Eldar (Warhammer 40,000): Difference between revisions
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[[File:EldarFarseerVirtualWolf.jpg|thumb|Aeldari Farseer From Craftworld Ulthwe]]In the fictional setting of ''[[Warhammer 40,000]]'', the '''Aeldari''' (or the''' Eldar''') are a race of [[Extraterrestrials in fiction|aliens]] and playable army in the tabletop miniatures wargame.<ref>{{Cite book |title=Warhammer 40,000 Codex Aeldari |publisher=Games Workshop Ltd |year=2022 |isbn=9781839065767 |location=Nottingham, UK |pages=3 |language=English}}</ref> They are patterned after the [[High Elves (Warhammer)|High Elves]] of fantasy fiction; long-lived, arrogant, and possessing great psychic powers. The Eldar once ruled the galaxy but were devastated in a supernatural cataclysm.<ref>{{Cite book |title=Warhammer 40,000 Codex Aeldari |publisher=Games Workshop Ltd |year=2022 |isbn=9781839065767 |location=Nottingham, UK |pages=8–11 |language=English}}</ref> The Eldar are divided into factions: Craftworld Eldar, Harlequins, Exodites, Corsairs, The Ynnari<ref>{{Cite book |title=Warhammer 40,000 Codex Aeldari |publisher=Games Workshop Ltd. |year=2022 |isbn=9781839065767 |location=Nottingham, UK |pages=50–57 |language=English}}</ref> and Drukhari or Dark Eldar. The Craftworld Eldar are divided further in to specific CraftWorlds, these are the most prominent: Ulthwe, Alaitoc, Biel-Tan, Iyanden, and Saim-Hann.<ref>{{Cite book |title=Warhammer 40,000 Codex Aeldari |publisher=Games Workshop Ltd. |year=2022 |isbn=9781839065767 |location=Nottingham, UK |pages=18–27 |language=English}}</ref> Similarly the Harlequin are divided in to Harlequin Masques. The most well know Masques are: The Midnight Sorrow, The Veiled Path, The Frozen Star, The Soaring Spite, The Dreaming Shadow, and The Silent Shroud.<ref>{{Cite book |title=Warhammer 40,000 Codex Aeldari |publisher=Games Workshop Ltd |year=2022 |isbn=9781839065767 |location=Nottingham, UK |pages=48–49 |language=English}}</ref> The Corsairs call their divisions Fleets of Infamy, the most infamous of them are: The Eldritch Raiders, The Steeleye Reavers, The Sunblitz Brotherhood, and The Void Dragons.<ref>{{Cite book |title=Warhammer 40,000 Codex Aeldari |publisher=Games Workshop Ltd |year=2022 |isbn=9781839065767 |location=Nottingham, UK |pages=56–57 |language=English}}</ref> |
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==Tabletop game mechanics== |
==Tabletop game mechanics== |
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Because of the Eldar's comparatively weak armour and high fielding costs but comparatively powerful weapons and fast speed, successful game play is often stylised by outnumbered Eldar units which outmanoeuvre the opponent and kill entire squads before they have a chance to retaliate. This is also the cause of Eldar game play being regarded as "unforgiving". Unlike Space Marines or Necrons, who boast heavy armour, high toughness and some form of wound-resistance, the Eldar do not. Because of this lack of staying power, Eldar infantry is often subject to severe, and sometimes unrecoverable, losses after a bad tactical decision or even a series of poor rolls.[[File:Eldarguardian.jpg|thumb|Aeldari Guardian Defender From Craftworld Ulthwe]] |
Because of the Eldar's comparatively weak armour and high fielding costs but comparatively powerful weapons and fast speed, successful game play is often stylised by outnumbered Eldar units which outmanoeuvre the opponent and kill entire squads before they have a chance to retaliate. This is also the cause of Eldar game play being regarded as "unforgiving". Unlike Space Marines or Necrons, who boast heavy armour, high toughness and some form of wound-resistance, the Eldar do not. Because of this lack of staying power, Eldar infantry is often subject to severe, and sometimes unrecoverable, losses after a bad tactical decision or even a series of poor rolls.[[File:Eldarguardian.jpg|thumb|Aeldari Guardian Defender From Craftworld Ulthwe]] |
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==Fictional overview== |
==Fictional overview== |
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Millions of years ago, the Eldar once ruled the galaxy. After [[Necrons#History|the defeat of the Necrons and the decline of the Old Ones]], with no serious enemies to challenge them or labours to burden them, they became the solitary masters of the galaxy. However, over the course of millennia, the unchallenged Eldar fell into the most extreme kind of decadence imaginable.<ref>{{Cite book |title=Warhammer 40,000 Codex Aeldari |publisher=Games Workshop Ltd |year=2022 |isbn=9781839065767 |location=Nottingham, UK |pages= |
Millions of years ago, the Eldar once ruled the galaxy. After [[Necrons#History|the defeat of the Necrons and the decline of the Old Ones]], with no serious enemies to challenge them or labours to burden them, they became the solitary masters of the galaxy. However, over the course of millennia, the unchallenged Eldar fell into the most extreme kind of decadence imaginable.<ref>{{Cite book |title=Warhammer 40,000 Codex Aeldari |publisher=Games Workshop Ltd |year=2022 |isbn=9781839065767 |location=Nottingham, UK |pages=8–11 |language=English}}</ref> Because the Eldar are highly psychic, this behaviour led to the creation of the Chaos God of excess and hedonism, Slaanesh. When Slaanesh was finally born (c 30th millennium), the psychic shockwave killed most of the Eldar race.<ref>{{Cite book |title=Warhammer 40,000 Codex Aeldari |publisher=Games Workshop Ltd |year=2022 |isbn=9781839065767 |location=Nottingham, UK |pages=10–11 |language=English}}</ref> |
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A minority of the Eldar, somehow seeing the impending doom that would arise from their decadence, had earlier rejected the debauchery of their kin and had constructed colossal starships that they called "{{Interlanguage link multi|Craftworlds|fr|3=Vaisseaux_mondes|vertical-align=sup}}". Truly gargantuan in size, these Craftworlds were capable of housing hundreds of thousands of Eldar and their technological wonders, and would become their refuge from the turbulent times to come. While some craftworlds did not get far enough to escape the psychic shockwave, others did. The remaining Craftworlds are now spread around the galaxy; massive Holo-Fields, advance stealth systems, and the vastness of space itself, has largely masked their presence and only a few have become known. 10,000 years on, the Eldar have yet to recover due to their extremely low birthrates and conflicts with the other powers of the galaxy, such as the Orks and Imperium of man. |
A minority of the Eldar, somehow seeing the impending doom that would arise from their decadence, had earlier rejected the debauchery of their kin and had constructed colossal starships that they called "{{Interlanguage link multi|Craftworlds|fr|3=Vaisseaux_mondes|vertical-align=sup}}". Truly gargantuan in size, these Craftworlds were capable of housing hundreds of thousands of Eldar and their technological wonders, and would become their refuge from the turbulent times to come. While some craftworlds did not get far enough to escape the psychic shockwave, others did. The remaining Craftworlds are now spread around the galaxy; massive Holo-Fields, advance stealth systems, and the vastness of space itself, has largely masked their presence and only a few have become known. 10,000 years on, the Eldar have yet to recover due to their extremely low birthrates and conflicts with the other powers of the galaxy, such as the Orks and Imperium of man. |
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There are many CraftWorlds and they all have |
There are many CraftWorlds and they all have their own special way of waging war. The Craftworld Uthwe has many of the best psyker and use more psychic powers then other Craftworlds. Eldrad Ulthran is the most well know Farseer in the Craftworld. Alaitoc uses stealth and misdirection to defeat there foes, they use many Rangers for there stealthy abilities. The Beil-Tan is a very militant Craftworld they believe they can save the eldar and bring their former glory back. They use more Aspect Warriors in greater numbers then other CraftWorld.<ref>{{Cite book |title=Warhammer 40,000 Codex Eldar CraftWorlds |publisher=Games Workshop Ltd |year=2015 |isbn=9781782537304 |location=Nottingham, UK |pages=22–23 |language=English}}</ref> The Iyanden Craftworld army is largely made up of spirit in the bodies of robots to fight there battles. The Saim-Hann are a fast attack Craftwrold, they heavy rely on the jet-bike for fast coordinated strikes agents there enemy.<ref>{{Cite book |title=Warhammer 40,000 Codex Aeldari |publisher=Games Workshop Ltd |year=2022 |isbn=9781839065767 |location=Nottingham, UK |pages=18–27 |language=English}}</ref> |
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== The Eldar model range == |
== The Eldar model range == |
Revision as of 11:19, 10 June 2022
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In the fictional setting of Warhammer 40,000, the Aeldari (or the Eldar) are a race of aliens and playable army in the tabletop miniatures wargame.[1] They are patterned after the High Elves of fantasy fiction; long-lived, arrogant, and possessing great psychic powers. The Eldar once ruled the galaxy but were devastated in a supernatural cataclysm.[2] The Eldar are divided into factions: Craftworld Eldar, Harlequins, Exodites, Corsairs, The Ynnari[3] and Drukhari or Dark Eldar. The Craftworld Eldar are divided further in to specific CraftWorlds, these are the most prominent: Ulthwe, Alaitoc, Biel-Tan, Iyanden, and Saim-Hann.[4] Similarly the Harlequin are divided in to Harlequin Masques. The most well know Masques are: The Midnight Sorrow, The Veiled Path, The Frozen Star, The Soaring Spite, The Dreaming Shadow, and The Silent Shroud.[5] The Corsairs call their divisions Fleets of Infamy, the most infamous of them are: The Eldritch Raiders, The Steeleye Reavers, The Sunblitz Brotherhood, and The Void Dragons.[6]
Tabletop game mechanics
Unlike some other armies which have versatile units, the Eldar have many specialists and few which can handle many roles. For example, the Eldar Howling Banshees are melee specialists and, with their power weapons and other special rules, excel at killing heavily armored infantry units in melee combat, while using them for ranged attacks often leads to failure. In contrast, the Eldar Dark Reaper excels at long range fighting but will almost certainly be taken down in melee by even moderately skilled/equipped melee units. However, Dire Avengers can be outfitted for either melee or ranged combat, though they will not be as able as a more specialised aspect.
Eldar vehicles, unlike their infantry counterparts, are very tough and hard to kill because of many evasive and shielding benefits. While no Eldar vehicle has the maximum armour value (14), they often have upgrades and special abilities which can compensate for this and make them more effective than heavier vehicles. Most Eldar vehicles can also be equipped with weapons designed for various purposes. Some examples include the Brightlance (designed for killing Heavy Tanks), the Star Cannon (designed to kill Heavy Infantry), and the Scatter Laser (designed for killing light infantry). This is in addition to other upgrades, such as the Star Engines, Holo-Fields, and Spirit Stones. With the exception of walkers, all Eldar vehicles are skimmers which allow them to move "freely" across the board and, with upgrades, at speeds only matched by the Dark Eldar and the Tau armies. The drawback is that Eldar vehicles are expensive to field in game. An example is the Eldar Wave Serpent, which is one of the most-expensive dedicated transport vehicles in the game.
Because of the Eldar's comparatively weak armour and high fielding costs but comparatively powerful weapons and fast speed, successful game play is often stylised by outnumbered Eldar units which outmanoeuvre the opponent and kill entire squads before they have a chance to retaliate. This is also the cause of Eldar game play being regarded as "unforgiving". Unlike Space Marines or Necrons, who boast heavy armour, high toughness and some form of wound-resistance, the Eldar do not. Because of this lack of staying power, Eldar infantry is often subject to severe, and sometimes unrecoverable, losses after a bad tactical decision or even a series of poor rolls.
Fictional overview
Millions of years ago, the Eldar once ruled the galaxy. After the defeat of the Necrons and the decline of the Old Ones, with no serious enemies to challenge them or labours to burden them, they became the solitary masters of the galaxy. However, over the course of millennia, the unchallenged Eldar fell into the most extreme kind of decadence imaginable.[7] Because the Eldar are highly psychic, this behaviour led to the creation of the Chaos God of excess and hedonism, Slaanesh. When Slaanesh was finally born (c 30th millennium), the psychic shockwave killed most of the Eldar race.[8]
A minority of the Eldar, somehow seeing the impending doom that would arise from their decadence, had earlier rejected the debauchery of their kin and had constructed colossal starships that they called "Craftworlds [fr]". Truly gargantuan in size, these Craftworlds were capable of housing hundreds of thousands of Eldar and their technological wonders, and would become their refuge from the turbulent times to come. While some craftworlds did not get far enough to escape the psychic shockwave, others did. The remaining Craftworlds are now spread around the galaxy; massive Holo-Fields, advance stealth systems, and the vastness of space itself, has largely masked their presence and only a few have become known. 10,000 years on, the Eldar have yet to recover due to their extremely low birthrates and conflicts with the other powers of the galaxy, such as the Orks and Imperium of man.
There are many CraftWorlds and they all have their own special way of waging war. The Craftworld Uthwe has many of the best psyker and use more psychic powers then other Craftworlds. Eldrad Ulthran is the most well know Farseer in the Craftworld. Alaitoc uses stealth and misdirection to defeat there foes, they use many Rangers for there stealthy abilities. The Beil-Tan is a very militant Craftworld they believe they can save the eldar and bring their former glory back. They use more Aspect Warriors in greater numbers then other CraftWorld.[9] The Iyanden Craftworld army is largely made up of spirit in the bodies of robots to fight there battles. The Saim-Hann are a fast attack Craftwrold, they heavy rely on the jet-bike for fast coordinated strikes agents there enemy.[10]
The Eldar model range
The majority of the normal infantry and vehicles as described in the Games Workshop Codex books for the Craftworld and Dark Eldar are available as plastic or "fine cast" resin kits via either the company's many high street stores or by their mail order service. Some limited edition models have been produced for the Craftworld Eldar, although as of February 2012, these are only available as the old style 'lead' casts on the open market. Models and rules for Super Heavy units and Eldar Titans are only available via Forge World. The company Games Workshop does supply to independent retailers. Also, a few of these distributors whose primary focus is tabletop wargaming can order the more-complex resin kits from Forge World. Both companies have websites from which online purchases can be made. Because the Eldar are one of the original races featured in the 40K universe they have an extensive back catalogue of classic lead and plastic miniatures including many variants of squads, squad leaders and infantry models which can still be found on sale both in store and online for those with the patience to search.
Eldar scenery kits produced by Games Workshop include overgrown ruins and a webway gate, and brief descriptions have been given on how to build Eldar architecture and objectives in both the main Warhammer 40,000 rules books and in GW's monthly magazine White Dwarf. Such publications, along with Games Workshop's web site also contain many articles on how to assemble, convert and paint the standard range of Eldar models.
Fantasy counterpart
In the sense that Warhammer 40,000 races parallel the earlier (and still extant) Warhammer Fantasy Battle game, the Eldar race mirrors the Elven people.
The Eldar in general consist of five distinct sides: the Craftworld Eldar (often simply called Eldar), who are similar to the High Elves; the Drukhari, who are similar to the Dark Elves; the Exodites, who are similar to the Wood Elves; the Harlequins, servants of Cegorach, the Laughing God; and the Ynnari, a new faction of the Eldar that worship the god Ynnead. These equivalences are only in very general thematic terms, however, as the major details of the races' backgrounds differ greatly from their Warhammer Fantasy counterparts. For instance while the Dark Elves have long existed as the main antagonist to the High Elves in Warhammer Fantasy, Games Workshop originally incorporated both High and Dark Elves' elements into the Craftworld Eldar for the Warhammer 40,000 universe. Only later, in 1998, did they create the Dark Eldar as a separate army, and there is little back-story on the Eldar-versus-Dark Eldar rivalry. The Exodites exist mainly in Warhammer 40,000 background material and never had any specific models or dedicated army books for use in the tabletop game, however the Alaitoc Craftworld Eldar are closely linked with the Exodites.
Both the Elves and Eldar share some deities. The bloody-handed God Khaine is a recurring entity for both the Elves (High and Dark Elves) and Craftworld Eldar. For instance, Aenarion drew the Sword of Khaine to defeat the First Chaos Invasion, while Prince Yriel used the Spear of Twilight to repel Hive Fleet Kraken from the Iyanden Craftworld. The Brides of Khaine, commonly known as the Witch Elves, are one of the forces in the ranks of the Dark Elves; while the Craftworld Eldar can summon the Avatar of Khaine.
Appearance
The Eldar are typically stylised with lightweight and sleek forms, organic contours, and bright colours. This is a direct foil to the bulky Orkz with "ramshackle" technology and often dull or "dirty" colour schemes. The various Eldar Craftworlds [fr] (similar to Space Marine Chapters) each have their own colour schemes. Examples are Ulthwé's black armour and bone helmets, Alaitoc's blue armour and yellow helmets, and Saim-hann's red armor and white helmets. The various Eldar paths (described below) also have their own colour schemes. For example, the Howling Banshees' colour scheme is bone armour, green loin cloth, and red helmet fringe. The Striking Scorpions colour scheme is green armour and helmets, black weaponry, and gold trim. Despite this, many players tend to paint aspect warriors the colour of their chosen Craftworld for sake of uniformity.
Eldar vehicles also follow the above policy of avoiding too many harsh edges and flat surfaces. Instead, the armour plating is curved and is often criss-crossed with various inset lines which run either parallel or perpendicular to other edges/lines. For painted examples of either, simply browse through the Eldar army section of the Games-Workshop web site.
Inspiration
The Eldar, like other races in Warhammer 40,000, take their current state from various cultures. The Eldar naming-schemes are typically derived from Gaelic. Some examples are the Craftworlds [fr] Saim-Hann, Ulthwé, Biel-Tan, Alaitoc, etc. The Eldar background and persona are heavily derived from The Lord of the Rings elves, in that both are lithe humanoids with pointed ears, superb reflexes and speed, and keen senses and both are extremely reclusive and arrogant. This is in addition to both being near extinction and having organic/nature inspired looking crafts of all sorts. In fact, the name Eldar itself is derived from Tolkien's work. Their weaponry and fighting is based on their physiology and therefore is agile and depends more on speed and precision. Asian influences can be seen in some of their weaponry like the shuriken weapon technology and some of their melee weapons. Some others have European origins like the Harlequin which are taken from Renaissance Europe, it is also visible in some of their weapons not to mention their fighting style which looks like a ballet dance of death. Ancient Egyptian roots are also visible in their clothing and also their symbols and writings which are similar to the ancient Hieroglyphic writing and also in their Hierarchy and spirituality. The Eldanesh gods are a mixture of common gods from various pagan cultures.
References
- ^ Warhammer 40,000 Codex Aeldari. Nottingham, UK: Games Workshop Ltd. 2022. p. 3. ISBN 9781839065767.
- ^ Warhammer 40,000 Codex Aeldari. Nottingham, UK: Games Workshop Ltd. 2022. pp. 8–11. ISBN 9781839065767.
- ^ Warhammer 40,000 Codex Aeldari. Nottingham, UK: Games Workshop Ltd. 2022. pp. 50–57. ISBN 9781839065767.
- ^ Warhammer 40,000 Codex Aeldari. Nottingham, UK: Games Workshop Ltd. 2022. pp. 18–27. ISBN 9781839065767.
- ^ Warhammer 40,000 Codex Aeldari. Nottingham, UK: Games Workshop Ltd. 2022. pp. 48–49. ISBN 9781839065767.
- ^ Warhammer 40,000 Codex Aeldari. Nottingham, UK: Games Workshop Ltd. 2022. pp. 56–57. ISBN 9781839065767.
- ^ Warhammer 40,000 Codex Aeldari. Nottingham, UK: Games Workshop Ltd. 2022. pp. 8–11. ISBN 9781839065767.
- ^ Warhammer 40,000 Codex Aeldari. Nottingham, UK: Games Workshop Ltd. 2022. pp. 10–11. ISBN 9781839065767.
- ^ Warhammer 40,000 Codex Eldar CraftWorlds. Nottingham, UK: Games Workshop Ltd. 2015. pp. 22–23. ISBN 9781782537304.
- ^ Warhammer 40,000 Codex Aeldari. Nottingham, UK: Games Workshop Ltd. 2022. pp. 18–27. ISBN 9781839065767.
Bibliography
- Cassern S Goto (2007-02-05). Eldar Prophecy (Warhammer 40,000 Novels (Paperback)). Nottingham: Games Workshop. ISBN 978-1-84416-451-6.
- Priestley, Rick (1994). Warhammer 40,000 Codex: Eldar (2nd ed.). Nottingham: Games Workshop. ISBN 1-872372-74-0.
- Thorpe, Gav (2001). Warhammer 40,000 Codex: Eldar (3rd ed.). Nottingham: Games Workshop. ISBN 1-869893-39-5.
- Spurrier, Simon (2005). Xenology. Nottingham: Black Library. ISBN 1-84416-282-6.