stunts/pyramids to lead the crowd,
execution (native language encouraged)
PARTNER STUNTS 25 POINTS
Execution of skills, Difficulty (Level of skill, Number of bases, Number of Stunt
Groups), Synchronization, Variety
PYRAMIDS 25 POINTS
Difficulty, Transitions Moving into or Dismounting out of Skills, Execution,
Timing, Creativity
BASKET TOSSES 15 POINTS
Execution of skills, Height, Synchronization (When Applicable), Difficulty, Variety
TUMBLING 10 POINTS
Group tumbling, Execution of skills, Difficulty, Proper Technique,
Synchronization
FLOW OF ROUTINE/TRANSITIONS 5 POINTS
Execution of routine components: flow, pace, timing of skills, transitions
OVERALL PRESENTATION, CROWD APPEAL 10 POINTS
Overall presentation, showmanship, crowd effect
TOTAL POINTS (100)______
XVI. PENALTIES
A five (5) point per judge penalty will be assessed to any team violating any of
the specific rules as stated above. This deduction does not apply to violations
mentioned above that are designated a lesser point value. If you have any
questions concerning the legality of a move or trick, please send a video copy
of your skills to the ICU Office.
This must be submitted by DVD or Email only and clearly labeled with Team name,
contact person name, number and email contact. It should be submitted by pril
1st. Please send to: ICU, Attn Mike Cooper, 6745 Lenox Center Court, Suite 300,
Memphis, TN 38115.
2011 CHEFINDIA NATIONAL CHAMPIONSHIPS TEAM CHEER
RULES & REGULATIONS JAZZ, HIP HOP, FREESTYLE POM
I. SPECIFIC RULES
A. GLOSSARY OF TERMS:
1. Aerial Cartwheel - Cartwheel executed without placing hands on the ground.
2. Airborne - To be free of contact with a person and/or the performing surface.
3. Back Walkover - A non-airborne tumbling skill where one moves backward
into an arched position, with the hands making contact with the ground first,
then rotates the hips over the head and lands on one foot/leg at a time.
4. Cartwheel - A non-airborne gymnastic skill where one supports the weight
of the body with the arm(s) while rotating sideways through an inverted position
landing on one foot at a time.
5. Chorus Line Flips –A skill in which an individual back or front flips between
two other individuals whose arms and/or wrists are interlocked. The individual
flips with or without hand/arm contact.
6. Dive Roll - An airborne forward roll where the hands and feet are off of the
performing surface simultaneously. (This skill is allowed as long as the
performer is in a pike position)
7. Elevated - To move a dancer to a higher position or place from a lower one.
8. Elevated Individual – the individual who is lifted from the performance
surface as a part of a Lift. Refer to the chefindia Rules for Lifts, Tricks
and Partnering for safety guidelines.
9. Executing Individual – the individual who performs a skill as part of a
Trick or uses support from another individual (s) when partnering. Refer
to the Chefindia Rules for Lifts, Tricks and Partnering for safety guidelines.
10. Flying Squirrel – A jump executed with forward momentum with the
individuals arms extended in front, legs behind, creating an “X” position
in the air
11. Front Walkover - A non-airborne tumbling skill where one rotates forward
through an inverted position to a noninverted position by arching the legs and
hips over the head and down to the performing surface landing one foot/leg at
a time.
12. Handstand - A straight body inverted position where the arms are extended
straight by the head and ears.
13. Head Spin - A hip hop technique in which the individual spins on his/her
head and uses his/her hands to aid in speed. The legs can be held in a variety
of positions.
14. Head Spring (Front/Back) - The individual approaches the head spring
much like a hand spring and can be executed either to the front or to the
back. A front head spring begins in a standing or squatting position, the
hands are placed on the floor with the head in between the hands like a
head stand, the legs come over the head and whip through as in a kip up
to spring the individual over to land on the feet. A back head spring
begins in a standing or squatting position. The individual springs backward
to land on one or both hands, rolls through to the head and completes
the skill with a kip up to land forward on the feet.
15. Headstand - A position in which one supports oneself vertically on one’s
head with the hands on the floor supporting the body.
16. Kip-up - From lying down, stomach up, the individual bends knees,
thrusts legs into the chest, rolls back slightly, and then kicks up. The
force of the kick causes the individual to land in an upright position with
both feet planted on the floor.
17. Lifts - An action in which an individual is elevated from the performance
surface by one or more individuals and set down. A Lift is comprised of
“Lifting” individuals and “Elevated” Individuals. Refer to the CHEFINDIA
Rules for Lifts, Tricks and Partnering for safety
guidelines.
18. Lifting Individual – the individual who lifts the Elevated Individual as
part of a Lift. Refer to the CHEFINDIA Rules for Lifts, Tricks and Partnering
for safety guidelines.
19. Hip/over head Rotation - A movement where hips move over the head, as
in a back walkover, cartwheel or similar tumbling skill.
20. Partnering – An action in which two or more individuals use support
from one another, but are not elevated. Partnering can involve both
“Supporting” and “Executing” skills Refer to the CHEFINDIA Rules for
Lifts, Tricks and Partnering for a full definition.
21. Pony Sit - Base either kneeling or standing in bent over position. Partner
straddles/sits on the lower back.
22. Prop - An object that can be manipulated.
23. Shoulder Roll - A forward or backward roll starting from a squatting or
tucked position, where the back of the shoulder is the contact with the floor.
Head is tilted to the side to avoid contact with the floor.
24. Shoulder Sit - Base stands with feet slightly beyond shoulder width apart.
Top person sits atop bases shoulders with legs wrapped around mid-section of
bases back.
25. Side Somi – A tuck in the sideways position. Can be performed running
or from a cartwheel or round-off entry.
26. Shushunova – a jump variation (such as a toe touch or pike jump)
landing in a prone support (push up position)
27. Stall - A hip hop technique that involves halting all body motion, often in
an interesting, inverted or balanceintensive position on one or both hands for
support.
28. Supporting Individual – the individual who holds or tosses and or
maintains contact with an Executing Individual as a part of a Trick or
Partnering Skill. Refer to the CHEFINDIA Rules for Lifts, Tricks and
Partnering
for safety guidelines.
29. Swinging Lift – A lift in which the momentum of the lifted Individual
increases while creating a curve or arc with up and down motion.
30. Thigh Stand – A lift in which bases in lunge position with one leg bent and
one leg straight, lifted individual’s feet are placed in the pockets of the bases’
thighs. Bases should support the top person with one arm around the back of
the lifted individual’s leg and the other hand bracing the foot.
31. Toe Pitch - A single or multi-based toss in which the base(s) push upward
on a single foot or leg of the top person to increase the top person’s height
often resulting in a hip over head rotation/flip.
32. Toss - An airborne trick where supporting individual(s) execute a
throwing motion to increase the height of the executing individual.
Executing individual becomes free from the performance surface, but
maintains hand/arm/body to hand/arm contact with at least one
supporting individual.
33. Tumbling – an acrobatic or gymnastics skill executed by an individual,
without contact, assistance or support of another individual (s), and begins
and ends on the performance surface.
34. Trick (executed as partners or in a group) - an action in which an
individual executes a skill with support from one or more individuals. A
Trick is comprised of “Supporting” Individual (s) and “Executing”
Individual (s). Refer to the CHEFINDIA Rules for Lifts, Tricks and
Partnering for safety guidelines.
35. Trick (executed as an individual) - See Tumbling
36. Weight Bearing – a skill in which the individual’s weight is supported
by one body part without any other body part on the ground
37. Windmill - Beginning in a position lying down on the back, the individual
spins from his/her upper back to the chest while twirling his/her legs around
his/her body in a V shape. The leg motion gives the majority of the power,
allowing the body to “flip” from a position on the back to a
position with the chest to the ground.
**NOTE: Because the Lifts Tricks and Partnering rules have been revised,
it is strongly suggested that you send in a video for review. This must be
submitted by DVD or Email only clearly labeled with Team name, contact
person name, number and email. It must be received by Feb 1.
D. CHOREOGRAPHY AND COSTUMING
1. Suggestive, offensive, or vulgar choreography, costuming, and/or music
are inappropriate for family audiences and therefore lack audience appeal.
2. Routine choreography should be appropriate and entertaining for all
audience members. Vulgar or suggestive material is defined as any movement
or choreography implying something improper or indecent, appearing offensive
or sexual in content, and/or relaying lewd or profane gestures or implications.
3. Inappropriate choreography, costuming or music and/or music may
affect the judges’ overall impression and/or score of the routine.
4. All choreography should be age appropriate
5. No cheers or chants are allowed.
6. All costuming and makeup should be age appropriate and acceptable
for family viewing.
7. All costuming should be secure and offer full coverage of body parts.
Costume malfunctions resulting in team members being exposed are
grounds for disqualification. Please make sure that you have several
dress rehearsals prior to competition to work out any costume problems.
8. Tights should be worn under briefs, hot pants or excessively
short shorts
9. Shoes must be worn during the competition. Dance paws are
acceptable. Performing barefoot, in socks and/or footed tights, high heels,
roller skates, roller blades or any other footwear that is inappropriate
for the sport is prohibited. If in doubt please consult the CHEFINDIA
Rules Committee for approval.
10. Jewelry as a part of a costume is allowed.
11. All male performers’ costumes must include a shirt that is fastened,
however it can be sleeveless.
E. TIME LIMIT/MUSIC/ENTRANCES
1. Each Team will have a maximum of (2:30) two minutes and 30
seconds.
2. Each Doubles will have a maximum of (1:30) one minute and 30
seconds.
3. Every effort should be made to ensure that the lyrics of the music are
appropriate for all audience members.
4. Timing will begin with the first choreographed movement or note of the
music and end with the last choreographed movement or note of music
whichever comes last.
5. If a team exceeds the time limit, a penalty will be assessed for each violation.
One (1) point deduction for 5-10 seconds and three (3) point deduction
for 11 seconds and over per judge.
6. BECAUSE PENALTIES ARE SEVERE, IT IS RECOMMENDED THAT ALL
TEAMS TIME THEIR PERFORMANCE SEVERAL TIMES PRIOR TO
COMPETITION AND LEAVE A SEVERAL SECOND CUSHION TO ALLOW FOR
VARIATIONS IN SOUND EQUIPMENT.
7. Each team must have a coach/representative to play their music. This
person is responsible for bringing the music to the music table and pushing
“play” and “stop” for the team.
8. All music must be on a CD. The CHEFINDIA suggests that they bring
multiple copies.
9. In order to keep the competition on time, teams must enter the performance
floor as quickly as possible. Teams will have limited time to enter the floor
and start their routine. Elaborate choreographed entrances will not be allowed.
10. Teams may not use Disney themes nor may they have costumes that
resemble a Disney character. However, Disney music is acceptable.
F. PROPS
1. A prop is defined as anything that is used as part of your choreography
that is not attached to your costume.
2. Wearable and handheld items/props that compliment the
choreography will be allowed in the Jazz and Hip Hop Categories. They
may be removed and discarded from the body.
3. The Freestyle Pom Category will not allow props, as poms are to be
used for 50-100% of the routine. If there are male performers in this
category they are not required to use poms.
4. No large free standing props will be allowed in any category, such as
chairs, stools, benches boxes, stairs, steps, ladders, bars, sheets etc.
Any item that bears the weight of the participant is considered a standing
prop.
G. TEAM PARTICIPATION
1. There will be 3 Separate Categories – Jazz, Hip Hop, Freestyle Pom.
2. Each Category will have a separate title winner.
3. Each country will provide a “State Team” comprised of individual team
members. The “State Team” may compete in a single category or multiple
categories.
4. If the “State Team” chooses to compete in more than one category it is
permissible, but not compulsory for each individual team member to compete
as part of the “State Team” in each category.
5. Each “State Team” may be comprised of as many individual team members
as desired however the “State Team” may only participate in a category with
a minimum of 4 performers to a maximum of 24 on the floor at one time.
It is permissible, but not compulsory, that the same individual team members
compete in each category.
I. CATEGORY DEFINITIONS:
• JAZZ - Incorporates stylized movements and combinations, formation
changes, group work and technical elements. An emphasis is placed on proper
technical execution, extension, control, body placement, style and continuity
of movement along with team uniformity. See score sheet for more information.
• HIP HOP - Incorporates street style influenced movements and rhythms
with an emphasis on execution, style, creativity, body isolations and control,
rhythm, uniformity and musical interpretation. There is also an additional
focus on athletic incorporations such as jumps, stalls and other tricks. See
score sheet for more information.
• FREESTYLE POM - Incorporates the concepts of Jazz and Hip Hop with an
emphasis on choreography, proper technical execution, visual effect, creativity,
staging and team uniformity. Poms are used for 50- 100% of the routine.
Important characteristics of this type of routine include synchronization and
visual effect, clean and precise motions, strong pom technique, the
incorporation of dance technical elements and dance styles. Visual effects
include level changes, group work, formation changes, the use of different
color poms, etc. (See Section E. Props for any clarifications)