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)This is an index of posts from my old blog on MSDN, which was largely focused on the XNA Framework but also covered broader graphics and game programming topics.
Most articles are organized by category: Antialiasing, C#, Compression, Content Pipeline, Fonts, Game State Management, Game Studio 4, Garbage Collection, GPU Performance, Graphics, Input, IntermediateSerializer, Lighting, Math, Models, MotoGP, Networking, Performance, Premultiplied Alpha, Programmer Art, Renderstates, Rendertargets, Shaders, Silverlight, Sound, Speed Effects, SpriteBatch, Storage, Terminology, Texture Filtering, Timing, Transitions, Uncategorized, Visual Studio, Windows Phone, XNA, Zune
There is also a complete index by date.
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