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Chess Ground Rules

The document outlines the rules and guidelines for a chess tournament, including that it will follow FIDE Swiss rules and use a 7-round Swiss system. Teams will consist of 2 players and a coach, competing separately in different age divisions. Players must record their moves, use chess clocks, and will receive 1 hour and 5 minutes to complete each game. Pairings will be determined based on rankings from previous tournaments.

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Shishir Kumar
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
492 views

Chess Ground Rules

The document outlines the rules and guidelines for a chess tournament, including that it will follow FIDE Swiss rules and use a 7-round Swiss system. Teams will consist of 2 players and a coach, competing separately in different age divisions. Players must record their moves, use chess clocks, and will receive 1 hour and 5 minutes to complete each game. Pairings will be determined based on rankings from previous tournaments.

Uploaded by

Shishir Kumar
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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CHESS

GUIDELINES AND GROUND RULES


The tournament shall be governed by FIDE Swiss rules and those stated
in the following ground rules:

1. Chess shall be played as a team competition: one team for the Boys and
one team for the Girls in the Secondary; and one team for the Boys and
one team for the Girls in the Elementary. A team shall consist of two (2)
players and one coach. There shall be separate championship for the
Boys and Girls in each division.

2. The 7-Round Swiss System shall be adopted.

The number of games per day shall be 1-2-1-2-1. Awarding of


medals shall be held immediately after 7th round.

3. The Rank Controlled Swiss (rank in Previous Palaro) shall be used to


determine the ID of each team.

4. Board assignment of players shall be the prerogative of the coach.

5. A team with only one player in its lineup shall not be allowed to compete.

6. Each team is required to bring at least one chess clock and one
chessboard to be deposited with and withdrawn from the equipment
storekeeper before and after each round. (Eureka chess set)

Note: This rule maybe waived if the organizer can provide all the
equipment.

7. Players shall be required to present their Palaro IDs before the start of
each round. Use of Uniforms shall be mandatory in the 1st and the last
rounds.

8. Players annoying or causing disturbing acts, for example tapping the


chess table or whistling, etc., shall be given warning, and shall forfeit
their games after they continue to commit such disturbing act.
9. Players, coaches and spectators are not allowed to make post-game
analysis, play against other coaches/spectators/players with or without
bets, or discuss finished or unfinished games within 10-meter radius of
the playing area.

10. Players are not allowed to eat or drink at the playing area while the game
is in progress. They may ask the permission of the chess official to leave
the playing area for this purpose on their own time.

11. Players who have finished their games should leave the playing area
immediately after signing their score sheets and returning the equipment
of the officials.

GAME RULES

1. NOTATION

Recording of moves is compulsory. A draw on repetition of moves


can only be claimed if the moves are recorded on the score sheet of the
player claiming the draw.

1.1 A player is required to write down his move except when the time
left on his clock is 5 minutes or less.

1.2 A player who neglects to write down more than one move will be
warned by the arbiter/steward. If the same violation is committed
after a warning was given, a 5-minute deduction on his time will
be imposed. For the third violation, he will be declared loser by
forfeiture.

2. TIME

2.1 Use of chess clock is compulsory. The hand used in moving the
pieces shall also be the one used in punching the clock.

2.2 Each player shall be given one hour and 5 minutes to finish the
game. A player whose flag falls down shall be adjudged a loser
provided his opponent has sufficient mating force. It is the
responsibility of the player to call the attention of the arbiter about
the flag down.

2.3 The arbiter is empowered to declare a game drawn if in his


judgment a player is trying to win on time alone. (Refer to FIDE
Laws of Chess)

3. GAME POINTS

A player earns 1 point for a win. .5 for a draw and 0 for a loss. A
bye player automatically earns .5.
4. THE BREAKS

The sequence of the breaks after adjusted scores will be as follows:

Team

4.1 Scores of board 1 player


4.2 Matchpoints in Team Competitions
4 points for a won match
2 points for a drawn match
1 point for a lost match
0 points for default
4.3 Median
4.4 Solkoff
4.5 Winner over the other (single tie)

5. PAIRINGS

5.1 Pairings for the first round will be based on the ID numbers. The
ID numbers are the ranking of the teams in the preceding
Palarong Pambansa.

WHITE BLACK

9 vs. 1
2 vs. 10
11 vs. 3
4 vs. 12
13 vs. 5
6 vs. 14
15 vs. 7
8 vs. 16
17 bye

5.2 Pairings in subsequent rounds will depend on the same score


groups.

5.3 For color allocation, the point of reference is the board 1 player.
The board 2 player of each team shall hold the opposite color of
board 1 player.

6. The defaulting time is 30 minutes on the chess clock of the concerned


player after game time.

7. Collatilla: All other matters not covered in these rules shall be decided
by the Chess Technical Committee.

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