A group of ordinary people stumble onto a puzzle hiding just behind the veil of everyday life. They will come to find that the mystery winds far deeper than they ever imagined.
The game continues as Simone and Peter follow the clues and explore the city; The gang discovers that the game runs deeper than they thought, and they have to make an important choice
After Fredwynn has snuck into Octavia's car, Janice goes on a mission to rescue him. Accompanied by Peter and Simone, she discovers shocking new truths about the Jejune Institute, The Elsewhere Society, and herself.
Fredwynn takes matters into his own hands but he needs his teammates to move on. He searches for the next clue and asks the gang for help; they take it too far in their search for answers leading them somewhere unexpected.
The game begins to have a deeper impact on our team's lives in the real world; the mystery of Clara's disappearance deepens as the gang learns the full story; fresh clues take the game in a new direction.
With time running out, the gang splits up in an effort to find Clara; Simone and Janice follow her artwork, while Fredwynn and Peter link the game to a large corporation.
The Milkman leads the gang underground; the players come together while Peter and Simone grapple with their feelings for each other; Janice meets someone who gives her an unexpected clue.
The gang reflects on their experiences; Peter and Simone go on their first date together and Janice faces an unexpected decision; Fredwynn is convinced there is more to the story.