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Death Stranding 2 technical director says that the jump from PS4 to PS5 "isn't so great," it's just "more efficient"
By Iain Harris published
News "It’s more a case that on PS5 there are more efficient ways of arriving at similar goals"

Hideo Kojima doesn't really listen to feedback when it comes to Death Stranding or Metal Gear Solid's stories: "I'm not interested in making something that appeals to everyone"
By Scott McCrae published
News If the naked Norman Reedus didn't already give it away

Hideo Kojima says the "loss of my father was a major theme in the Metal Gear series," but Death Stranding "looks in the other direction"
By Dustin Bailey published
News "You assume the parent’s perspective, looking toward the child"

Death Stranding 2 feels a bit like Metal Gear Solid 5, Hideo Kojima says: "When you return to your bed on the Magellan, it's the same feeling as returning to the plant"
By Catherine Lewis published
News And that's apparently not the only thing that feels familiar

Hideo Kojima once considered he might only "have 10 years" left to create new things, and he's given his assistant "a USB stick with all my ideas" as a kind of "will"
By Catherine Lewis published
News "This is a fear for me – what happens to Kojima Productions after I'm gone"

Hideo Kojima wanted Death Stranding 2 to have "a clearer focus on combat," giving players a "range of approaches" including Metal Gear Solid-style stealth
By Catherine Lewis published
News Lead level designer Hiroaki Yoshiike explains players will have more freedom in how they approach Death Stranding 2

Legendary Metal Gear Solid artist Yoji Shinkawa pens exclusive Death Stranding 2 art for the latest issue of Edge Magazine
By Ali Jones last updated
News Bespoke artwork kicks off Edge's Death Stranding 2 coverage

Death Stranding 2 isn't weird enough: Hideo Kojima has an idea for a game where your character forgets everything if you stop playing
By Scott McCrae published
NEws That's still pretty tame considering he once wanted the stench of blood to come from a disk

GTA veteran's new open-world game uses a camera trick while you drive "to make you feel like you're on the edge of control, almost like you're in a Fast & Furious film"
By Nathan Walters published
News It sounds like MindsEye has all the racing and care action we love from Grand Theft Auto

Vampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?
By Julian Benson published
Feature "The first thing I noticed was the literal ripoffs": Luca Galante reflects on Vampire Survivors' landmark launch, and developers talk the birth of a new genre

Edge 410 goes hands-on with Cronos: The New Dawn, the new survival horror from Silent Hill 2 studio Bloober Team
By Alex Spencer published
News Cover reveal | Hands-on with Cronos: The New Dawn, Bloober Team's not-so-silent survival horror

Oscars 2025 live coverage: All the winners, red carpet, and the 97th Academy Awards' biggest moments – as it happens
By Bradley Russell last updated
News Join us live for the biggest movie night of the year

The Witcher 3 performance director can't see AI fully replacing actors, especially not for games wanting to focus on a "strong story" as "It can’t replace that human spark"
By Nathan Walters published
News "There's too much missing which defines the nebulous 'something' that elevates an 'ok' performance to a brilliant one"

"I believe in experiencing life and art through human expression, not software": Baldur's Gate 3 Astarion actor calls for proper AI regulation
By Scott McCrae last updated
News

"There are so many games": Legendary dev behind GTA 3, GTA 4, GTA 5 and many more says the industry needs to "get smarter" about what players want
By Scott McCrae last updated
News "These days, you have to look at your analytics. You've got to see what people want to play"

Legendary GTA 5 veteran's new open-world game is actually a "fake open world," but its central city sounds a lot like Cyberpunk 2077
By Catherine Lewis last updated
News MindsEye might not have an open world, but its devs have "really tried to build on the depth" of it

Baldur's Gate 3 Karlach actor says CEOs "just want to save money" with AI: "It'll destroy their reputation, their company, everything"
By Anna Koselke published
News They "see it as an easy way to make a return on investment"

Kingmakers is a strategy game about taking on medieval armies with a gun, but its devs thought the giant mech was too much
By Kaan Serin published
News Bringing a giant mechanized titan to a sword fight isn't very demure